I'm posting here because I thought it would be best to use an existing thread.
When creating mods (ie putting all the files together into the relevant 'mods' folder) do you need to include all the gameinfo files? or only those you changed? Will Sins load all the .entity files, etc from the mods folder, then proceed to load any it doesn't find from its original location?
A quick question - can you still use the straight ASCII instead of binary? Every time I try to stick even a single, untouched ASCII .entity file in (Forgetools 3 into v1.16), it minidumps the game.
forge tools 3 is for sins 1.15 NOT sins 1.16, so that is the cause of your minidumps
harpo
Well that would explain a lot
How are people making 1.16 compatable mods, then? I'm genuinely curious.
I have uploaded a txt ed un-official reference files set for both sins 1.16 & entrenchment 1.02 for anybody to download if they want to
Ooh, nice!
Would love to see an update on your mod Silent. I've been modding and well... haha, tweaking is what i call it, but have learned sorta by jumping in and asking questions while treading water. It works, but was curious as to your tutorial and mod. Would love to see it for the new versions 1.17/1.03 or 1.18/1.04 which is coming next week.
Thought it would be a great help to those starting out.
Take care,
-Teal
DUDE NICE INFO BUT MY MODS CANT BE DOWNLOADED WHY?
I would be patient. It takes a long time for a message sent fromthree years in the past to reach the present.
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