Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
ooooooo
eta until i can spend days and days playing this beast?
Nice dude!
Keep me going? More to come?
It made me finish. I already came.
Awsome, just Awsome.
I am glad you guys like the pics, and are going crazy over them. Those reactions are what keeps me modding.
If you wish to see more, as in the pics I left out, head on over to the new site of my future with www.danmangames.com
Go to the products section, and you will see the mod and all the pics in the photo gallery.
Don't worry, you will see that it links with www.sri-corp.com, as that is still the official forum for 7 DEADLY SINS.
DANMAN GAMES is a more professional presence for me, and allows me and others to showcase our other works, and also some other games we will be modding, or supporting mods for.
Consider the 7DS TEAM as a subsidiary of DANMAN GAMES.....all 800 members.
I should have more pics uploaded soon on the DANMAN GAMES site.
See you all there.
Its actually over 900 now. 940 as of 1 minute ago.
And I love the updated Avatar. That thing is amazing!
does anyone know if it will work on 1.12? i made the mistake of updating
No, it does not. 7DS 2.5 will be for the Sins 1.12 version.
It took long enough to get it up to the 1.05 version, without Ironclad updating, and throwing a monkey wrench in everything. As soon as the 2.0 is done and released, I will begin work on the 2.5 version. It may take me up to a month to get it done, but I will try my best to get it done as fast as possible.
More images are coming to www.danmangames.com, so check in there periodically.
I saw and video on youtube, it was saing that in the upcoming 2.0 version there will be a tca kol beta version. is this true???
link: http://uk.youtube.com/watch?v=_Cx2g_ee_WU
Yes, this is all very true. The TCA has the Kol Beta as their Titan for now. It is about 75% larger than the current Kol, and uses the Kol model that was in the Beta releases of Sins.
If I can get my hands on more Beta models, I would use them too, but all my searching has turned up nothing.
I will take some screen shots and post them up on www.danmangames.com for you to look at.
ALSO - If any of you are interested, I will be making some screen shot wallpapers for all you 7DS fans out there. Soon you will be able to put your favorite ships up on your desktop and drool over them.
Just let me know if anyone wants this, and I will make them available.
OOH! ME! ME! Can we request certain ships? Because I'd like one with the Avatar, one of a Star Destroyer, and one of a SSD. Please?
Great Mods, I can't wait for the 2.0 release.
However, DANMAN Could you help me with my problem?
please go see this link https://forums.sinsofasolarempire.com/338217 I have read that you where able to do what I couldn't, so if you could please tell me what I most do to do it, that would be great.
Thanks in advance for your help... And still can't wait for the 2.0v to be release
Dan, soon will be the 1.13 out... so, it will be a good idea to make the 2.5 1.13 compatible... seem that 1.13 resolve several texture bug/problem... since texture was a major change from 1.05 to 1.10...
I am not Dan but i am from the Team...
From your topic, i see that it is about resize the ship...
First somewhere in these forum, don't remember where, you can find a link to several of the ship in .obj format... these will be easy for you to resize...
For the other one, it exist a plug-in for 3D max ( not the 3D software that you use ) who is able to import the .mesh file.... once in max, you can save it in almost any format that you wish...
Some time ago, i have see a post related to a other software ( around the 50$ if i good remember ) able to convert between numerous format... sins format was one of the supported format...
It is not a big help but the "search" function on these forum don't work with my Firefox and Linux OS... and read thousand of post is not a work that i begin...
I have a question and hope I don't get yelled at for this. I know there is a ship mesh limit in place however is it possible to pull models from another faction or does that add to the limit? IE: Would it be possible to swap out the Death Egg model with the larger Atlantian model or would that break things?Please note I'm not trying to be a bother I just live Vasari/Dark and know there are mesh caps in place and (at least from the last I played, not sure if this has been changed but from the screen shots it looked like they were still "Stock" models) - and would at least love to know if it's possible to use another factions "upgraded" model until the mesh caps can be lifted.
Of course you can request ships, that was the object of my post. If you want something specific, I would be more than happy to make them. Of course, getting the 2.0 done is top priority, but I can take lots of screenies while testing!!!!
As far as I'm aware, any mods that are compatable with 1.1 are compatable with 1.11, 1.12, 1.13, etc, unless the mod involves something that was specifically changed in the patch. So if 2.5 is made for 1.12, it should still work with 1.13.
Alright, I'll try 3ds Max and I think I have found the Plug-in too, (I'm downloading the trial as I write this).
Let's hope it work, But in any case thanks for your help.
Dan, do we have any kind of time frame for a release?
Sir Danman
Could you post here when you have couple done??
Awolf
Calm down guys
Reply 44 or so of this thread has a link to the beta Marza.
And if I ever get around to sending you the DS and you manage to get it in game (Texture nightmare, even the basic one) can you send that to Kyogre and me?
I'm really wanting to try out this mod but want to know how I would go about downgrading to 1.05 instead of 1.12. I tried to reinstall the game and upload the patch manually but impulse autoupdated as it was installing. So if anyone knows please let me know. Thanks!
If you have the CD, install then google the 1.05 patch. If you don't have the CD, find a friend who does.
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