This is discussing orbital upgrades. Much of my review is from previous versions that I was holding on to see if anything changed with them in v2.2.
I will use a simple scale
S - Critical building, often the crux of a strategy. Might be OP.A - Solid building, the ideal balance level.C - Niche building but it has a time and a place.F - Weak building, hard to make good use of it.
Orbital Academy and Upgrades
Thank you for taking the time to put this together, its interesting to see how folks rank these things
I agree with most of this. Planetary Beacon is a bit debatable at an F but I'll allow it~.
Sensor Array can be useful if you decide to play with the fog of war enabled in your own empire setting. It certainly isn't a strong choice but there would be times to use it.
I've noticed the AI loves to build Defensive Matrix'es even on minor colonies.
I always find myself building the Orbital Prison and Atmospheric Cleanser. I'll have to try the Recruiting Station though. Thanks for taking the time to type this up!
Recruiting station should be the first thing you build on every single core world including building it on turn 1 on your homeworld, that is a huge bonus very early game. It makes the colony grow way faster. Then you can replace it as you reach the point where you no longer care about growth. It is not needed for advanced colonies.
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