All these features and i don't have to pay another cent.
What more can we say about the support to us GC2aholics that hasnt already been said.
Neilo, come on. Now is not the time to show our appreciation for the unbelievable amount of effort that these people are putting in, obviously out of a sense of love for the work and their craft, since they're not making any more money off it.
Now is the time to complain that the new features aren't exactly what we wanted, and that we're disappointed that our other 83 different features we thought would be way awesome weren't also implemented!!
At least... I guess that's how it works here?
Or if you use them to defend from agressive neigbours by nuliffying anything that comes to you, even when not cost effective to do so (due to inflating prices).
Like using 3000BC worth spy (due to inflaction), to nullify enemy spy on stock exhance that gives no more then 30BC per turn.
@p22
1) The AI should (presumably) not drop as many spies on your planets anymore, as they don't have to simply to gain intelligence on you (that'd be in the civ spying screen).
2) Play a race that gets CE tech and build them, ffs. THEN nullify the spy. And the 20% morale bonus isn't -bad-, either.
A couple of quick thoughts
I think there should be a way to nulify a passive spy, or a least protect against them (e.g.the hunter-seeker algorithym in SMAC)
Tech stealing. I understand it's random, but there is no sense in a spy stealing laser I if you already have laser II (for example). There should be a built in check that prevents a spy from stealing an "obsolete" tech.
My two cents
Tech score helps with invasions (albeit only slightly), and some techs that may be "obsolete" might have innate bonuses (warp drive, for instance). How smart would you want this algorithm to BE?
It's not -that- big a deal the way it is.
I tend to agree on nullifying or protecting against passives, with the exception of if only actives can steal tech, in which case IMHO nullifying passives wouldn't be necessary.
I guess I don't understand your point. If my ships already have warp drive 2 installed, why would I want warp drive 1?
Makes no sense for a spy to steal it.
Aw, come on. One of the Stardock game crew's greatest strengths is that they encourage and respond to constructive criticism. Sheesh, one of Brad's relatively recent threads is named "Please slam my game."
One question for SD, I noticed a silver star in one of the screen shots above.
Impulse I, Warp I, and Hyperwarp I each have passive boosts to speed (of 1 each).
If you cram 30 engines in your ships, it won't make much difference, but if you run low or no-engine designs, particularly with tiny/small hulls where you don't have -room- for engines, it helps a lot.
That's a statement actually...
Okay, why is there is a silver star?
Ahh because it came second in the Star Oylmpics......As you can see, Nestor was the winner....
I appreciate the continued support of Galciv2 and the work you've put into this free update. I will say though I'd truly hoped some tweak would be made to make spying bonuses at least somewhat useful. Being able to spend half of your income on spies (like the Iconians +100 espionage)) is something that really is not useful. Something, anything, that makes the espionage bonus useful (increased tech steal die rolls, more spies for the same money, spies gain intelligence faster - something) would be much appreciated. I do understand if that would be too much work to implement however. You guys make a nearly-perfect game and polish it further, and there will still be those of us who want flawless, which is not a fair expectation .
Thanks again.
/facepalm
I'll second that!
Indeed, it would be nice if Espionage was changed to reduce the cost of spies (or something similar).It would also nice to see Courage and Loyalty get a boost to "useful, but not entirely important" too, though. Courage could directly act as a Soldiering bonus when defending against attacks, and Loyalty... well.. I dunno, I guess it could just get a boost in its power...
Beta starts Wednesday...the 26th? Did you mean Wednesday the 24th? (I'm going to assume this unless proven otherwise)
GAH they must have meant 2012!!! That's the next time sep 26th falls on a Wednesday afterall....
CLEARLY, Stardock is going to end the world in 2012.
Or something.
I dunno.
He's cracked that codec, the final piece before the end of all things, as prophecied in Revelations, the tale of Ragnarok, Nostrademus, ancient Indian tales, and Battlestar Galactica 1980 - Now, only now will the four Dread Lords of the Apocalypse ride in their fully customized Precursor Rangers, with custom Corinthian Leather (TM) interior.
Woe unto us all for the Dreadlords have returned!
{G} - Jonnan
Cool as that would be, I'm 'fraid it was but a typo...beta is this wed
Beta on Weds... SWEET!
Bah - I care not for your 'logic' and 'factual accuracy' - it is a *sign* I tell you, a sign that the dreadlords walk among us, even now, planning their attacks for the end of all, as was foretold!
In a completely unrelated event, I happen to have four Precursor Rangers, recently refurbished, leather interior, mini-bar, only 1,000,000 lightyears on the engine, have everything a dreadlord would need.
You'd normally pay 4,000 bc for this kind of luxury, but under a special commission from the Psilon senate, I am entitled to sell you four, count'em four Precursor Rangers for the bargain price of 1995bc(*). Imagine the awe from your neighbors as you and your spouse cruise around the galaxy at high speed (**) in one of the ships that rained death over the enemies of the glorious and advanced Psilon Federation(***)!
J'nan Precursor Ranger sales - one stop shopping for your planetary devastation (****) needs.
(* Some taxes and shipping fee's may apply)
(** Anti-matter and Dilithium not included)
(*** Doom-Ray laser fuses and focus crystals removed, 5mW targeting lasers only)
(**** Planetary Devastation to non-class 0 worlds requires additional licensing and fees)
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