5-2-09: Mod Outdated! Currently in process of applying the mod to the newest version and also change couple things. This will be for expansion only. Sorry for being gone for coupel of months but im back again and thanks shadow!
Epic Mod v1.1a
WORKS WITH V1.1 and V1.12 (newest patch)!
How to Install: Extract the Epic Mod v1.1a folder out of .rar folder and put it in your sins of a solar empire mod folder located at: C:\Users\(your name)\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods
12/15/08
Highlights in Epic Mod v1.1a
1.Universe At War gameplay: Independent worlds now fight each other and you for universe domination!(will post a vid
later today.)
2.Captials except the lght cruiser for each race needs to be unlocked by captial research in fleet logistics research section.To unlock them you need to research Cap supply to get more captials to choose from. The last cap supply research is the titan.Will you rush for the titan or get better technologies? You decide!3.Reduced the cost of all vanilla captials (resources, credits, supply, and built time by half).
Fixes:
1.Reworked the rate of fire on most ships to reduce lag and boost performance.2.Upped the supply for fighters that are jump capable to reduce lag.3.Fixed the ability on city planet to remove antimatter and not make ship's Antimatter go negative. 4.Fixed Skirmished vessel to correct cost and build time.5. Took out the rough fighter movement to be more tested(will be added in later).
Download here: http://files.filefront.com/Epic+War+v11arar/;12666055;/fileinfo.html
My previous mod was known as superminimod. But, due to problems I reworked my mod from scratch.
My mod includes destroyer class, battlecruiser class, and a titan class. New defences for each race: Advent can plant outposts on asteroids in their gravity wells and is also equipped with shield regenerating devices, for vasari they have hanger that can deploy gunships and also deploy fast acting fighters or bombers to protect the hanger, and the tech can create a huge battlestation that can destroy,disable and enhance ships in the gravity well.Gravity well has been increased as well as asteroids and capturable ones too. A rough fighter like movement for frigates and cruisers has been added its not perfect but it does add some more action to the battles. Captials also has been buffed and also the strikecraft they can carry.Research also has been expanded and for tech they dont have lasers but 4 research techs devoted into enhancing gauss type weapons.
My mod also includes:
The Sin's Plus Addon by UZII has been added the abilities are different to fit the Epic Mod style.
Future plans is adding ability trees that is connected to research. If you research one path a weapon of that path will be unlocked to use.
12/13/08:Just recently I added a way for independeent worlds to invade other independent worlds . Like a constant struggle within the scenario. The stations that are with these worlds can spawn 3 types of cruisers to also aid their quest. It looks really cool and solid. Plan to release this in next patch. Got some balancing stuff to do cause the ai seems to have some trouble repeling them off. More to come in the future!
11/30/08: Added a Wave System when you kill defenders protecting the planets (npcs) theres a chance it will spawn another wave to defend the planet.When you kill the last wave it will spawn a boss type unit(boss has not been implemented yet). When you kill, you will be given extra experience to your captials and resources.
Heres a preview of advent battlecruisers the ships with blue engine ball trails (comet) going against a tech battlestation and tech dread(dominator).
This was pic taken from 1.05 but it shows the battlcruiser unleashing upon a kol battleship. Love the screenshot
The Fusion of technologies has begun, the independent worlds put pieces of captials from all races to form their own vessels: The Inde Battleship
The Inde Carrier The Inde Battlecruiser The Planet Sieger The Inde Station
The anti spam ability aka Bright Fyre:
Advent Dreadnaught this model looks different from all advent ships, not sure if it fits them:
Lastly the Advent Titan:
Tech new captials:
The Tech Light BattleCruiser:
The Tech BattleCruiser:
The Tech Heavy BattleCruiser:
The Tech Titan:
Vasari Captials: Vasari Captial Raider:
Vasari Captial Planetary Sieger: Vasari Dread:
Vasari Titan:
Readme Details:
Last updated at: 12/15/08Epic Mod v1.1aEpic mod is made by kiedjor and graphic addon by MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v1.0 MERGED with Bailknight's Effects Mod 1.3 (updated for newest patch by Annatar) and with my own tweaking.Also, Partial of Sin's Plus by Uzii has been added the planet's abilities are different.I redesigned the abilities on the sin's plus. Only Sin's Plus planets has this.Each Sin's plus planet except paradise and oceanic has the same abiltiy and barren and swamp has thesame ability.The vanilla planets has not been altered.How to Install: Extract the .zip folder put it in your sins of a solar empire mod folder located at: C:\Users\(your name)\AppData\Local\Ironclad Games\Sins of a Solar Empire\ModsNew stuff....Universe At War gameplay: Independent worlds now fight each other and you for universe domination!Captials except the lght cruiser for each race needs to be unlocked by captial research in fleet logistics research section.To unlock them you need to research Cap supply to get more captials to choose from. The last cap supply research is the titan.Will you rush for the titan or get better technologies? You decide!Reduced the cost of all vanilla captials (resources, credits, supply, and built time by half).Independent has been upgraded with fused captial parts, captial status empowers them with abilities to enforced their terrority.Pirates and Pirate base is now enhanced a titan can not solo the base alone. Killing Pirate gauss defences (has abilities) will alert fleets nearby,Consisting of nightingales and Dreads(boss) to defend the base.New level threat system to indicate their strength ( this indicator will be in their name):Vasari:Contentious Mark-dangerous-CMInhibitory Mark-average-IMPhlegmatic Mark-easy-PMAdvent:Dormant Code-weak-DCProgressive Code-medium-PCDynamic Code-strong-DYCTech:Tier0-rookie-T0Tier1-experienced-T1Tier2-Veteran-T2Fixes:1.Reworked the rate of fire on most ships to reduce lag and boost performance.2.Upped the supply for fighters that are jump capable to reduce lag.3.Fixed the ability on city planet to remove antimatter and not make ship's Antimatter go negative. 4.Fixed Skirmished vessel to correct cost and build time.5. Took out the rough fighter movement to be more tested(will be added in later). Known issues:1.Some icons are place holders and other images for zoomed out game play this will be eventually added in.Helpers/Testers:ShadowMastiff2468-mod partnerTeal-testerSpardaSon21-testerLord_Dark_Cloud-testerEadTaes-testerThank you IronCrad for making a awesome game and Stardock for publishing it!Waits for expansions!
does anyone else have the problem where the game crashes after a few minutes after loading a game with the mod installed. I tried it with the mad scientist mod and it does the same thing. It doesn't seem to do this on vanilla so but sometimes it takes longer to crash than other times.
edit: I just started a new game and it crashed after a few minutes too so its not just after loading. I also have vista if thats in anyway important.
Make sure you have the right version of Sins installed on your computer. The Epic Mod, as well as Mad Scientist Mod will only work in version 1.1 or 1.2, and not in version 1.05.
i just played this mod online with a friend and tbh this mod is WAY to CPU intensive even with averything turned down or off to lowest settings, apart from that the general mod is pretty awesome but when we would like to go kill each other rather than struggling with NPC caps entering your systme in the first 5 seconds of the game, now the idea for the systems being at war all the time is good but the ratio of caps spawning and entering your system imho is very ott maybe a delay in the time before NPC send attacks off would be good and definately a reduction in numbers as to reduce the amount of lag issues.
as i see it you have the base for an awesome mod so i think you should work on what you have at the moment rather than adding in new content. you could start with some balance issues with the races and graduly work your way onto the ship textures.
all in all awesome potential but i think i will stick to the 1.1 version for now till some things are ironed out
can you post the video somewhere else, youtube isn't known for it claity when you are posting on another website, perhaps allowing us to download the vid
can you allow us to download vid? youtube screen is small, and when full screen, quality is bad
edit: ignore this post, it seems that I already posted on quality
Is this coming to 7 Deadly Sins??? I so want this for my Freelancer Map (301 planets, 1 star).
Please Please Please Please Please
Dude Samaz, just send Kiedjor a PM asking for his code already so I don't have to keep wiping your e-jizz off my monitor.
it's the milk I blow out of my nose from watching
Anyways dude, just send him a damn PM already. 7DS could be so much more epic with this stuff going on in it...
Any plans to bring this to Entrenchment?
Anychance this works with v1.05? Or v1.16? Or Entrenchment? Only ask because you can't download v1.1. N i really really really miss this mod
Yes it will come!
I just spoke with my mod partner today and work on the mod will continue! We just needed a well deserved break to sort out personnal issues!
Thank you for your patience!
I need to catch up on my mod skills and see whats new and all. Will post updates when I get some work done. Thanks and thank you shadow!
My pleasure Kiedjor!
SO HAPPPPPYYYYYYY you're back!
My mentor FTW.
No wonder they call it the epic mod....
Samurye.
Is there still life here?
Yes!
Kiedjor is back and working on adjusting for new versions of sins...as for me...I'm alwayshere and present w8ing for my mentor to give me an assignement!
How about I give you an assignement instead...How about working on that Faction you started?
awesome Just wanted to make sure this mod was still gonna happen. again that is
Ty! will await it with great anticipation!
Carbon..I am....I should be getting a fourth player in a few days!
Also I also have my DOME mod to work on...gotta create a new mode for it (talked with Tesla..I got a green light).
Not to mention my Demigod clan..the DEMIGEEKS
Also theirs university....
Job from 6am to 2PM
House renovations...
Doing my best Carbon!
Hi all! I have been busy past week or so but, I do plan on convertign either next week or in two weeks. Will post when I make any progress.
any updates? ive never tryed this mod before but it looks cool, cant wait to try it
I haven't really looked at your mod before, but I just watched the video, and it looks totally AMAZING!! I can't wait to see it when its finished.
WOW... I just played a few minutes of this for the first time... What a trip!
I wasn't into it 30 seconds and militia ships are jumping attacking me, then other ships jumped in and they start attacking each other while I'm still trying to get my first frigates made to counterattack... then I'm not sure who is attacking who anymore.
Absolute confusion.. absolute insanity... and absolutly realistic, like a real war should be... I had no clue what was actually going on, and loving every second of it! This mod should be renamed "The Fog of War!"
I understand you guys needing time to yourselves, but I will not lie, I can't wait for the Entrenchment version, and I hope you get it uploaded soon.
Oh, and I played for about 20 minutes, no mini-dump or crash to report here... just a lot of mayham!
If you need a beta testor for the Entrenchment version, let me know, I volunteer!
I am currently working on a new version which is a prequal located here :
https://forums.sinsofasolarempire.com/352029
I plan to have the vasari as the invading force, the pirates as a raiding force and advent and TEC the playable races. Their will be a player controlled advent/tec and a AI controlled advent/tec for better soloplay against AI.
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