As with any issue, the reasons behind it are many; almost no complex problem has a simple solution. For this article I would like to address only one primary factor - that PC gaming has no advocate. By this I mean that PC gaming's competition - consoles - each have their champion to herald the platform for development and sales. Sony has been the best at this thus far, as the PlayStation and PlayStation 2 have each dominated the market for years. However, PC gaming has had no such champion and it should - namely Microsoft.
Microsoft has a monopoly on the OS market right now and its operating systems are on over 90 percent of the world's computers. To its credit, Microsoft has made some steps to promote the PC as a viable gaming platform. About a year ago, the company started to promote the system by courting the media and creating an online advising tool to help people find the titles that might suit their interests best. The problem is that this effort as the platform's advocate has been half-hearted at best. As a starter, Microsoft has been courting the gaming press to promote the PC, but the gaming media has been sold on the PC as a platform from the start. Preaching to the choir isn't going to yield results. More to the point is that Microsoft should be leading by example. After all it's their OS we're talking about, but if you look at their Games for Windows page, you'll see that they have practically nothing upcoming: one title is a MMORPG, one is an RPG sequel, and the third is a console port. Just a few years ago Microsoft launched a number of notable games like Age of Mythology, Rise of Nations, MechWarrior 4, Freelancer and more. This huge decline in PC releases from the system's only real advocate does not instill confidence in other publishers/developers to make more product for the system.
Part of the problem must be that Microsoft has divided loyalties in that the company must also promote its Xbox as a gaming platform of choice. What the company doesn't seem to "realize" is that console games and PC games are usually quite distinct. Many of the titles that have come out on the Xbox could have easily been PC releases instead. Granted it's not all Microsoft's fault, they can't dictate to developers/publishers what to create, and many of these developers used to make PC games. However, Microsoft should draw a finer line on what it hopes to see in this regard from its partners.
So how do we turn things around? Honestly, I don't have a comprehensive answer, as I stated above, I'm only looking at one portion of the problem. My suggestion would be that Microsoft needs to push harder to promote the PC as a viable gaming platform. They need to really push their online advisor tool to consumers, advertise the value of the PC for games, and lead by example by developing more PC titles as they once used to. I don't think anyone could reasonably argue that this is beyond Microsoft's capability or resolve.
In the absence of a defined "thing" to test against, how can Microsoft help push the end-user experience for gaming?
Can they develop standards for how games on a PC should install and present themselves? Yes.
Can they offer a set of common tools and libraries to integrate common functionality between the PC and Xbox? Yes.
Can they suggest specs and tiers for what's needed for a specific game or generic platform level? Yes.
Can they ensure that Game XYZ is going to work on Vendor ABC's PC with a DEF video card running driver 12345? For all practical purposes, no.
The PC is saddled by onerous backward compatibility requirements. It's barely in the last year that we've seen games that require (and rightly so, imho) 2000/XP or later. On some levels, I would argue that XP-only is even the way to go for an A or AAA title. But, the albatross of earlier versions is there...
Let alone the temptation to double-dip on a "console-only" app on other platforms. Note to Microsoft: I'm not buying GTA:SA on the Xbox in June 2005. I bought it and played it on the PS2 last year.
Let's have a nice Perfect Dark and kart racing on the Xbox 360 (or whatever) as launch titles. Bundle one of them with it, you can afford it. Also include demos of everything launching with or near the console. Halo3 should be a kick-ass demo, not available at launch. You've Perfect Dark to fill in until then. Remember when consoles used to come with a game? What's $50M in launch costs?
Get people excited. The early adopters are liable to buy a ps3 (or whatever name) as well, but you'll get a half-dozen content sales from 1st-gen 360 games before that happens.
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