One of the major problems when working on a project by yourself is that it's VERY EASY to underestimate the time things take. Just because you know how to do something doesn't mean that a given task will take less time. On the contrary...the more you know, the more perfect you try to make things and the more you get bogged down in the minute details. In the end, knowledge only takes you so far...the rest is hard work, sweat, and tears.
Lots of tears.
One of the two pages of art I completed this week. Unfortunately, the last few days, other projects have taken precedence.
Anyways, re-adjusting my schedule to compensate for the several other projects on my plate that need finished, I came to a difficult conclusion: If I wanted to make the game as I imagined it, I wouldn't be able to finish it in 18 weeks
Now, instead of whipping up a half hearted version of the game, I plan on slowly working on it for next year...which is a long time off, but it'll just ensure a high quality end product.
As for my 18 week goal, I'll still be keeping a journal of my status on the game engine, as I chip away the best I can to create an enjoyable 'sandbox' of the various game-engine features.
I'll have a revised list of goals for next week, and hopefully a more interesting journal entry as well.
As for players anticipating the release (all 3 of you), I promise ONE completed and fun level to play through with a friend by the time Christmas rolls around
The other piece of concept I did...like I said, not much got accomplished.
- Links -
Previous Journal Entries
This is a Christmas game that I was making as a side project. I started it about 10 weeks ago, but unfortunatly I wont be able to complete it for this year (and keep the level of quality I was hoping for).
I'll be continuing the project for a super-polished release next year, but my new 18week goal is to complete the Side-Scrolling engine it relys on and get a sandbox level up for you guys to play and enjoy.
Heres a link to an index of the past journals if you want to play what I have finished thus far: http://boogiebac.joeuser.com/index.asp?AID=128919
Let jsut say this has been a good exersise in starting early.
Did you ever finish the game? It was definitely interesting reading through your development.
lol God bless you, Martimus You've brought a smile to my face on a day that was going horribly.
No, I didn't finish...last stumbling block was learning TorqueX to make a version that worked on the XBox and PC. Someday my CHristmas Opus will be released, but for now we'll have to settle for those playable flash bits.
ZubaZ dies a little more inside
I thought Christmas 2006 was the worst Christmas ever . . then 200 came and went with no holiday knoights . . and now this one.
Why not just cancel it altogether?
Sounds kinda cool! Looking forward to the release, even if it is only a single level demo
Keep on trucking Boogie!
I am glad to have brought a smile to your face. Now that you have a whole team under you to code, you can put the newbies on this project to get it going again. But then it would lose that personal touch. I hope the rest of your day is going much better! Please post again when you do complete it! I loved playing those little 'levels' you made, it made me want to get back to coding games myself. (I don't think I have worked on one since I was 12.)
Bump.
Booooo....Bad form, Aaron! She'll be revisited, I promise
edit: At least link to the journal that had a working version of the game
lawl zubaz
LMAO!
Good times my friend.
There are many great features available to you once you register, including:
Sign in or Create Account