The Drath are an ancient species in the Galactic Civilizations universe, and alongside the Altarians, a long hated rival, they evolved on the planet of Altaria a long, long time ago. Strange rumours and whispered legends amongst both the Altarians and the Drath hint that Altaria may have once been known by another name, but if the lore-masters of each race know more, they’re not letting on.Unceremoniously exiled from their homeworld in millennia past by a strength far beyond theirs, the Drath have long brewed a powerful concoction of cunning and resentment: two skills vital to survival in a hostile universe, if harnessed in the correct way. With access to the Ancient trait, like the Altarians and the Iconians, the Drath Freehold also have access to the Elemental Fabricator and the Tower of Procipinee, and for details of those two special Improvements, check out last weeks developer journal focusing on the Iconian Refuge. But the Drath have another unique Improvement too, the Arms Expo, a base for the import and export of the Drath’s most lucrative trade resource: weapons of war. The Drath Freehold make a good profit from Trade Routes when trading with civilizations at war, but now this powerful Civilization Achievement assists this goal even further: the +1 Diplomacy Bonus goes some way to offset the penalties incurred when convincing other civilizations to declare war on one another. Furthermore when employed as part of a wider effort to support relations with existing trade partners, this extra diplomatic ability reduces the likelihood of the Drath being on the receiving end of a declaration of war themselves.But that’s not all! This is a powerful Wealth Improvement that not only grants a large +25% to the Core World’s Gross Income, but also boasts an impressive Adjacency Bonus: +3% per level to both Gross Income and to Research. You’ve got a choice here: do you powerhouse your generation of credits or stack up your Research efforts instead? Fortunately, this incredibly useful Improvement will provide a centrepiece for either of these extremes, or a healthy mix of the two, ensuring your precious tiles on Dratha are always well utilised.The Tales of Centauron DLC adds a homeworld Event that kicks in soon after the game’s start, as always presenting the Drath with a choice between three new homeworld Improvements.First up is the Eldars' Council Chamber, where the very oldest Drath lecture the younger spawn on the deepest affairs of the ancients, alone granting a modest +1% to Research but also adding a hefty+3 Level to Research to all qualifying adjacent Districts and Improvements. A lucky placement can grant the Drath a huge Research bonus once it is fully developed to best take advantage of the arcane ramblings of these wizened old dragons.Next up is the Warrior Training Grounds. Sometimes, even a shadowy collection of sneaky warmongering lizards need to get their claws dirty, and so once more the Drath Freehold turn to the wisdom of their long, dark past. The Warrior Training Grounds instil young Drath Soldiers with the martial history of their people and increasingly… draconian training regimes that grant Dratha a massive +20% to Soldiering, and a further +3 Level to Military Adjacency Level Bonus. If you’re planning on a very war-focused playthrough, or you’ve got someone big and scary breathing down your neck in the early game, this might be a great choice to propel the Drath Freehold into the top tier of all military civilizations in the game.When the younger, less educated Drath shut their ears to the lectures of their elders and refuse the honourable teachings of their ancient war philosophers, the temptation to indulge in extra-societal activities can take hold. Choosing to place the Dragon Mythos Preserve brings these wayward elements back into line by instilling in them the pride of their illustrious past, reducing Crime by 50% and granting a +1 Military Adjacency Level Bonus too. With these new tools at their disposal, the Drath Freehold can be now be played in many new ways, whether that’s emphasising their traditionally Tall, secret trade-empire style, building them to be more militarily active or propelling them forwards technologically for a more Research oriented approach to victory.Those sappy, do-gooding Altarians will never know what hit them, and a return to the ancient world of Elemental seems all but assured!
The Drath are an ancient species in the Galactic Civilizations universe, and alongside the Altarians, a long hated rival, they evolved on the planet of Altaria a long, long time ago. Strange rumours and whispered legends amongst both the Altarians and the Drath hint that Altaria may have once been known by another name, but if the lore-masters of each race know more, they’re not letting on.
Unceremoniously exiled from their homeworld in millennia past by a strength far beyond theirs, the Drath have long brewed a powerful concoction of cunning and resentment: two skills vital to survival in a hostile universe, if harnessed in the correct way.
With access to the Ancient trait, like the Altarians and the Iconians, the Drath Freehold also have access to the Elemental Fabricator and the Tower of Procipinee, and for details of those two special Improvements, check out last weeks developer journal focusing on the Iconian Refuge.
But the Drath have another unique Improvement too, the Arms Expo, a base for the import and export of the Drath’s most lucrative trade resource: weapons of war.
The Drath Freehold make a good profit from Trade Routes when trading with civilizations at war, but now this powerful Civilization Achievement assists this goal even further: the +1 Diplomacy Bonus goes some way to offset the penalties incurred when convincing other civilizations to declare war on one another. Furthermore when employed as part of a wider effort to support relations with existing trade partners, this extra diplomatic ability reduces the likelihood of the Drath being on the receiving end of a declaration of war themselves.
But that’s not all! This is a powerful Wealth Improvement that not only grants a large +25% to the Core World’s Gross Income, but also boasts an impressive Adjacency Bonus: +3% per level to both Gross Income and to Research.
You’ve got a choice here: do you powerhouse your generation of credits or stack up your Research efforts instead? Fortunately, this incredibly useful Improvement will provide a centrepiece for either of these extremes, or a healthy mix of the two, ensuring your precious tiles on Dratha are always well utilised.
The Tales of Centauron DLC adds a homeworld Event that kicks in soon after the game’s start, as always presenting the Drath with a choice between three new homeworld Improvements.
First up is the Eldars' Council Chamber, where the very oldest Drath lecture the younger spawn on the deepest affairs of the ancients, alone granting a modest +1% to Research but also adding a hefty+3 Level to Research to all qualifying adjacent Districts and Improvements. A lucky placement can grant the Drath a huge Research bonus once it is fully developed to best take advantage of the arcane ramblings of these wizened old dragons.
Next up is the Warrior Training Grounds. Sometimes, even a shadowy collection of sneaky warmongering lizards need to get their claws dirty, and so once more the Drath Freehold turn to the wisdom of their long, dark past. The Warrior Training Grounds instil young Drath Soldiers with the martial history of their people and increasingly… draconian training regimes that grant Dratha a massive +20% to Soldiering, and a further +3 Level to Military Adjacency Level Bonus.
If you’re planning on a very war-focused playthrough, or you’ve got someone big and scary breathing down your neck in the early game, this might be a great choice to propel the Drath Freehold into the top tier of all military civilizations in the game.
When the younger, less educated Drath shut their ears to the lectures of their elders and refuse the honourable teachings of their ancient war philosophers, the temptation to indulge in extra-societal activities can take hold. Choosing to place the Dragon Mythos Preserve brings these wayward elements back into line by instilling in them the pride of their illustrious past, reducing Crime by 50% and granting a +1 Military Adjacency Level Bonus too.
With these new tools at their disposal, the Drath Freehold can be now be played in many new ways, whether that’s emphasising their traditionally Tall, secret trade-empire style, building them to be more militarily active or propelling them forwards technologically for a more Research oriented approach to victory.
Those sappy, do-gooding Altarians will never know what hit them, and a return to the ancient world of Elemental seems all but assured!
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Galactic Civilizations IV: Supernova Dev Journals
Dev Journal #56 - Ship Types
Dev Journal #55 - Ship Classes
Dev Journal #54 - Warlords Preview
Dev Journal #53 - Abilities & the Intueri
Dev Journal #52 - Moving People
Dev Journal #51 - Citizens in AlienGPT
Dev Journal #50 - Terran Tactics
Dev Journal #49 - Children of Altaria
Dev Journal #48 - Survivors of Elemental
Dev Journal #47 - The Exiles of Iconia
Dev Journal #46 - Expanding the Drengin Empire
Dev Journal #45 - The Torians' New Toys
Dev Journal #44 - New Improvements for the Arcean Republic
Dev Journal #43 - Diplomacy & Surrender
Dev Journal #42 - Spotlight on the Yor Singularity
Dev Journal #41 - Managing a Large Game
Dev Journal #40 - Return of the Korath
Dev Journal #39 - Fleet Management Tools
Dev Journal #38 - UI Updates in the v2.2 Ethnology Update
Dev Journal #37 - New Biomes in the v2.2 Ethnology Update
Dev Journal #36 - v2.2 Preview
Dev Journal #35 - The Juggernaut of Culture
Dev Journal #34 - v2.1 Genesis Update
Dev Journal #33 - Mod Manager
Dev Journal #32 - It's the Little Things...
Dev Journal #31 - The AI Strikes Back!
Dev Journal #30 - Ability Visibility
Dev Journal #29 - What’s New in Supernova
Dev Journal #28 - Replacing the Tech Victory in 4X
Dev Journal #27 - Localization
Dev Journal #26 - The Animals of AI
Dev Journal #25 - A Galaxy for Everyone
Dev Journal #24 - AIs Drinking Coffee on Planets
Dev Journal #23 - A Weekend of Polishing
Dev Journal #22 - Improving the Ship Design Screen
Dev Journal #21 - What to do about Space Bugs in Battle
Dev Journal #20 - How people use AlienGPT
Dev Journal #19 - Culture is your Civilization's Character
Dev Journal #18 - Should there be a campaign?
Dev Journal #17 - How much should you see?
Dev Journal #16 - The importance of onboarding
Dev Journal #15 - Thinking about planets
Dev Journal #14 - How many turns should that thing take?
Dev Journal #13 - GPT
Dev Journal #12 - Humanoids?
Dev Journal #11 - The AI Elephant in the Room
Dev Journal #10 - Little New Things
Dev Journal #9 - The FAQ
Dev Journal #8 - The Supernova Crisis
Dev Journal #7 - What's New in Supernova
Dev Journal #6 - Technology and Ideology Changes
Dev Journal #5 - The Planets are Liars
Dev Journal #4 - Event Updates
Dev Journal #3 - Battle Viewer And Ship Behavior Improvements
Dev Journal #2 - Updating Visuals
Dev Journal #1 - The 2023 plan
Though I don't myself ever playing the Drath, PLEASE keep these 1-civilization-focused articles coming. Still trying to figure out which civilization fits me best. One of your previous articles convinced me that I should try playing as the Manti Cluster in my next game. These articles are useful for formulating an war strategy, which these civilizations are your opponent.
And keep including civilization-unique features. Example: Was surprised, after conquering the Korath Clan's capital, that they had death camps.
We're happy to hear you're enjoying Battlemode's series! He's also sharing similar content in video format on YouTube on the stardock channel
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