I am very pleased to announce that the High Resolution Graphics Mod V2.0 for Twilight of the Arnor (download) has finally arrived! Yes, the long wait is finally over! HRGM2 is the sequel to one of the most popular mods for Galactic Civilizations II: Dark Avatar ever made! HRGM2 is designed to outshine and outperform HRGM 1.2 in every way. The basic premise of HRGM2 is the same as that of it's predicessor, to enrich and enhance the graphical experience of Galactic Civilizations with richly detailed high resolution graphics and textures, styled in the same visual theme as the game itself. HRGM2 does this like never before!
Sample Screenshots:
With over 230 graphics and texture files, almost double the amount in the previous version, and several new and exciting features, HRGM2 is set to be a worthy successor to HRGM, and to become one of the most popular mods for Twilight of the Arnor! Almost 6 months in the making, HRGM2 is one of the most stunning graphical enhancements made for Twilight of the Arnor. You won't see unpolished edges, loud obnoxious graphics, or textures that seem like they were made for something else. HRGM2 was designed specifically to fit the visual theme of the game, by someone who actually worked on the game! Yours Truly.
Having designed most of the planetary textures for Twilight of the Arnor, i was in a unique position to create a graphical mod that would bring you high resolution versions of the textures made for the game, as well as all-new content not available in Twilight of the Arnor! When i tell you this mod is loaded with eye candy, it's no exaggeration.
The High Resolution Graphics Mod V2.0 for Twilight of the Arnor does the following:> Enhances the textures for all the races' homeworlds.> Adds new high resolution textures for secondary habitable planets in home star systems.> Adds new and completely unique high resolution textures to all of the planets in home star systems.> Replaces all Class 0 planet textures with high resolution versions, and adds over 100% more Class 0 planet textures!> Replaces planetary ring and moon textures with new and original high resolution versions.> Replaces planetary cloud textures with new and original high resolution versions.> Replaces all nebula backgrounds with brand new, original high-res versions.> Enhances the animated and static star graphics.> Adds colored star light from different colored stars.> Replaces various menu backgrounds in the game with easier-to-read versions.> Changes the default UI and race color settings for each race to make them more distinguishable on the mini-map.> Replaces the default Twilight planet textures with their high resolution versions.> Adds many new and original planet textures only available in this mod.> Nearly DOUBLE the amount of textures from HRGM v1.2!> Textures optimized to take up the least amount of memory possible!
Now, enough with the introduction, what are you waiting for? Go and download!
EXTRA SCREENSHOTS:
View the entire gallery here.
FAQ:
Q: How do I install the mod?A: Follow the download links to the Download section of I-Mod Productions, where the mod is hosted. Download the file. Unzip the contents to your desktop or a temporary directory. Double-click the unzipped HRGMod2.0_Setup.exe file and follow the on-screen instructions.Q: Is HRGM2 metaverse compatible?A: YES! There is an option in the installer to choose a metaverse-compatible version of the mod. PLEASE NOTE: Due to the nature of the mod, if you choose the metaverse compatible version, YOU WILL NOT be receiving the FULL mod, but only the parts of the mod that will work with metaverse! To install the full mod and enjoy the best experience possible, you should choose to install the full version.Q: Can i install both the full version of the mod AND the metaverse-compatible version?A: Yes.Q: In the mod description, it says that you included new race color schemes, as in the UI color, ship colors, easier-to-read mini map colors, etc.. But i don't see any of that. What's wrong?A: You will need to delete your race config files in ...\My Documents\My Games\GC2TwilightArnor in order to see these changes.Q: The mod doesn't seem to be working right! What's wrong?A: Try going to ...\My Documents\My Games\GC2TwilightArnor and deleting or renaming your prefs.ini file and see if that doesn't solve your problem.Q: I don't have a high resolution monitor, so this mod is worthless to me right?A: ABSOLUTELY NOT! The resolution of your monitor has nothing to do with the high resolution textures in this mod. You can use this mod with almost any monitor resolution.Q: Won't this mod take up a lot of memory and slow down the game?A: It will take up more memory than a default game yes, and it may even slow down the game on older computers. However it is a trade-off for better graphics. I have had no problems with games up to gigantic in size. However it is possible you may run into problems with immense galaxies in the late game.
LINKS:
DOWNLOAD
GALLERY
I-MOD FORUM THREAD
GALCIV II LIBRARY ENTRY
How bad is the slowdown usually? Can it be turned on/off?
Well, to make it metaverse compatible, no XML data can be changed. So any planets defined in customplanets.xml by the mod won't be in the MV version. Basically that's ever other planet in the races' home star systems. All of the additional content (extra planet textures, more C0 textures, etc...) won't be in the MV version. Only file replacements can be shown in MV mode, no file additions. So all of the extra content is a no-no for MV.
Awesome...simply awesome!
And to inlcude an MV version as well.....Karma for you my friend!
hi logic, I wrote you an email with an important proposal also about MV compatibility, please reply when you get time.
I have the game on impulse and tried installing the mod to stardock games/ gal2/ twilight/ mods but when i run the game and go to options i can still only see default. When i hit 'change' theres a grey box with no text that i can highlight but when i move the cursor out of the window to the 'done' button it deselects itself. Any ideas?
On the mod selection screen try hitting the 'Default' button, restarting the game and trying again.
Is it heavy on GPU or on memory. cause i have a pretty weak GPU, but with 512mb videoram. How fast will it be. Thanks.
It all depends on a lot of parameters. First and foremost the available quantity of memory on video card, doesn't mean that it's a good video card.Not only a good amount is probably preferable, but the type of video card must also be a good one.
Now ... how good it needs to be I don't really now. What I know though is that even with a 8800GTS512 on an immense galaxy which have a lot of orbiting ships + this very mod and at 1280x1024 + 4xAA + all options turned to the max I tend to have very slight slowing downs.
What I mean is that it also depends on your specific map settings and video options
In the end, I will advice trying it out with cheats to create such an environment with a number of ships comparable to what you expect and see how it goes
how will this mod get on with the 2.0 new game update.Have had crash error (being checked) but this mod sounds immense
Debug Message: Version v2.0 Twilight of the Arnor last updated on: Tue Nov 4 17:11:55 2008Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GalCiv2ULDebug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GC2EUDebug Message: Could not query reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net value named Serial NoDebug Message: Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GalCiv2ULDebug Message: Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GC2EUDebug Message: Checking DX Version.Debug Message: *********DXDiag info follows.*********System InfoTime: 11/18/2008, 14:37:03DirectX Version: DirectX 9.0c (4.09.0000.0904)Machine Name: DOHERTY-BBDCED5Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)Languages: English (Regional Setting: English)System Manufacturer: RS480_System Model: AWRDACPIBIOS: Phoenix - AwardBIOS v6.00PGProcessor: AMD Athlon(tm) 64 Processor 3500+, MMX, 3DNow, ~2.2GHzPhysical Memory: 2814MB RAMPage File: 551MB used, 6325MB availableWindows Dir: C:\WINDOWS
Display InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: ATI Radeon HD 3800 SeriesManufacturer: ATI Technologies Inc.Chip Type: ATI display adapter (0x9501)DAC Type: Internal DAC(400MHz)Key Device: Enum\PCI\VEN_1002&DEV_9501&SUBSYS_E630174B&REV_00Display Memory: 512.0 MBCurrent Display Mode: 1680 x 1050 (32 bit) (60Hz)Monitor Name: Plug and Play MonitorMonitor Max Resolution: 1600,1200Driver Name: ati2dvag.dllDriver Version: 6.14.0010.6833Driver Date: 7/4/2008 03:23:44DirectX Acceleration Enabled: Yes
Sound infoSound device 1:Description: SB X-Fi Audio [DF00]Default Sound Playback: YesDefault Voice Playback: YesHardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_00311102&REV_00Manufacturer ID: 1Product ID: 100Driver Name: ctaud2k.sysProvider: CreativeDriver Version: 6.00.0001.1284Driver Date: 7/15/2008 17:07:18Type: WDMOther Drivers: Acceleration Level: 3Cap Flags: 0Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.*********Debug Message: Entering WinMainDebug Message: ******* Starting Game Shell *******Debug Message: Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GalCiv2ULDebug Message: Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GC2EUDebug Message: Could not query reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\Drengin.net\GalCiv2 value named LanguageDebug Message: Preparing to change display settings.Debug Message: Using hardware vertex processingDebug Message: Using multilsample setting: D3DMULTISAMPLE_NONEDebug Message: Attempting to create D3DDevice at resolution 1680 x 1050, Windowed: 1, Multisample: 0Debug Message: Game Resolution: 1680 x 1050Debug Message: Running in windowed mode.Debug Message: HAL (hw vp): ATI Radeon HD 3800 SeriesDebug Message: D3DPRESENT_INTERVAL_IMMEDIATEDebug Message: Refresh rate: 0Debug Message: Bit Depth: 32 bit.Debug Message: *********Checking D3DDevice Caps***********************Debug Message: A full-color cursor is supported in hardware at high resolution modes.Debug Message: Border size reported as 6 by 25Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ffDebug Message: Now windowed.Debug Message: Shell initialization completeDebug Message: GalCiv2 is activated.Debug Message: ***** Initializing Game *****Debug Message: Timer Frequency is 0 369e99Debug Message: Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GalCiv2ULDebug Message: Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GC2EUDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/ShipTemplates/\*.shipcfgDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ships\*.shipcfgDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\shiptemplates\*.shipcfgDebug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ObjectDesktop\DesktopXDebug Message: Initializing sound card.Debug Message: initailizing binkDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\Movies\techs\*.bikDebug Message: No files found matching mask Movies\techs\*.bikDebug Message: No files found matching mask Gfx\Tutorials\*.bikDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\Gfx\Movies\*.bikDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\sfx\*.wavDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\Music\*.mp3Debug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\Event Music\*.mp3Debug Message: Create setup screens.Debug Message: Clear galaxy settings.Debug Message: Clear influence.Debug Message: Clear up laws.Debug Message: Clear first time events.Debug Message: Clear wonders and trade goods.Debug Message: Clear sector mapper.Debug Message: Set mouse.Debug Message: Set update timer.Debug Message: No files found matching mask ./Data/*.xmlDebug Message: Clear data definitions.Debug Message: Killing ship styles:Debug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ships\*.xmlDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\shiptemplates\*.xmlDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2./Data/English/\ShipStyles\*.xmlDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ShipStyles\*.xmlDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar./Data/\FleetFormations\*.fleetDebug Message: No files found matching mask ./Data/\FleetFormations\*.fleetDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\Gfx\Planets\C0*.pngDebug Message: No files found matching mask Gfx\Planets\C0*.pngDebug Message: No files found matching mask gfx/Terrain/1SideN*.pngDebug Message: No files found matching mask gfx/Terrain/1SideE*.pngDebug Message: No files found matching mask gfx/Terrain/1SideS*.pngDebug Message: No files found matching mask gfx/Terrain/1SideW*.pngDebug Message: No files found matching mask gfx/Terrain/2SideN*.pngDebug Message: No files found matching mask gfx/Terrain/2SideE*.pngDebug Message: No files found matching mask gfx/Terrain/2SideS*.pngDebug Message: No files found matching mask gfx/Terrain/2SideW*.pngDebug Message: No files found matching mask gfx/Terrain/3SideN*.pngDebug Message: No files found matching mask gfx/Terrain/3SideE*.pngDebug Message: No files found matching mask gfx/Terrain/3SideS*.pngDebug Message: No files found matching mask gfx/Terrain/3SideW*.pngDebug Message: No files found matching mask gfx/Terrain/4SideN*.pngDebug Message: No files found matching mask gfx/Terrain/4SideE*.pngDebug Message: No files found matching mask gfx/Terrain/4SideS*.pngDebug Message: No files found matching mask gfx/Terrain/4SideW*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/1SideN*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/1SideE*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/1SideS*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/1SideW*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/2SideN*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/2SideE*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/2SideS*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/2SideW*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/3SideN*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/3SideE*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/3SideS*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/3SideW*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/4SideN*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/4SideE*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/4SideS*.pngDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/4SideW*.pngDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ships\*.shipcfgDebug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/ShipTemplates/\*.shipcfgDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ships\*.shipcfgDebug Message: No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\shiptemplates\*.shipcfgDebug Message: Reading Star NamesDebug Message: Reading Star Names... DoneDebug Message: No files found matching mask ./Data/English/Tutorials/*.xml
I'm having the same problem as this fellow.
I have the mod's readme open and I've followed the instructions, to the letter, several times. Nevertheless, I end up getting blank border boxes and an unpopulated mod list.
If the method for installing this mod has changed recently, I'd appreciate it if someone would share it with me.
I actually did get it to work just now, and it looks great. The process of installing it seems a bit jury-rigged and shady to me, though.
Here's the problem -- no text actually shows up for selection corresponding to the mod, which practically screams "I'm buggy" even though it's the right thing to do:
I will look into this, this seems to be a 2.0 bug rather than a bug with the mod, but i will check it out and post what i find.
It could have something to do with the change in directory from SDC vs Impulse installs. The mod was made prior to Impulse being the dominant form of installation and upkeep for GC2. But there is no reason whatsoever that the mod would cause the behavior in the screenshot above. The mod is a graphics replacement mod only, it doesn't modify the UI or anything close to it, so that seems like a 2.0 bug to me.
EDIT:
MMk, here's the deal. The mods not showing up in the list is definately a 2.0 bug, they're actually there, the text is just missing. Just make sure when you install the mod that you point it to the correct directory instead of the default if you used impulse to install GC2. The default is the SDC version path, so just point it to the new Impulse path: "%ROOT DIR%\%PROGRAMS DIR%\Stardock Games\GalCiv2\Twilight". It will install to the mods folder there. If your twilight game is not looking for the ...twilight/mods folder, then follow the directions in the readme to have twilight look in the proper place.
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