Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
I think the Radiance should stay as well as the Advent long range frigate but with the 2 side beam emiters removed. But whatever dose stay can u change the weapons to the other atlantian ones so the all look simaliar to there other ships
I was also thinking and thought of this cool name that would be cool for the atlantian radiance or there main atack mothership
"This Vanguard of Destruction leads any Atlantian fleet into battle."
I love the suggestions! Please keep them coming. I see a theme developing here!
DarkStar....I like that name.
UPDATE:
Apohis is done! This is two down now. Apophis looks like a Manta Ray...from heaven.
All the Atlantians will have this holy/aquatic theme going on, covered in blue power crystals. There are really turning out well, better than I thought.
This means that 2.0 will be done faster!
Stay tuned, and keep those posts coming!
Hey dan can we plz have some screen shots of the new atlantian ships. and glad u lyk the name
DarkStar
Only 171 posts until 2,000!
lets get to it!
ignore this post...I messed up
Video is coming first. Then based on reactions, I may post some sceenshots of the new Atlantian ships.
3rd ship under contruction. May be done tonight.
So two things. Video, and definitely some beautiful screenies. And you need to get SamazRalan to make you a nice custom opening cinematic like Stress did for SoA2.
That's really all this mod will need to be completely epic (well more completely epic than it is already). Especially with the new ships. And well everything else really.
Any news on the clone race front? I think they could use some tech tree work myself, especially considering they have different focuses than their base races. And the TCA's ship unlock research needs to be removed, seeing as how they don't need it. Same for the Dark Fleet too.
And yes, I'm volunteering for this BTW.
Personally, I'd LOVE to see more graphical work done for the existing game, and a little bit more addons for the three vanilla races, like an extra ship, or a titan TEC ship.
Other than that, I love this game.
Ohh! All great stuff! I hope Beta d is out by the weekend, I need some good unwinding time with Sins.
Well, DANMAN has added a lot of new custom effects to it. Especially phase missiles in general. They really look sweet with their black explosions and beautiful dark trails. Really. When they blow up it looks like Dark Eldar Dark Matter from Soulstorm. Its freakin sweet. And he has some nice explosions too. ManSh00ter will be releasing his data on volumetric explosions, and I hope DANMAN uses that. Basically everything looks great, period.
You finally doing custom effects for the Atlantian phase missiles DANMAN?
And while the vanilla races aren't getting anything new (kinda hard to do that and still call them vanilla) they do have clone races that are getting some new units and different tech trees. Plus TITANS of their very own, and the TCA (TEC clone) will hopefully have a new superweapon for D. It will basically destroy the planet Novalith-style as well as everything in a gravity well, friend, foe doesn't matter. Of course, it costs an absolute shit-load of resources (double everything of Novalith and double build time and more slots as well).
Oh man imagin a races whole battle fleet in 1 grav well , boom all gone how would u feel
All the new clone races all have new tech now, though they still have a lot of vanilla tech too. The idea is to make them modified versions of the vanilla races, so they still have the same feel as those races without going overboard.
The TCA superweapon will be sweet indeed. God help the fleet on the recieving end of the weapon, and the planet. All shall be destroyed when that thing hits.
The new ship, the Nephthys, is shaping up well. Could not get it done with homework and such, then I got tired and went to bed. So, hopefully tonight it should be done, and I will begin work on the video. Also, so far, here are my considerations for Advent and Vasari ships staying with the Atlantians, and getting a complete makeover:
ADVENT:
Disciple Vessel
Progenitor Mothership
Radiance
Halycon
VASARI:
ANUBIS - Battleship
SET - Carrier
Skarvosa - Heavy Battle Crusier
These will be getting a reskinning job, to make them look Atlantian. The Atlantian look is holy / aquatic, with the blue crystal theme. They will look almost angelic, glowing, powerful. They have to be. They are the creators after all, and the gods. If this was a role playing game, they would be the saviors of the galaxy, saving humanity from all the threats in the galaxy, while at the same time fighting thier own battles. In their quest for revenge, they will not hesitate to wipe out all who resist them. Also, there might be an emergence later of their ancient friends.....
...umh so in 7DS storyline Atlantians aren't hostile to TEC/TCA as long as they're not trying shoot at them ?
https://forums.sinsofasolarempire.com/324241
Basically.
[quote who="Kitkun" reply="15" id="1873415"]
https://forums.sinsofasolarempire.com/324241--------------------------------------------------------------------------- Modding: --------------------------------------------------------------------------- -Increased the number of sounds to 2000 (modders needed this for additional factions). -Included the latest version of ConvertData.exe with the patch. It can be found in the Sins install directory.
And is there support for mods along with updated Mod Tools? No. So this patch is STILL completely useless for modders.
a new version of convert data was released, meaning modding is possible.
And how will ConvertData help, anyways? Unless its to help us decipher the new ability codings which allow resources to be used.
Anyways, if 1.09XXX supports modding, DANMAN really needs to update 7DS for 1.1 and FAST!
Those ships sound good
The Nephthys ship is now complete! It looks like a cross between a Manta Ray and a Hammer Head shark. It is a little larger than the Kortul Devastator, and funtions as the Atlantian Battleship workhorse. It is the first Atlantian ship to take advantage of the new lightning wave technology. Nothing beats getting shot with bolts of lightning! By itself it is powerful, with Sekmet or Apophis escorts it is downright deadly. It also takes advantage of Atlantian Beam technology as well as 6 front mounted Atlantian Drone launchers. The beams can fire in any direction, as the ship is covered in beam emmiters.
I am working on Anubis now, and as soon as it is done, VIDEO will be done!
Then, you will see the power of the Atlantians.
ALSO,
With regards to the new 1.1 BETA version being put out by Ironclad, if anyone has the BETA still installed, and wants to update and convert all the data to text for modding, then I will be able to update 7DS to the new 1.1 Beta, and take advantage of all the new removed hardcoded limits, such as 9 capitals and 2000 sounds. If someone can do this and send me the files, that would be great. I don't have the time to do it myself.
More to come!
Will it be require to update to new 1.1 beta to play 2.0 release? Coz I'd like to install full 1.1 rather than beta.
Well, I would go BETA, except mods don't work with it currently. The new BETA adds lots of nice features and DANMAN would be able to make a 7 Deadly Sins with hundreds of new SFX and custom race music.
So for people who say the Empire sucks: wait until DANMAN updates so you have the Imperial March playing and proper turbolaser sounds.
Long story short, if someone (me most likely, since no-one else has volunteered for it) sends DANMAN the updated reference data, 7 Deadly Sins will be that much more epic.
Mr. Who: if the shoe fits, wear it. If the BETA works, install it. Since it hasn't worked (by this I mean no modability) I haven't installed it.
Anyone know the command line for turning binary to text? I have no idea how to convert the binaries in the update into a moddable text format.
What I did is I made a nifty BAT file with the line ConvertData Entity GameInfo GameInfoTxt
What the hell am I doing wrong?
Damn forums won't let me edit. AAARRGGGHHHH!!!
Anyways, whenever I try this I get the usual Windows thing "ConvertData.exe has encountered a problem and needs to close."
Okay never mind fixed the problem. I used a handy ConverData GUI this guy made. So chances are it was me that messed up. E-mailed the files for the 1.1 BETA 2 to DANMAN, now all we need is for him to check his inbox.
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