-Immense Map + Abundant Planet + Slowest Tech Rate-only 1 true insane opponents, rest are intelligent/genius-the insane opponent is Korath and is at war with all the galaxy but me-I have a slight edge in diplo, half his reasearch power, same production powerThe "advantage" that I see right now is that each of his newly conquered planet is at near 0 pop (between 15 and 20Mpop (and not Billion as usual) ) So I can outright buy each of his planets for about 2500bc though each are toxic and I don't have that tech yet (and I make about 2500bc per turn) And no race that have it will hand it over to me even if they are losing ...1- Is it a good idea to pursue in diplo and buy his low pop planets ?because I think that I must stop him in getting his hands over so much planets (even if I got more total than him I think)2- I'm using the 100% factories strategy, should I instead push in that path to develop myself more (but research times are loooong) but I still I fear the korath getting his hands over so many planets :/ (I'm lacking the last two techs in the factory branch)3- Should I try to buy a lot of his spore ships and launch a counter attack (the planets I see are unprotected) ?4- I'm even considering gradually switching over to a research strategy right now, because I'm not used to being behind in the tech race
Thanks for reading.
I have recently adopted the buy-conquored-planets strategy. When i see a planet with about 1 billion or below i trade for it. Its one less planet I will have to get later and it also adds to my influence. Most importantly those planets usually give me a foot hold in an area of the galaxy I wouldn't normally be for some time.
Your specific situation may be different than mine though:
a) I had the Resturant of Eternity and a few influence resoiurces. So i didnt worry about those planets flipping away.
My tech rate was massively above the AIs'. So i Could throw in some techs they didn't need or that couldn't come bachk to hurt me instead of cash.
c) I had all of the extreme envirnoment techs.
d) I had the economy to be able to BUY improvements on all of those planets when i got them.
e) My tax rate was 80%, so even with only 1 billion people and some existing improvemnets I was making a profit.
So to actually answer your question. YES, go ahead and buy those planets. The more you have to more powerful you are and the less the AI is.
edit: i like how that smiley snuck in there.
1. Well, his near-0 pop planets are recently spored planets, thus their reall really low population. Planets are planets man...if you can get them for a song and a dance... buy them.He will get more planets if he's at war with anyone by sporing their unprotected planets.
3. You could try, but I think they will cost mega bucks...
I can't comment on the All-X strat as I rarely use it.
1. Definitely.
2. One way to alleviate the slow research with the all-factories strategy is to get one-way research treaties with the AIs, minor and major. This will be quite a significant increase, and having them be one-way gives you the flexibility to declare war on them whenever you want, without any diplomatic penalty for brealking a treaty.
3. Hard to say, it depends on too many other variables.
4. Try out #2 and als tech-trading, and if that doesnt work, switching over is probably a good idea if you want to catch up in tech.
Sentient species taste better...
Hi!
Don't. You have production advantage, so use it. Get the needed tech by invading his tiny planets. But don't start with one invasion: get there 20+ transports and invade in a single turn. If you don't, next turn you'll face defenders on lots of his tiny planets.
If you'll not be able to keep these planets, invade with just so much troops to win, and abandon planet thereafter. OR let him spore the planet and just re-invade. If you're really so much behind with the tech, you can't give him anything, but you'll get virtually all his tech (AFAIK toxic isn't "locked").
BR, Iztok
Iztok... welcome back
It's Good to see you.
nice idea to get techs through invading, might do that later, when I'll have enough military to hold off his spore ships or... maybe not, depending on how the game plays out ..
in any case thanks for everyone suggestions.
You're right in buying as many planets as you can. They'll increase your strength as they populate. Make sure you build your military rating up while your going along so the enemy doesn't want to attack you. The Spin Control Center and a few cargo hulls filled with weapons will do the trick.
The old trick of placing spies on their farms is a good one at any time during the game. Once the pop dies off, remove the spy for reuse elsewhere. You can do a lot of economic damage without them raising an eyebrow.
As Iztok said, invade enmasse when you can. You can build up the fleet and leave them at planets close by your targets. Launch them all toward the target planets so they reach their destination relatively close together in time. Don't start the invasion until they're all in position.
Invade all targets in the same turn. Don't give the enemy time to respond. The goal is to completely wipe them out in one turn. If that's not possible, you can cripple them so that each of their counter attacks become weaker and weaker as they can't rebuild their military.
Also, with the all labs strategy, you'll outperform the AI with your military buildup, even if the tech is low. Overwhelming them in numbers works better than out teching them, anyway.
Thank you, but I'm not really back. I just had a bit of free time at work and checked the state of the good old GalCiv forum.
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