People who reply with good ideas, I'll edit this post to include them
UI
Shop Info: Couldn't the data be listed right by the icon without having the hover over it? It's not like there are 500 items..Shop Color Coding: Commonly used bonuses should have an associated color(IE: +armor in green, +health in red, +mana in blue, +attack speed in purple, +damage in orange or whatever. It would make browsing and comparing easier for new players I think.)Rearranging/resizing: There should be something in options that brings up the ui elements hwere it allows you to drag them around and increase/decrease their size. Then when ally portraits are added (if theyare, i guess) we can move where they are, make them horizontal or verticle, move debuff icons, so on.SHOP BLACKSMITH UPGRADES: http://forums.demigodthegame.com/323546 needed its own thread.
(ADDED 8:13 PM sept06)Chat "beep": Need it when someone says a message. Also, text needs to scale with resolution. And the chat beep needs to only trigger the first time someone sends a message every 10 seconds(so spamming doesn't spam beeps.-Their first message would make the beep, and then additional messages wouldn't until 10 seconds later. Maybe 5, i don't know. Chatbeep when people spam is annoying, but not knowing people have said anything is annoying too. (ADDED 1:48 AM sept05)Health bars: Holding alt or something should show everythings health bars. People with low health should have their bars automatically show(maybe start fading in at 30%, being solid at 20%). The health bars ideally should offset so they don't overlap, and you could click the healthbars to attack. (ADDED 2:44 AM sept05) The tilde settings need to be saved.. i keep ahving to cycle at the start of every match. (ADDED 3:59 PM april25)Target Highlight: Whoever you're targeting with a DD spell (if engine permits.. aoe spells too would be nice to see who they'll hit like in wc3..) should have like a white outline or glow around them, or something. (ADDED 3:56 AM sept05)-This one has been partially added.. It works for single targetting, but not aoe's.Teamate status: On the bottom left, beside your center bar (starting near the middle[as close to without overlapping the current ui there, of course] then going towards the left[not from the left corner inwards. The more teamates, the more number of icons going left]. Clicking on them should select that teamate(selection detailed below in controls). It should show Demigod portrait, health, there should also be "Attacking: ... minotaur/player name/archer/healer/giant/angel/etc with an arrow, clicking the words or arrow would select the same target as your teamate. (ADDED 3:56 AM sept05)DoT damage numbers: The numbers should add together. IE when UB uses his DoT the number should stay there going from 40, to 80, to 120, to 160, and so on, not show 40 over and over. (ADDED 9:26 PM March17)Mana until castable: There should be a timer like the cooldown timer showing how long it'll be until you'll naturally regen enough mana to use a skill that is "blued-out". (ADDED 10:04 PM sept07)Debuff/Buff timers: Overtop of or above debuff/buff icons it should have a timer showing when it'll end. (ADDED 9:17 PM april26)
Controls
Select target: Right click is attack, obviously. But left click should select buildings, units, other Demigods. This should bring up their portrait, a bigger spell bar positioned above your own(smaller of course). Left clicking the ground would clear your selection.Attack selected target: Then hit space.(Camera rotate can be moved.. dont need it on space) In this way you can keep something selected like say, an enemy Demigod. You can right click on enemy creeps to kill them, and then when you want to attack the Demigod(say, they came in range) you hit space and there is no miss-clicking. Would be used on towers, stronghold, ALLIES TOO.Use spell on selected target: Simply hitting the hotkey for a single-target skills with something/someone selected would use the skill on them.(with nothing selected the normal target selection currently in use would be used). direct-target as in mines, aoe attacks, rooks hammer slam(seeing as how it targets the ground) wouldn't apply and would be targetting how they are now. Snipe is an example of what would be used on what you have selected.Or say for Sedna. You can keep a nearby ally selected to heal them very quickly, while you right click to attack peopleQueuing: Shift+click should cue skill orders, and pretty much anything that you could queue. (ADDED 5:10 PM sept05)ESC to close menus: Pressing ESC should close menus(shops, skills, ETC). Only bringing up the esc menu when you have no menus open. This one annoys me sooo much. I keep hitting esc to close the shop and skills screen. (ADDED 2:09 PM sept08)Rearrange skill hotkeys: Should be able to drag the skills into the order you want and the game remember that order. (ADDED 2:59 AM sept09)
Ally portrait targetting: You should be able to click on your own characters portrait, or an allies, to use a skill on them more easily. (ADDED 3:59 PM april25)INTERRUPTED! float text instead of STUNNED! on interrupts: This really should of be added a long time ago after it was shown how good interupts work for the gameplay. (ADDED 3:51 PM may01)
Misc
Shopping while dead: We should be able to view the list of items at the shop while dead and purchase when we rez. (ADDED 3:16 AM sept05)Speccing while dead: ^ Same thing. (ADDED 3:16 AM sept05)Pinging: Ctrl+clicking onthe ground should make a ping for allies. It should have some piller of light kind of effect or something. Right now all this does is ping the minimap. It should make an effect on the ground like god rays and "move here" text!-People who's screens can't see it should have an arrow on their screen pointing to it.-When your health is low the healing crystal should be pinged which only you can view. (new players sometimes haven't figured out they can heal there.) (ADDED 5:28 PM sept05)Range: MEASURE IN METERS! Still here because AoE sizes aren't listed (edited 3:59 PM april25)- This has partially been added. Ranges show this, but aoe's are still a mystery.
ADDED 2:44AM sept09:
Just a photoshop mockup.. not really how i think it should actually look except for the death messages and chat, but it puts the point across.
Things that need clearifying:
Have been added:
Remappable keys: I assume this is a given, but just in case not, i'll throw it in here. (ADDED 5:10 PM sept05)Skills: 1-2-3-4 for skills.. Why are these for control groups like an RTS when you'll only control your one hero? In the Assassins case you can't select anything else to control(which is GREAT!! Omg it frustrates me so much in DotA how i accidently click off my hero!)Crits numbers: The crits should be adjusted some so that when you get a critical hit it says "Critical Hit - #!" instead of just "Critical Hit!" over your Demigod. It's easier to see then than with seeing the crit over your demigod while the damage number is over what you hit. (ADDED 9:26 PM sept05)Minimap: Something very very light weight. Like a translucent outline of the map that shows just the Demigods.Shop Tabs: Couldn't we just have one shop with tabs for each set of items? (I heard this is coming, wasn't sure)Life Leach numbers: When you leach life you should get a red +# over your head, like the green +# you get from being healed. (ADDED 9:26 PM sept05)
Shop Color Coding: Commonly used bonuses should have an associated color(IE: +armor in green, +health in red, +mana in blue, +attack speed in purple, +damage in orange or whatever. It would make browsing and comparing easier for new players I think.)
I 2nd this, because reading through straight white text with having not much time can be quite frustrating.
Definitely color-code. A bit of a blurb about its intended effect would be good too.
FYI, hitting tab will show all health bars (until tab is hit again).
Ah. Need to be able to click too though, more intuitive.
Also, updated.
Oops. Didn't see this thread.
Here's mine:
http://forums.demigodthegame.com/323243
It already shows someones health wen you hover over.
Yeah, selecting units should show info.. thats all in my selection thing i was talking about.
I do not think you should be able to see the enemies mana, personally.
A list of your teamates showing their health is a fantastic idea. I also forgot to include the highlighting targeting. editing.
Small suggestion for the auto-follow : maybe pressing WASD shouldn't cancel it but rather rotate the camera around your Demigod (like Medieval 2 Total War when you choose to follow a particular unit for example).
Na, moving mouse to the edges of the screen would do that. Otherwise it'd get confusing with WASD changing from being pan to rotate..
Also lastly, the lack of k/d/scoreboard I was actually thinking was a feature. Maybe Demigod is about winning for your team, not yourself?If GPG can get away wit it..i'd try not having an ingame scoreboard and acting like nothing is wrong.
But k/d and all on rankings page would be good.
Well using the keys would allow you to use your mouse to target future foes quicker... But since the space bar also rotate the screen you could use it to get the same result...
Adding a tooltip appear when either hovering over or selecting a creep/building/demigod would be great, that way we can get a sense of how much damage each mob does, its health and armor, etc so that we dont blindly run into a group of them (or don't) because we're not sure how strong they are.
Pan/Tilt: Tyo already said that WASD will move camera. Will moving mouse to edges turn then? Please make it rotate and tilt the camera ALA WiC rather than pan. Right now moving to the edges does nothing.
No. I don't particularly like the Ground Control/WiC-style camera, especially since I'm slamming the mouse around toward the edges of the screen a lot already.
Auto-follow: How about clicking on your Demigod's portrait and have a padlock icon show up and it keeps the camera centered on the hero? You click to move, and as your Demigod moves the camera would keep centered. Clicking again should cancle, but also importantly so should pressing W, A, S, or D.
Yes. Except for the WASD thing. >.>
It already sort of has that, pressing T to track your demigod. Zooming in and out is then always centred on your demigod, not where the cursor is- kinda like NWN2. T again to revert to normal camera.
I pretty sure GPG intends to do some of these, but just didn't worry about it for beta 1. (or maybe even took it out).
My GUI/interaction suggestions so far:
1. For betas, please include mouse over stats display. Since we will be helping you balance the game, it would be good to see what the units stats are (and opponents). If it works out well, then maybe it can be adopted for final release. Also, the cursor is blocking the view in current mouse-over.
2. K/D and Tower scoreboard is the driving force for the counterstrike style of game that GPG has claimed. Honestly, I had no way of knowing how many times I'd died, or killed. I had no way of knowing how many kills in a row I had.
3. When ever there is an announcement (our outer defenses are being attacked, AI killed AI), it would be nice if spacebar took us to that area. I guess tactical zoom will suffice.
4. Mini-map is a plus. Many of my hardcore DOTA fans worry that there will not be a minimap for Demigod. Mini-map is good for indicating something on the screen to your teammates (ping). Its also good to identify where the teammates and opposing Demigods are with respect to each other.
5. Thumbs up mouse scroll.
6. Final scoreboard?
7. Player colors or some way of distinguishing your team from the other and one rook on your team from the other.
8. Not sure on how I sit on this, but as of now, there's no way of knowing anything about your opponent or other players with regards to items. Having this visible really helped me out in DOTA by learning what others were doing and what worked and what didn't work.
9. Rez window shouldn't block messages.
While I can accept the option for a minimap, I really don't think it's necessary. The strat zoom is just too easy. One flick of the mouse wheel and you have a full screen minimap. One more flick and you're where you need to be. It's actually less mouse travel than a minimap as well, since your mouse is centered when you zoom in, where as if you click on the minimap, you have to travel your mouse back to where it was.
I would like for holding middle mouse button to allow rotation and tilt, which is a standard amongst many RTS games and works very well in my opinion.
I think demigods should have an icon (player-customizable logo?) floating above their head that indicates friend or foe somehow (coloured circle around the edge?). This could be used for selection and for targetting attacks on.
There does not appear to be any indication of auras. I would like to see auras represented somehow. If they already are, then they need to be clearer.
I think physical shops on the map should be replaced by a screen like the buy skills screen, which you could access when dead or whislt healing at a crystal (to give you something to do).
I like this much more than the WiC style camera, which I always found turning to the worst angles at the worst times, and lets you move with your mouse while using hotkeys.
Clicking mouse wheel for tilt/rotate is good too. Right now it's space.
leg, Tyo said they're already ging ot make WASD pan the camera. And I'm good with that.
I'll update in a bit with more stuff.
updated again. The grey text after shows dates.
Excellent work. Is this the appropriate place to say that I think the game should have an option to pause when the window loses focus in fullscreen mode (as long as you have enough timeouts)?
ehhhh that'd be annoying Except for single player/vs ai.
Fair enough. Make it an option for Single player games. I just can't think of a better time to burn a timeout though, and people who want to alt-tab incessantly will either run up against a limit, play in windowed mode or turn it off. In something this fast paced, I don't want to lose a 20-30 minute game because I got ganked while something inane was stealing my focus for 20 seconds. Just my 2 cents, and I do see how it could be devastatingly annoying, but I mean the kind of thing that happens once in ten games, and wouldn't be that much of a problem when it did.
DoT, leach, crits change added.
I don't think you should be able to shop when dead, but accessing the skill tree should be available, imho.
Another suggestion : an attack move. Small creep can be hard to target. If we could have an "attack move" (like in RTS games) it could be useful for bashing creeps between us and our destination without having to click everywhere.
Agreed wholeheartedly. That would be incredibly useful.
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