Ok let me break it down.
So I was playing Sins Hard with AI (I despise Online). And it was Advent (me)vs. TEC (AI). As I was playing the game and (FINALLY) beating the AI, I go into a planet that had been spammed with over 200 Mines. Although I was able to successfully capture the planet, I could not send in my entire fleet of ships because these mines were littered all over the place and I knew that if I sent in the fleet, I would definitely lose a capital ship or five. Now in order for me to capture the planet, I parked my fleet outside of the gravity well and sent in 200+ bomber squadrons to deal with the enemy defenses and SB. They took care of that and to capture the planet I sent in 3 Revelation battlecruisers an used Provoke Histeria to eliminate the enemy and My Progenitors took care of the rest.
The part that ticked me off was that even though I colonized the planet, the mines were still there and there was no way of getting rid of them. So I finished the enemy off, and the mines were still there, and still explosive.
Although Entrenchment is ,IMO, da bomb, I seriously detest having these mine without any way to get rid of them After I have acquired the planet.
My solutions-
1. A research should be added so that all races have at least a frigate that gets rid of them Like the Disciple vessel, Cobalt Frigate or Ravastra.
2. When another player takes over the planet they are in orbit around the mines should automatically detonate as a last line of defense
3. They deactivate, like defense platforms do, when the host planet is taken over.
4. This was a last resort for me but since this made me extremely angry, REMOVE THEM.
I would just like to know what other SINS players think about these Annoying nuisances that came along in entrenchment, or maybe evon other solution to the mine spam problem
From what I can tell the biggest problem with mines is the sheer ungodly amount of them the AI uses, especially in later, longer games.
A few mines are nice, but the hundreds upon hundreds, make advancing forward in larger games a tedious chore, and seem to bog down the game speed in the latter 1/2-3/4's of larger maps. (and I'm running a dual core processor with specs well above the reccommended)
Perhaps adding in an option to "turn off mines" when creating a game would work best, allow players to choose whether or not they want mines for those longer games. (similar to how we can turn pirates on/off when setting up a game.)
Don't get me wrong, mines are a fun tactical addition to smaller maps, but on the larger ones they just detract from the fun factor and bog down an otherwise enjoyable game.
Edit: I also suspect the insane amount of mines on larger maps is what causes the desynch issues so many of us run into.
Heh, the Vasari mining is nothing compared to what an Advent AI who decides to use mines will do. They can easily put 1000 mines in a gravwell in 10-20 minutes with a fleet of carriers. I'm not exaggerating.
Luckily my 3ghz Core2 Duo and GeForce8800GTS seem to be able to handle thousands of mines in a game, so I'm not getting the crashes other people are reporting, or at least not nearly as many.
Sounds similar to my set up, (3800 duo core 8600gts card) but the problem isn't so much with complete crashes as massive slow down from mines on the larger maps. It seems more like the game is trying to take a dump in relief but manages to only continue straining in frustration.
It takes about 1000 mines in a gravwell to get my system to start grinding slowly (And only when I zoom in on it really). The only time that ever happens is when I'm fighting an Advent AI which has researched mines and is using them liberally, or if 3 or 4 Vasari factions have been mining one gravwell together for half an hour or so.
My game completely froze earlier today as the Vasari I was fighting had 1000+ mines around ONE asteroid.
I just got off of my latest game. And guess what? I didn't complete it.
I was playin as Advent(me) vs. TEC and I decided to use calirvoyance on one of their planets, and guess what?
3,600+ Mines!!! THAT IS RIDICULOUS!!!! So until a new fix comes to either eliminate or reduce the number of mines, I am uninstalling Entrenchment. My computer froze completely and to regain control of it I had to unplug it. NOT GOOD.
mines = game breakers. They have made Sins completley UN-FUN! In one system, I was invading a Vasari planet with a roving SB. Needless to say around 80% of the grav well was full of mines and a sizeable enemy fleet was there too. I brought in seeker vessels, iconus guardians (to help survive mines), a level 10 cap and 10 drone hosts in one flank and a second larger fleet on another flank. What was my plan? Use the seekers to illuminate mines so that the cap could destroy them; if it missed a few, the guardians could help them survive; the drones would harrass anyone trying to take out my cap ship; with all of the enemy defenses concetrated on this flank, another larger one would come in and wreak havoc and perhaps drawing the attention of the forces attacking my "mine clearing" task force.
What happened? Everything went "ok" except that my initial task force was pinned down. I have enough bombers to attack the vasari SB and destroyed it. My level 10 cap was prone to move on its own despite hitting the "X" many times. the seekers were taken out rather quickly. The second fleet came just in time. BUT, they bee-lined to my "mine clearing" fleet and of course got mauled by mines. They would NOT stand still. Kamakazie!!!!!!
Out of disgust I quit. As it is now, too much micro management is required.
There just needs to be some way of automated mine removal that is slightly SLOWER than mine laying, otherwise whats the point?
Well, a couple posts up someone mentioned 3600 mines in one gravity well (I'm not sure how he counted them, that's pretty insane!). Automated clearing of that if its meant to be somewhat slow will take so long I could go get a sandwich and let the game play itself for a while. (With that many mines active at once, the game lags enough that the buttons to accelerate gameplay in single player don't actually work, so you can't even fast forward through it.)
The whole concept needs a re-think.
When you hover over the small curved bar under a planet, it tells you how many there are and it was 3,600. Not 360 I doubled checked, clered my eyes, put on my glasses, cleaned my glasses, and recleared my eyes. There were THREE THOUSAND SIX HUNDRED MINES THERE. The game and computer literally froze. I had to unplug the computer becuase it was bad.
plus one . . classic!!!
As a TEC player, I'd like to propose that 10 mines ought to cost 1 tactical point to build, otherwise I can get a Nova up and still spam my systems up with mines to stop any attackers. Maybe make them a touch less expensive in terms of credits, perhaps 850 instead of 1000 to balance it back a bit.
No idea how they work with other races, but I hope their minelayers cost masses of fleet support, as mining a wormhole is pretty devastating.
Peeps, calm down on the "I'm quitting" stuff. This is the 1st run-through of the BETA!!!...that means that they have all of our feedback and have things in place to balance everything out for the next update.
In fact, one of the Frasiers even posted that mines were being fixed to work better and be more balanced. Give the Devs a chance to get things balanced before you shoot your wad all over everything and declare that Sins sucks and you're never playing it again.
"I'm quitting" usually means "I'm not playing Entrenchment until a new version comes out".
Thats where I am right now. Every game ends the same way in this version: a slideshow with zillions of mines choking everything up.
I gto tired of that too and just modded the mines right out so i coudl test the rest of the Entrehcnment I never got to have fun with. (I threw together a simple mod that increases the cost of mine research to 99 million to keep from being used in the game at all)
It might be a good idea for others so frustrated with mines to just turn'em off and enjoy the rest Entrehcnment has to offer then mess with them again after the next update. (I can post the mod up for download if anyone;s interested.)
um..... a BIG glitch
um...solved long ago, this is the Entrenchment BETA thread
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