Given that 1 Armor equates to a 5% increase in Hull, we can calculate an 'effective hull', and then add total shields to it to give an approximation of total hit points available.
Granted sheilds regenerate at twice the rate that hull does, meaning that shields are more effective, depending largely upon how long it takes to kill a ship.
----Level 1---- ----Level 10--- Hull+ + Hull+ + TEC Armor Shield Armor Shield TEC (Kol Battleship) 3750 5000 6195 8795 TEC (Sova Carrier) 3420 4495 5569 7694 TEC (Akkan Battlecruiser) 3701 4701 5775 7775 TEC (Dunov Battlecruiser) 3360 4485 5638 7863 TEC (Marza Dreadnought) 3486 4636 5654 8104 Advent Advent (Radiance Battleship) 2695 4445 4418 7968 Advent (Halcyon Carrier) 2438 4038 3949 7299 Advent (Progenitor Mothership) 2703 4153 4079 7279 Advent (Rapture Battlecruiser) 2520 4145 3944 7269 Advent (Revelation Battlecrusr) 2490 3990 3978 7228 Vasari Vasari (Kortul Devastator) 3313 4738 5510 8585 Vasari (Skirantra Carrier) 2910 4185 4675 7450 Vasari (Jarrasul Evacuator) 3290 4440 5063 7563 Vasari (Antorak Marauder) 2820 4045 5246 7721 Vasari (Vulkoras Desolator) 3062 4412 5143 7943 The above figures are derived from the figures presented in Zyrxil's spreadsheets.
The above was pasted in from MS Excel & Word. It required lots of reformatting (colors & fonts), editing, and it still looks weird. Can anyone tell me how to get rid of the white space (easily), or what 'the trick is' to pasting from other programs?
Conclusions that you can draw from the above tables are: Battleships are generally the toughest. TEC generally have the highest effective hull. Advent rely more on sheilds. Vasari fall somewhere in the middle.
At the first level, the TEC Kol has the highest combined HP, 5000, down to the Advent Revelation and Vasari Marauder both with about 4000 HP. At level 10, the Kol's combined HP has climbed to about 8800, again the highest level. At level 10, several Advent ships are in the 7200 range, but presumably their greater sheild proportion will compensate.
hmm make it in a better program and post it as a screenshot could be a workaround.
You could do it on Google docs like this helpful chap if you wanted: https://forums.sinsofasolarempire.com/177682
All factions can also research a 30% increase to hull for all their ships.
Vasari and TEC can add 20% to shields, Advent can add 30% to shields.
Advent can add 4 extra armor, Vasari can add 5, TEC can add 6.
The Advent advantage in shields will probably narrow the gap substantially at level 10.
Take for example, the battleships at level 10, max research:Kol5460 hull, 3120 shield, 15.5 armorEffective hull = 9692Total effective HP: 12882
Radiance4030 hull, 4615 shield, 15.5 armorEffective hull = 7153Total effective HP: 11183
Kortul4940 hull, 3630 shield, 14 armorEffective hull = 8398Total effective HP: 12028
There are, however, more factors to consider such as shield mitigation, shield restoration rate, and supporting abilities (example, Kortul's Power Surge allows it to recharge its shields up to 225% faster).
Notable, of course, is the armor of the Kol and Radiance being equal at level 10. The Kol has 9.5 base armor, the additional 6 comes from research. The Radiance has 8.5 base armor, 4 comes from research, and the last 3 comes from Energy Absorptive Armor.
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