I know I haven't played the beta in a week, but my last few v1.05 games reminded me that the random map generator sucks, and still sucks in v1.09. The problem is two-fold.
1) You can get hosed at your start point. For example, you should have AT LEAST two phase lanes from your HW (I think 3 should be mandatory). However, there have been numerous occasions where you only get 1, or the 2nd phase lane goes to something dead (like a dead roid or a plasma storm with no neutrals). Another problem is that you don't get a roid. After complaining and moaning and SCOUTING, you find your roid 5 jumps away but RIGHT NEXT to your HW. Obviously, this was supposed to be connected to the HW, but the random map generator screwed you and forgot to put the phase lane in. Example, notice how screwed red is because the random map generator did not put in a phase lane to the roid? It obviously was supposed to:
Or, checkout this wonderful example of a start that was so absolutely messed up the host decided to remake:
2) Some planets are right on top of each other. Sometimes this just sucks because it is hard to get in and SEE the planet and the gravity well. It sucks even worse when your capital ship gets stuck in the gravity well and can't figure out how to phase jump out (this happened to me twice in 400+ games, so it is rare).
My point is, make the random map generator give each player an equal opportunity, or at least not completely hose them.
I'm off my soap box, I'm done now. Please comment.
BUMP.
Devs, is there any chance of fixing the random map generator for v1.1?
Thanks,
Addicted Sins Player
The fix really is very simple:
Wow, I had noticed this before, but I've never gotten anything this bad. I've played multi some, but mostly been doing single for time issues lately, so I can just imagine how annoying that would be to get hosed like that in multi. Hopefully they'll fix this for 1.1 After all as San Tsu says, they just need to make sure the HW has phase lanes to all the "starting" planets. Should be even easier since it doesn't count them I'd think, albeit I'm not a coder. Still it'd be nice if they would fix it, the rest of the map can stay random, just as long as they get the start even.
Bump. Devs, is this getting fixed?
Bump. Crickets....Chirp...Chirp. Devs?
Bump
I just read this and that round with mazou is pretty funny. You are totally right howdid that guy didnt have a chance. Sp people dont understand how different mp is. I mean its like a whole different game. Everything you learn in sp must be unlearned. I use to be a sp cause I have played rts online and always stresses me out. I decided to give sins a go online and its freakin fun as heck. Some of the funnest games of all time for online play. I also hate when you play like 3v3 or 4v4 and your the unlucky one surrounded by enemies. You know double team is coming.
Yes, I made the mistake of asking questions on a forum to better understand the initial complaint. Boo me.
Anyway, I'd like to know if any progress has been made on this as well.
Blair has stated that a fix will be in one of the expansions. I don't know if it will be Entrenchment or not. One can hope though.
Yeah, I'd imagine their plate's rather full right now stomping out the multitude of bugs the Entrenchment beta introduced. Good luck to 'em.
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