Hi folks
This is a newbie post about the icons that are shown around a planet- the manual explains some of the symbols but I have seen atleast one symbol that it doesnt talk about(It looks like a crown I think, is that the symbol for your home world?). Could someone kindly post a link to what the icons mean, please?
Also, I saw some posts arguing about all lab/all factory strategies but I dont have a clue what they are or how to implement them. I tried searching the site but I couldnt find anything as to how/what exactly needs to be done for those strategies. So if someone could direct me to a link or just post a basic idea of these, I'd appreciate it very much.
Yup.
I'm not aware of a link that has them all offhand, but if you're scratching your head over any others, just ask.
Oh thank you sir, I cant remember any other symbol right now.*sheepish grin*. What about the strategies sir? Perhaps you remember a link for that (hopefully)?
I can sum up the strategies for you real quick.
Your basic All-Factories Strategy:
Set your Spending Distribution (production) sliders in your domestic screen as follows:
Don't build any labs/research structures at all.
Then, open up each planet. Along the top, from left to right, it has three sections - Military, Social, and Research - indicating how many points of each your planet is producing. Left-click on the research section. Doing so will 'Focus' some of your output on that planet into research. Do this for each planet.
All-Labs is the exact opposite of All-Factories, but is more difficult to manage.
Screenshots for all factories (done in Dread Lords):
Wheeeee! Tyvm sir, for that nice explanation .And the screenshots too hehe. In all labs I set it to 100% research and put focus on social?*I'm being a dim bulb*
Actually you can do the focusing from the colony list in civilization manager and it's about a million times faster.
Or military, as necessary, yes.
Thank you sir, for the pointers. I have a doubt though sir- I read somewhere that unused social output is transferred to military automatically, so I thought if I put the focus on social, and there is no buildings being constructed, the social production would be automatically diverted to the military production. *I hope I didnt word my thought in a bumbling confusing way*.
That is true, but doing it that way you will lose production from bonuses. The amount of the social that gets transfered to military will not include any bonuses you would get for social or military.
There was just a thread yesterday i think, describing this in much better detail, but I can't seem to find it now.
The question was something like, "what if i set military to 1%? then all of my planets not building social structures would get full military production". The answer was that you would lose any bonuses, as I said above. I had considered this too, as in the later game only recently invaded planets or newer PQ1 colonies are building any social projects.
I apologize for the bolding-I don't mean to be rude, I'm just making points.
You did, actually.
You're talking about having military funded, social funded, a ship building, and nothing in the social queue. (Technically this works without a ship building, but if you have no ship building, what's the point of your military funding-or your social funding for that matter, since the queue's empty?)
Then you're talking about using focus-which takes 25% of A, 25% of B, and gives 20% of A, 20% of B to C (except in the case of social <--> military where it's 50% and I believe 40% but I haven't tested the depreciation with those two specifically).
The part where it gets messy is that focusing on social will decrease your military output, even if nothing is in the social queue, as you're essentially forcing the game to use that social. I'm unsure if it is returned to your treasury due to being unused to actually build anything at this point or not. I'll test that later.
There's really no good reason to do this, however, as most people using the unused social production going to military production mechanic are running a very low rate of military funding (think 1-10%), and subsequently a very high rate of social funding (50-99%). Some people will run research relatively high with military at 1% and therefore keep social lower, but the bottom line is this: You're telling the game to take away from your lowest funded production(s) (military and research) and give to your highest funded production (social), and, to put it mildly, that doesn't make any sense.
The short answer to your question is that you're doing it wrong. If you want more production to go to military, then focus on military. This has the added benefit of giving you military's bonus to any focused production (but not the production from social that is transferred over due to being unused), and in either case you're spending that money on military production anyway. You will however spend slightly more this way, though lessened by the bonus, and perhaps of more concern is being unable to focus on research at the same time as this.
Alternatively, fund social higher and focus research.
Tyvm, both of you, for being so patient and helpful
CaptainYar,sir, I'm trying to search out the thread you mentioned, but the search button doesn't seem to work.
Solesoul, you dont have to apologize about the bolding- its cool.Gawd this game is so complex and I suck at strategy big time *sniff*. Ty for the detailed reply though. I am going to have to read it a few times to gather in entirety the meaning of what you put down- English is not my first language hehe
Then just read the last paragraph.
Hmm I dunno if I'm allowed to post another question - hope its ok. When I choose a research project the entire empire's research points is taken into account isn't it? On the other hand, when I build something -a ship or a building-it looks at the individual MP/SP of the planet that the construction is carried out?*I've just managed to muddle you up again *
Completely correct.
Please do forgive me, but could you answer another question I would like to ask, sir? I assume that when a tile has cultural bonus on it, it means any influence building built there would get a boost up , isn't it? Um, do things like Xinathium hull plating get distributed on all planets that one has colonized or does it just affect the planet it was built on sir? How do I distinguish between those things that has a civilization wide effect and those with local effect? Sorry about all the badly worded questions but when I try to search the forums it doesnt seem to find anything
ohh ummm if something has a local effect, (and it is a physical thing), can I set up a trade route between two planets that I control and hopefully end up with the thingy getting shipped to the second planet?
All trade goods (hull plating, aphrodiciacs, harmony crystals, etc) are empire-wide. Most one-per-galaxy buildings are empire-wide. Many one-per-civ buildings are planet-only. In that case, you can usually determine whether the effect is empire-wide or not by reading the text given when building it (lower left box on the planet screen).
You cannot set up a trade route between two planets you own - the target must be someone else's planet. If you take that planet (through surrender or influence) the trade route will end.
And trade routes don't let you "ship" an improvement or the improvement's bonus from one planet to another-they're simply economic (although they do improve relations between races).
WIllythemailboy, sir, so the only way to tell the difference is to memorize what the trade goods are and to look at the building description huh. Thank you for the input sir.
Sole Soul,sir, thank you for your patience in dealing with my nutty/stoopid questions. I didnt know trade improves relationship between races, thank you for the pointer sir
Ugh I hope I am allowed to ask another *dumb* question again. In the GC2 wiki,under economic strategies it says "A better way of making sure you don't go below -500BC is by cancelling military and social production on certain planets. It's *FAR* better to have 100% spending on 10 worlds and 0% on others than it is to fund all at 80%" How can I cancel military/social production on an individual planet? It can only be changed at the screen where you get the sliders right? Or does the quote mean that no actual construction of ships/buildings should occur? Also, how do I make the spending for military/social be at 100% for some planets? Even if I set the focus on military production, it wont take all of my social/research points to military right? Some points would be retained by social/research departments wouldnt they?
All that really means is to cancel whatever those planets are building. If there aren't any buildings or ships being built, that planet isn't spending any of your money in those categories. Research cannot be turned off this way, and you will still be paying upkeep on the idle buildings, but this is a good way to keep your empire solvent in a crisis.
You don't really need to memorize what the trade goods are, if something is a trade good the text describing the building will tell you. Highlight it on the planet, the top line in the stat box (on the bottom, left of your build queue) will say Trade Good. Galactic Wonders and Galactic Achievements are indicated in the same way.
Seems I remembered what I was going to say wrong; ignore this post.
WIllythemailboy, sir, ty for taking the time off to reply, but I would respectfully like to ask how exactly can I " It's *FAR* better to have 100% spending on 10 worlds and 0% on others than it is to fund all at 80%" ??? (I know I am being really dense here, I apologize profusely.
Sole Soul, sir, you mean you remembered wrong about the trade improving racial relations?
No, I mean I posted something, but I remembered wrong, so I removed the invalid information. Everything that's still posted is relevant; I just didn't want to leave something up that was incorrect and while I can edit my posts I can't delete them.
Is that better?
Ooops! Sawwy for misunderstanding what you said sir. I've read that the expansions to the game have a lot of difference from DL. I wonder what those are? Honestly, this broken search function of the site is really annoying as I cant search for stuff which might already be answered Also, the expansions dont have their own tutorials ? hmph! So I have to re-learn stuff before trying out either expansion I suppose
Changes, TA 101, TA 101 discussion, (TA compatible) Galactopedia, I-Mod tech tree posters.
Tyvm sir, for the nice links. Appreciate it very much
Errrrrr one rather loony newbie question, I beg your pardon. I am finding myself taking the turns very slowly. I keep looking at taxation, industrial capacity,spending sliders every turn and adjusting them rather widely-I keep fiddling with every option. Is that normal in a game of this kind? Or do you folks manage things such a way that you only have to have adjustments made once in a while only?
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