Well I was lucky enough to get a hold of the recently released private beta of DOW2 (for Soulstorm owners, next week it goes public) and I thought I'd share my opinions with everyone as well as get the chance to hear the views of fellow gamers. Note my experience relates to 3v3 matches, the beta also allows for 1v1 matches.
Introduction
Right off the bat, if you have played and loved any or all of the previous entries in the DOW series you will be throwing away most of what you know and are used to. DOW2 resembles Company of Heroes far more than its actual forefather and while this is no means a bad thing it is certain to ruffle a few feathers.
Setting Up The Game
Firing up the game through Steam, you will be treated an excellent pre-rendered scene that is comparable to that of the original DOW, many of you will recognise it from long released media but it never gets old. Into the home screen now and you have a few choices at hand. Firstly you will have to create/log into a Games For Windows Live account, if like me you have a Live account for your 360 you can simply use that. If not you will need a Windows Live Passport (essentially a hotmail or associate MS account). Now having signed in, you can persuse through the options menu which will allow you to tinker with most graphic settings as well as sound and control options. As far as I can tell, in the beta there is no option to bind keys.
After hitting what you think is your performance sweet spot (use COH as a reference as DOW2 uses an enhanced version of the same engine - Essence Engine 2.0 for the curious-) you jump into the multiplayer option. From here you can either allow the Games For Windows matchmaking system to find a game for you, peruse through a lobby or create your own custom game. Starting from scratch the Trueskill system seemed to do its job well enough as from 4 games I was never hopelessly outclassed nor was I ruthlessly crushing the dreams of innocent young lambs.
Much like the beta of Demigod you can set up a game so that you are only versing computer opponents. Use it as a quick baptism or for a casual game but get out of there asap if you are looking for a competitive game. I'm no mug but nor am I a gung-ho wannabe-pro when it comes to RTS but the AI posed little challenge, even at high levels.
Phew, lots of info to digest! I'm sorry about the long winded nature of the content but I figured I'd give most everything a run down. Joining a game lobby will see you making your choice of race (Space Marines, Eldar, Orks, Tyranids) and your commander type. (it varies from race but generally it's Attack, Defence, Support). You also have the option to invite up to two of your buddies into the match. Once connected properly to a game lobby you can change round you race/hero choices and chat to your allies. Normal fare here.
Come match time you start with your commander and 1 unit of your lowest tech troops. All 3 bases are right next to each other and each building is essentially the only building each team will get so treasure them. Once again COH veterans will be familiar with game types; Victory Point Control and Annihilation. Essentially both games will boil down to one side dominating the capture points. All capture points can be taken by infantry units or hero units but to my knowledge no vehicle can take a point.
Resources
Resources are broken into Power and Requisition. Req points need only be captured to yield +11 points/min. Power points need first be captured for a +2/min yield, then need to be invested in with Req to activate and then lay down up to 3 generators for a maximum yield of +19/min.
My impression is that this game is geared towards resource scarcity. Unless you are completely dominating all the resource locations you will in no way be able to spam units (i'll deal with spamming later). This will force you to treasure your units at hand. You WILL use cover and you WILL learn when to retreat. However, as a reward for clever tactics, squads thatstay together will gain experience and level up. Currently this leads only to increased HP and perhaps increased damage (the only stat visible is HP so I'll unsure). However, squads do not gain new abilities with levels which is a bit of a downer but it could change with DLC.
Commanders
Onto Commanders... Commanders are useful creatures, usually providing you with a means to turn the tide of battle to your favour. So far i've made use of the Space Marine Commander (A), SM Tech Marine(D), Eldar Farseer(S), Eldar Warlock(A) and Tyranid Hive Tyrant(A). So it has been Attack/Support primarily. Commanders don't start out too flash and can easily be downed if you aren't awake to danger. Once downed you can either pay Req to revive them, starting out at roughly 700 points, capping down at 250 once enough time has elapsed. Or an allied hero can revive them. Either one proves to be a pain in the midst of battle so be sure to look after them.
Like units they too level up and like normal units they do not gain abilities based on their levels. Instead their abilities are tied to either purchasable wargear or to the Tech level of your base (starting at 1 and capping at 3). Furthermore abilities generally cost a combination of Req/Power AND each races unique ability currency e.g Zeal/Waaagh etc. There is a nice assortment of abilities, ranging from relatively low cast enhancements to massively expensive game-turning ones. You will never get tired of blowing 900 zeal (of a possible 999) and 900 Req points to drop a squad of terminators on your opponent.
Population Cap
Your population is capped at 100 and you are only given 8 or so unit choices to fill that roster, some of which are merely different permutations of the same unit i.e Heavy Bolter Devastator Squad and Plasma Cannon Devastator Squad. Tech 1 units can and most likely will be carried through to Tech 3 and there are some nice goodies to be had at the higher tiers. Coming back to that spamming line i mentioned earlier, the pop cap coupled with the Req/Power cost of units will likely prevent many players from spamming game turning units. Dreadnoughts, Wraithlords, Carnifexes and co. are hard to obtain and units like Terminators and Venerable Dreadnoughts, which rely on Zeal can be at times nigh impossible to gain access to. This makes strategising your unit choices essentially your highest priority.
Many players will find the choices limiting and will be left wondering why so many units were left out. Swallowing my own dissapointment, the best answer I can give is that tactical nature of the gameplay lends itself to fewer more specialised squads. So while it would be awesome to have Striking Scorpions AND Howling Banshees, having both would prove to be redundtant. There is however hope, as Relic has promised there will be (free?) DLC to expand on the game, although mum is the word on the actual content right now.
Final Thoughts
So far it would seem that DOW2 is really COH:41st Millenium, which at heart is really the truth. Funnily enough, at times I actually felt DOW2 was channeling Demigod, with the way in which you must utilise your commanders and the ebb and flow of the battlefield. Ultimately though, DOW2 may alienate players migrating from DOW1. Compared to the zany, frenetic gameplay of the original, DOW2 has taken a more measured, tactical approach ala COH. Once I found my groove though, I thoroughly enjoyed the experience.
Once again sorry for the epic rambling nature of the post but once i'm on a roll I tend to be nigh impossible to stop. If anyone has any questions I will do my best to answer them and I'd be more than happy to discuss the game with fellow beta testers. Finally if anyone wants to play a game with me, pm me. But bear in mind I do reside in Australia, i am somewhat of a night owl but there are limits if you crazy kids come from somewhere in the northern hemisphere/other side of the world.
cheers all!
hi all
have tried the beta a little and for me its look like company of heroes but for now its more simplified mecanic.its more like cap a point,run,cap another point,turn back to recap the point the enemies has capped
but we'll see the release because therare many complmaint about the actual gameplay and maybe it changes.
i have to say one thing...stardock,gas powred game,have make a beta and the release is how many monts after the beta?
this to say,for now,its more in beta stage dow2 than DG for my first impression.
every people speak about dow2 since two years ago,but i noticed yesterday that i have play a dow 2 game...than i played demigod...the graphic looks better in demigod(and run also better,but its for less phisic i think,but just for my pc: e6600 2 g ram,ati 4870 512 m)),the gameplay is mor fun in demigod,for me,my opinion
and with demigod we have a real beta.just to say..i.m feeling that stardock(with their sotfhouse collaboration) is one of the very few real gaming company today,and im enjoing more the actual demigod beta 2 than actual dow2 beta,and demigod have more months to test until release(stardock vs thq?)
too soon to speak,we'll see how the two games evolve
sorry for my english im italian and its not fluently i think and im playing the DG beta but Im not doing many feedback,cause my english..and that for now i dont have more feedback than what i read in the forum
i will try more also dow2..but for now i have to repeat:30 years old,twenty years of gaming...and demigod suprise me more than dow2 in this old phase of my life
we'll see empire:TW,starcraft 2(pure rts formula) and Battleforge from EA phenomic,for now dow2 dosent attrract me much,but i underline for now
Oh God! Why?!! Why?!! I so hate relic right now......
caeldrin: Relic doesn't have Stardock as publisher but THQ... Demigod has been a lucky game in that department. STILL, i haven't been able to play a single game of Demigod because it doesn't get along with my non-english Windows (and NO, i won't use regedit, disabled in my comp for obvious reasons).
A tip for people who are starting to play the game:
Play as Eldar you will nearly always win.
Great write up man.
I gave it a quick go online and I was useless. I had never played CoH so I was really shocked with what was going on, I was desperately trying to work out how to build new buildings and only in my second game did I realise the importance of cover etc.
How can I create a game Vs the AI? I was hoping to learn that way but couldn't work out how to.
@caeldrin please please please never use a smiley again and I might be able to read your posts.
For a while Eldar were the dominant race, being able to output devastating T1 units. Of note is the supression monster that is the shuriken cannon, not to mention the versatile guardians and banshees. Couple this with the Wraithlord at T2 and for a while they were winning alot of games. However, currently the techmarine has risen to prominence with his ability to lay down tarantula turrets, which coupled with his potent local and global repair capabilities give him a huge lead once he digs in around a VP.
The common denominator about the two above is the ability to bring about large quantities of heavy suppression units. This allows players to lock down 2-3 VP early on, giving players a lead in VP Control matches.
That isn't to say there aren't effective ways around that. As a SM player in T1 I make use of infiltrated, shot-gun totting scouts and squads of assault marines, both of which are extremly adept at breaking supression choke points/lock downs. Come T2, any of the races walker units will level the playing field.
Personally I use the Apothecary (or Warp Spider Exarch if Eldar) and make extensive use of his Angels of Death ability (granting temporary invunrability to SM infantry) as well as his healing tech. Couple this with the Sanguine Chainsword and he can be a handful. I have also seen extremely effective Tyranid armies focused on the Hive Tyrant and Warrior/Ravener broods. Most of my most challenging matches have come from competent Ork and 'Nid generals.
Eldar definitely have a T1 advantage IF you run straight into their guns. It's possible to be creative and defy common trends like techmarine turret builds and eldar shuriken cannon spams whilst having a fun game, win or loss.
*EDIT*
@Haree78
From the menu click 'Custom Game' and then click 'Public Game'. It will bring you to a lobby screen, click 'Host', select your Race/General, click ahead and then pick your map and fill in the open slots with AI . Should be good to go from there mate.
I'm loving the game...i've noticed a few times when the AI commanders just pace back and forth and don't attack me until they Fall Back. And I think the pop cap of 100 is a bit resctricting. I think they shouldve kept it as they did in the old one. But maybe allow 10 squads of infantry and 5 vehicles...
My opinion
Thanks,
Phalnax
How important are commanders overall? I'm really worried this game will be Warcraft 3 with 40k units, where the hero unit decides the game moreso than the army. The commanders in DoW 1 were exactly as they should be in the DCPro mod. Powerful if fully upgraded, and fun to use, but they won't win a battle by themselves. Hearing things like techmarine turret spam cheese winning games frankly scares the hell out of me; I would have hoped Relic actually learned from their mistakes in CoH (damn British). Despite loving DoW 1 (with mods at least) and CoH (if you limit games to US/Wehr only), I think I may have to go back to Blizzard for this next generation of RTS games. Unless SC2 screws things up with heroes too.
^Meh. Supcom was the last real RTS IMO. But I'm sure that's an opinion not shared by most
Commanders are key components for your army as they give you access to a handy variety of abilities (both natively and wargear based) as well as being able to select wargear to tailor their play style. They are by no means omnipotent and you won't be seeing the equivalent of death by Starfall-although each race does have access to an awesome T3 AOE attack. If used well they can blunten an attack but they will need adequate support to do so.The techmarine turrent spam is a pain but the turrets do eat into his Pop/Req/Power at 5/200/30 each (or so i recall) and they can either be carefully avoided or dismantled come T2.
Still the most effective means of negating the turret spam is making a move early and suss out how many techmarines are in the game. For all their godly turret powers and bionic parts they are punces, hit them hard early and they will bite the dust.
I've just started playing Soulstorm and is really excited about DoW 2
We nice people here should perhaps create a steam community or just add eachother on friendslists. My GFWL nick is Campaigner82 (since some bastard had the audacaty to take Campaigner before I took it....)
I made these on the beta's release. Watch in HD!!
gamertag is Rinoftw im down for some just add me
We should play a round sometime, Thrawn. I've only gotten one AI game in so far, but hopefully after this weekend I'll know what the units actually do
lol @ 5:50 in the top left corner. It looks like an orc is flying around the screen for about 10 seconds after being blown up (in CoH:OF I've seen tanks fly like 60 feet in the air due to random glitches)
Great videos, Thrawn2787.
1 Karma point to the first who spot the "strange detail" of the following pic:
I hadn't noticed that...
(easy Karma just because )
Yeah in CoH i've noticed that....and I also noticed it in COD4...I think one time i shot a person and he just flew into the sky like a volcano errupted under him...but DOWII is good so far.. i won my first pvp game
Tyranid power generators at your point? It's not strange, it's a 3v3. And Annatar get on steam and we can chat there... I've like never seen you on
And that ork flying around isn't the only time that's happened. I've seen Eldar flip out like that too
'Cause I usually am not, and have the friends stuff disabled.
That's not the "strange detail".
Is it the marine relieving himself on it?
Nope.
hah i got it! your pop is 101/100
how'd you manage that one?
Congrats, Johno8!
The problem is that i don't know how i did it. I only noticed after closing the game and checking the screenshots.
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