Can't find this in the wiki or the entity files. How does armor actually work?
After you reduce the damage by shield mitigation and armor type modifiers (e.g. a TEC light firing its anti-heavy weapon at a light frigate only scores 50% damage), is it:
Case 1: The armor reduces the amount of damage that gets through by a percentage, or
Case 2: The armor reduces the amount of scored damage by a direct subtraction.
Example: A capship with 50% shield mitigation and 5 armor gets hit with a 60 point weapon that does 100% damage against heavy armor types. So 100% of (50% of 60 points), or 30 points, get through to the armor.
Case 1: 5 armor = 25% reduction in damage (I'm guessing), so the shot hits for 30 x 75% = 22.5 points.
Case 2: 5 armor = 5 hit points of protection, so the shot hits for 30 - 5 = 25 points.
Anyone know?
-- Retro
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