Ok, so I am running Vista on my pc. I download the mod from say file front, for example the mod "7 deadly sins". Then I us Winrar and extrat it into my mod folder: "c:\user\admin\local settings\application data\Ironclad games\Sins of a Solar Empire\mods". I then start the game, go to options and go to the mods tab, but there is nothing that appears. Anyone have any idea what I am doing wrong, or why the mod is not appearing when I start up the game and go to the options\mod tab? This is really troubling me and there are some great mods out there, so I want to figure this out. -Thanks
ah... this thread is a good place to post a question I posted elsewhere.
When creating mods (ie putting all the files together into the relevant 'mods' folder) do you need to include all the gameinfo files? or only those you changed? Will Sins load all the .entity files, etc from the mods folder, then proceed to load any it doesn't find from its original location?
I'd suggest making sure you are patched up to the latest version. You need to be at least 1.01 to use mods (I think. ). I remember not being able to use mods on vanilla Sins of a Solar Empire; you will need to patch it through Impulse first. If there is a place you can get it outside of Impulse, I don't know where it is. Just 'Update' SOASE inside of Impulse to be sure.
The problem could also be that the mod you are trying to load doesn't match up with the version of SOASE you are currently running. As soon as 1.1 hit, my mod happened to crash my version of sins. Is that '7 Deadly Sins' mod compatible with 1.1?
It's weird how it works. Some folders need all of the files, and some only need the ones you change. GameInfo and Window require all of the files, but something like Sound or Texture only needs the ones you have changed. Just try with trial and error; that's how I did it.
ok, I am running the latest version of Sins, but nothing shows up when I open the game still....And I know the 7 deadly sins is compatible with 1.1
i wrote this up awhile back, for the purposes of importing 7 deadly sins by danman into version 1.05 of the game. feel free to use anything you want from it.
http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/FAQ
feel free to message me if i omitted something and i'll be happy to add it in.
- matt
I'm one of the 7 deadly sins admins. 7DS is not nor has it ever been compatible with 1.1
we will be releasing 2.0 soon for version 1.05, then will be converting to 1.1
i suggest you read the 7 deadly sins faq www.sri-corp.com
Okay, for some reason I can't access the "Local Settings" folder on my vista install.... it's telling me access is denied. I don't get it as I have admin priveleges and UAC is off...
Help?
ok, when i go to appdata on Vista i dont see ironclad games anywhere, the only evidence i have that this game was made by ironcald games is the game opening, for some reason i can only get to stardock games, no ironclad games anywhere, please help
saviordd1 these are the paths to follow in a 64bit windows 7 but for 32 bit vishta all you do is remove the (x86)
C:\Program Files (x86)\Stardock Games\Sins of a Solar Empire\C:\Users\'username'\AppData\Local\Ironclad Games\Sins of a Solar Empire\
the second one is the one you need BUT you MUST unhide hidden files & folders
harpo
Okay so i know people have asked for a simple guide to install mods, but i need an even SIMPLER one lol I just recently got a computer so i really dont know much about it. Im using windows vista, and I download the mods off the internet, and I can put it into a Mod folder but I dont know how to activate them, what do I have to do to get them to work? And now I cant even start my game because it says that the program encountered an error, but idk what that means....
Here goes...OPEN sins
Go into OPTIONS
Select MODS
Click "SHOW MOD PATH"
Write it down (this is hard part..kids nowadays are too lazy to even do that.....if you need a hint....use what we call a "pen" and see what happens when you use it on what we call "paper")
Under Windows, open SEARCH
Copy the link (don't forget to include hidden files)
AND THERE YOU GO!
And to avoid asking this question 1 000 000 times.... MAKE A SHORTCUT OF IT!
Voila
Simple enough
Okay thanks, I at least got it to where I can enable mods to work on the game in the Options menu, still having a little bit of trouble getting them to work but I think I'll just download them again and try again. This is confusing
Thanks for the info though
Okay now i figured all that stuff out, but I'm having trouble getting them to actually work. I downloaded the mods and they're in the Mods folder, and when I go to the Options menu in-game and select it, and activate it, it SAYS it's activated but when I start a new game, nothing happens. What do I need to do to fix that? I just recently downloaded the Mad Scientist mod for Entrenchment, and I know the research trees look different, but when i start new games, they're the same. I dont know anything about this kind of stuff so any help would be appreciated
Means the mod file is in another folder of itself...so the game recognises the changes as you say but since its "one step further" instead of having Modname ---> gameinfo....you have modname---folder---gameinfo.
Game bumps on that!
I have been formthe past 2 hours trying to figure out how to run sins of the 13th tribe mod on my 64 bit vista computer I HAVE LOOK AT ABOUT 60 POSTS AND FOUND NOTHING OF USE. I tried some peoples ideas but i can't find the ironclad games foleder, only the stardock games folder. can anyone help me?
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