This weekend we're back on GalCiv so that we can get an update up hopefully Tuesday or Wednesday of next week.
The main thing we're doing is fixing that annoying research behavior where after awhile, the research gets too expensive. What's really ironic is that we added in the new algorithm in response to those who felt research was too cheap. So we made research get correspondingly more expensive near the end of development.
Now, bear in mind, you can change the research rate but we're just not satisfied with the research pacing in the game so twilight will get a tweak to that next week.
Update: Based on feedback in this thread, we're going to expand a bit on what we were going to put into the update to deal with a few additional issues so it won't come out until next week but it'll be a much bigger update.
Just to keep you guys posted it looks like tomorrow will be when the update (1.92) is released. Here's a peek at the changes...
+ Brads removed tech inflation (for now, it's really just commented out)
+ We've added zoom-to-cursor
+ Mind Control Center fixed
+ Planet tiles 'placed in oceans' fixed (with LogicSequence's help, thanks!)
+ Bunch of Tech-Tree hole are being filled (races getting new 'equivilent' starbase modules, ect)
+ Can't trade Ascention SB's
+ Score of other tiny bugs have been dealt with
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