I abandoned a game yesterday after 70 turns with a gigantic dingle sector map because there wasn't a single unit of Antimater or Elerium be found. And only 3 deposits of Thulium. Today I abandoned a 50 turn game for the same reason. I removed the FOW and saw clumps of Antimater and Elerium spread around the map.
Be close to a clump of each, your a winner. Have the clumps be far away, your going to lose the game but only after wasting hours looking for a clump. There must be better distribution or pure lock will dictate the outcome. I need the resources to build the fleets to take the resource field to have the resources to build the fleet.. It's very catch 22.
I agree. It may have sounded like a good idea, but this change has turned out to be sub-optimal to the Max. It needs to go.
I also thought it was great at first. Speaking of which the game is otherwise looking better all the time.
Looking forward to trying it out once a decent patch comes out to fix the recent bugs. In theory I'm definitely in favour of the new clumping change, it's realistic & should encourage war & trade more when one civ lacks a resource. Would be nice if the A.I. is programmed to go to war if it lacks an important resource or make demands for that resource.
Durantium is very necessary for everyone so everyone needs a bit so that shouldn't be as clumpy as other resources & maybe the Onyx/Luxor should start with a better chance of getting decent amounts of promethion.
Anti-matter, Elerium & Thulium aren't super important imo. It's possible to compete with the AI godlike fleets without those resources on the maps I play on, if you have good ship designs & enough production. Those resources make it easier. Thulium I find is the most useful for armour.
Getting earlier sensor boats out will be a good idea to find the best clumps.
The AI sells starbases & resources it has a lot of far too cheaply especially if tech brokering/trading is on.
Worst case scenario is buying from the bazzar.
I've disliked this resource clumping model from the start. It undermines having resources set to "rare" which is the typical setting I use.
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