Okay well hello everyone who reads this post. I need some help. Could anybody give me strategies on how to play as all three races. Its just I always play TEC, but I dont want to neglect the other races. But when I play as Vasari or Advent I always loose. I am asking this because I want to find out which race I play best at. So any help will be appreciated. (TEC strats are also welcome)
Some recent threads...
General strategy / info...
https://forums.sinsofasolarempire.com/308726
https://forums.sinsofasolarempire.com/323577
https://forums.sinsofasolarempire.com/318844
For TEC strategies, check out Raging Amish's posts.
Some Vasari general strategy... https://forums.sinsofasolarempire.com/322995
Not sure about Advent...
Hope that helps a little...
~ Scards
Well, 70-80% of new players choose TEC for their Human looks. And that's one of the reasons they are slow to learn with out other player's help.
Not that the TEC is 100% weak. They have some advantages.
The TEC is economy-based. If you're attacked and have a relatively small fleet, you could keep pumping out carriers and Anti-Fighter ships (if under spam attack) relatively quickly.
The Advent is realy focused on power. The problem is, Vasari and TEC ships are much weaker than Advent ones because Advent have more shields than any other race. Shields are harder to take down than hull. The way most Advent players fail to win some games (most of the time spammers) is becasue they don't research. They know beefing up their already strong combat vessels would be pointless and a waste of money. Which is wrong.
Soon the Vasari and TEC players will develope countermeasures to defeat Advent forces easier. So if you're Advent, chances are you're in luck if you keep researching. It will keep you above all other players and at the top of the food chain.
The Vasari, for the most part, is also economy-based, but has some pretty good combat and support vessels in their arsenal, which is key to win losing battles.
And remember, when you're winning a battle/game, don't let up on the pressure. Keep assaulting and raiding their planets to keep them on the defensive.
I'd make a better, long post with more details, but I'm just too damn tired from school today.
I'll post a better one later but for now, that should be good enough.
Pah, TEC. Vasari r00l all.
Few experienced players choose to play TEC online. There's a reason for that.
Shields are harder to take down than hull.
Huh since when? i always thought shield mitigations works for both hull and shields.
It says somewhere that the passive hull regeneration is halved when in combat...
I think TEC is great if you can focus on your econ
trade ports allow TEC to mass WAY more reasources early and mid game then the other races, and if that is used well they can dominate a larger empire than the other players.
go vasari and micro eggs.....
yeah go Vasari they are unsopable
Yeah...if the TEC makes it to the mid-game...
Advent for their awesome LRF and Carriers
Vasari dominate. Assailants are a tier one tech, letting you mop the floor with your enemies in the early game, Skarovas Enforcers have more shields and hull combined than any other heavy cruiser AND they do more damage than any other heavy cruiser making them a force to be reckoned with late in the game. Lets not forget the Distortion Field used by Subverters to shut down not just one but several enemies within range for a good amount of time. Phasic Transmissions also grant you an extra 18% fleet capacity. Thats 300 extra supply points with fleet sizes set to medium and fleet logistics maxed out.
The only thing you need to worry about as Vasari is the middle of the game when you're making the resource-intensive switch to heavy cruisers. TEC and Advent ships arent as expensive so this is easier for them. Your small HC fleet would be very vulnerable indeed if it wasn't for the ultimate Vasari trump card...REPAIR CLOUD!
Its so good it feels like cheating.
[quote who="EmperorPalpatine89" reply="2" id="1872248"]Well, 70-80% of new players choose TEC for their Human looks.
Since I started out as Vasari because I wanted to be an alien am I an outcast from the sins of a solar empire community?
Samurye.
Its supposed to be 15%.
Leaning towards Vasari, though I still like the Advent quite a bit.
The Charged Missile ability that the Assailants can have can wreak havoc on clusters of enemy ships, which is useful in tandem with the Subverter's Distortion Field and the Kortul's Volatile Nanites.
I do notice, however, that you can release your ships from the effects of Distortion Field by disabling the ship which first performed the ability (Akkan's Ion Bolt and Revelation's Reverie can do this), even if other Subverters have cast Distortion Field on an affected ship (before its released, of course).
Supposedly, the Domina Subjugator's Perseverance ability makes the target ship invulnerable to disablement for 40 seconds... but I've never seen an enemy ship attempt to disable it.
I see. Well its still 300 more supply points, I must have made a typo. Anyways, I gotta correct myself. Once fully upgraded, the Advent's Destra Crusader does 3 DPS more than an Enforcer thanks to the weapon cooldown buff and 1.5 DPS/sec ability (forgot the name), but the Vasari still have Repair Cloud and the almighty Space Egg. Not to mention the Enforcer's Reintegration which restores 18 hull per second. It stacks with Repair Cloud and repair bays. That's 48 hull per sec anywhere, 63 if you have repair bays.
If you want to steamroll your enemy and are willing to trade late game power for early game spamability, go TEC
If you want to kick the snot out of everyone late game at the expense of survivability, go Advent
If you want to keep your ships alive and wield the power of the Egg, go Vasari.
I think new players should be given a gist of what each race is about, and allowed to choose on their own.
Advent's economic specialty is in spreading culture. Their military specialty is their strong Shields and their Ability combinations. They focus on directed energy weapons like Lasers and particle Beams. Their abilities are geared towards making a synergistic self-supporting nexus that maximizes their fleet's damage output and minimizes the amount of damage it takes. Their ships, except for the Illuminator, are designed for quantity over quality. Their abilities almost always involve psionics and supernatural powers.
Vasari's economic specialty is in collecting lots of resources, usually through neutral Extractors. Their military specialty is their powerful Weapons and strong Armor. They focus on energetic projectiles like Pulse and Wave weapons and their special warp-capable Phase Missiles which can negate Shields and Shield Mitigation. Their abilities are designed to screw their enemies, ruining their lives by damaging them, disrupting them, sabatoging them, leeching them, disabling them, etc. Their ships are superior in quality but are more expensive than their counterparts. Their abilities usually involve the manipulation of gravity and Phase Space, or the use of nanotechnology.
TEC's economic specialty is in making lots of credits, usually through Trade Ports. Their military specialty is their tough Hulls and thick Armor. They focus on projectile weapons like hypervelocity Autocannons and nuclear Missiles. Their abilities are geared towards helping a ship improve it's individual performance(usually it's firepower) or improving their fleet's damage output. Their ships are middlemen in quality and quantity. Their abilities usually involve the use of special weapons.
good description vasari is moore harder to get resources but are moore stronger military power
I suggest you play all three and figure out what tactics and stratigies work the best for you. Here's a suggesion though, when you start a game immediatly build a capital shipyard and build a colonizer ship( i.e. the akkan for the tec, the progenitor for the advent or the vasari one whose name I always forget. This way you can go out and rapidly colonize nearby planets. Second, do as much research as you can to make your assets more valuable and resiliant in battles. Third, don't forget to develop your planets so they can make more money for you instead of costing money. Fourth, max out each planets tactical slots with hanger bays and anything else you might think may hold off enemies. Fifth, build a decent amount of frigates and cruisers to help your colonizer in combat. Sixth, build at least one trade port on each planet to start getting more income. Seventh, build a few culture spreaders on a few planets.
It is called the Jarrasul Evacuator.
most of the time people who other races then TEC are about eqaul in some ways but some speculate that the people who play other races suck with the TEC and they no this so they never get better with the TEC but instaed play the other races because they think that if they play one race all the time theyll allways win and get better but you wont allways win and get better take stawars eaw foc for an example people who play that are good with all the empires on that and dont care what empire they play in any match but there are noobs and they will pick wat ever they think is cool but there are some who arent noobs and pick the human style empire because there good with human style empires OR they think humanity will win like allways like halo fans will choose human because of how much the humans always win but even there thier are aliens the flood/covinant but evern those who pick alien stlye feel like theres somthing missing thats becasue there not geting the satisfaction they wanted so they quit or switch to human style because most games have human stlye empires or space empires
I always choose humans cause im realy good with human stlye empires, hears the reason i choose humans >
im good with aleins but i dont like the looks there ships there ugly.
... cat durid is 4 fite ?
Please try to use font/colour/size combinations that don't make other people remove their own eyes with rusted sporks
i did that on purpose because its to point out were the main parts people were talking about
but this post is to not to point any thing out
No one was talking about "stawars eaw foc". Really, I have no idea what you said.
I'm curious about TEC's supposed economic advantage. Yes they get some technologies at a lower tier and lower price, but... on small or medium maps, most of the economic techs are not worth getting. Trade ports and the first metal extractor boost are worth it, but the slight advantage in these techs hardly offset TEC's overall weakness. Many of the other techs would be worth it on a huge long game, otherwise not. Generally speaking, the military power to capture one more asteroid is better than an 8% boost in resource gathering unless you have more than 13 colonies, or the military power required is more expensive than the technology.
I'm curious what economic advantages TEC players focus on in multiplayer.
Their main advantage is to generate credits. At a very high rate. Like you've mentioned their Trade Port is at Tier 2, earlier than the other two races, and their trade vessels (and at the same time, refinery ships) can have their capacities increased by 30% (which really means 30% higher income rate). If you can even get to Tier 8, Pervasive Economy gives credits from ANY transation made by another empire. They also benefit most from population techs (Terran planets have up to 30% more population, Desert and Ice up to 15% more).
What it really comes down to for TEC players is the ability to spit out ships faster and cheaper than the other two races. Industrial Juggernaut, at maximum research level, cuts one third of the build time of any ship. To a lesser degree, they can also hamper enemy production with Foreign Sabotage, which at max level, doubles the build time of enemy ships at planets under the influence of your culture.
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