When I am killed while playing the game at 1280x1024, the resurecting countdown covers up the name of the demigod who killed me.
When playing against an AI, this is no big deal, but when playing online against others, I will want REVENGE.
Thanks for the feedback.
[b-tagged]
Hello, my name is Inigo Montoya, you killed my previous spawn, prepare to die.
That's a good one, and you are dead, so seeing that is in a lot of ways as important as a full screen view, especially because you only need about ten seconds to be ready to go and the spawn time is a lot longer than that.
Sorry to necro the thread, but I want to add that on 1440 X 900, the active target icon with the enemies' health and the resurrect popups both block the who-killed-who text.
They should move death messages opposite of chat like in most FPS games.
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