Far be it for me to invite scorn and ridicule on our hard work in the form of Galactic Civilizations II: Twilight of the Arnor but let's face it, GalCiv has long since stopped being any sort of traditional "product". We love working on it. If I didn't work at Stardock, I'd be modding it in my spare time. But I do work at Stardock so that means I still get to mod it in my spare time but I have the source code.
That said, in this post can you list the 5 things you would want changed or fixed about Twilight of the Arnor first. Not things that you eventually want changed or modified or whatever but 5 things that you would want done as soon as possible.
I'll then read through your lists and put together a summary and start working on them at night after working on The Political Machine during the day.
Don't feel bad for me, the GalCiv team wanted to go right on to making a GalCiv III but I'm integrating them into the fantasy strategy game team instead. So I deserve some scorn and ridicule.
-Brad
1) Make an it optional how many crystals it will take to get an ascension victory. I have actually started playing with Ascension victory off, for fear that my game will end too soon. Allow us to choose between 1000, 2000 and 5000.
2) I happen to love events, even the mega ones, allthough some of them are quite tough. Another thing I would like to see is a setting that would allow me to increase the number of events in a game. This could be ranging from none (no events in the game at all) over default (random as now) to many (events galore).
3) Fix the MCC
4) One thing has been annoying me for a long time, and is also quite high on my list. Sometimes I accidentally press space (maybe because I get too eager) and that's it for that unit for that turn. I would like that spacebar only removed the unit from the "Next unit queue" but didn't actually set it's movement points to zero, so that I would be able to revisit that ship and give it orders. In some situations that is crucial, as that accidental spacebar press can mean that I didn't get to attack a certain transport or whatever. You get the idea
There you have it, Brad. Only 4 thing wrong with your game Not too shabby. I hope you can use them. I tried to put only stuff that (I think) can be done with minimal coding, and thus could be implemented quickly
Morten
1. The new-found aggressiveness of the AI in regards to espionage needs to be tweaked a little.
2. Please fix the dialog boxes when being asked if you would like to build a starbase over a resource, they seem to appear more than once asking you to accept or decline (if the prompt to build starbase over resource option is ticked).
3. Apparently there's a tech missing for the Korx (the first economy one) if I recall correctly from what I read on the forums.
4. Please update some of the more common graphical elements in the game (starports for one). I would also love to see the Starbases reskinned like the ships were.
5. Please PLEASE update the nebula graphic. It feels kinda low-res compared to all the updated graphics in the game. A nice new higher-resolution nebula graphic would go down well (think Sins' backgrounds! hehe)
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