Many people say that PC gaming is dying, and I agree with them entirely. From a commercial sense. The independent gaming community for PC is better than ever. The reason that PC gaming is dying is because of system requirements. You do not need to run a FPS at 90 frames per second with bloom, soft shadows, real-time lighting, next-generation physics, and advanced reflection to make it look good. See Tremulous. 700 MHz, low requirements in graphics, and various other nice stats. It looks nicer than Guitar Hero 3 in my opinion, which requires 2.4 GHz (2400 MHz) and fairly expensive graphics cards. You end up with a cartoony, ugly end-result that can be emulated with the same degree of satisfaction on really low-end obsolete machines (124 kb, and not demo scene ultra-compact, either), with the same gameplay. Audiosurf runs way more stuff than Guitar Hero, and runs on a 1.81 GHz GeForce 6150 Go laptop. Seriously, there is no need for the ultra-high requirements, since the real hardcore gaming community will play anything fun, regardless of graphics. I've played games with 3 poly models, and enjoyed them more than Guitar Hero 3 (Xbox 360). There is no need for your 200,000x 200,000 pixel textures or 80,000 poly models. It really doesn't matter.
I don't feel it is dying, just being remade. The choice of words in the title is to bring people in.
MMO's I don't consider PC games. I consider them virtual crack. Download sales, though, are not something I can check often.
I believe that only the open-source/freeware and indie communities really have any luck in the PC market anymore, especially now that people have such a range of machines.
Well, in a conventional sense, it is dying. None of the major publishers and developers will survive. Who I believe will survive are those who are not tied into the stone rock foundations. In a sense, it is dying, just being replaced. That said, I don't feel it is dying. What I feel is not what is true, always. I know it is dying, due to a sad realization that people prefer playing on a console where they can get the game and play in an hour over a three-hour+ process. Also, the dearth of decent commercial games leads to the market for low-power-users drying up quickly, as Indie games often require time to scout out and find.
Also, how many of us have bought computer upgrades or brand new computers just to be able to play some of the latest and greatest computer games? I know I have before. So, by releasing system intensive games, gamers help out the computer market too!
Yeah, but must we pay for progress? Why not build off of the existing framework. I've seen awesome Q3 (Tremulous) and Q2 (Paintball 2) games in the open source that have unique twists and provide an engaging experience.
Yeah, but there are always alternatives, and there's more or less at least one for every commercial game out there.
I would count download statistics in my count, but I can't find any. Also, box statistics are truly saddening. So I go off of what I have. Fewer games are being made in the market. Fewer people are able to buy $500+ systems to play what they can on a lower-cost system. My laptop cost almost two grand one-and-a-half years ago and now can run less than one fifth of newly released commercial games.
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