One of the most common complaints that we’ve received regarding the user interface in Galactic Civilizations IV: Supernova is one of visibility of the various characteristics for each Civilization in play.Most notably, players were reporting that after selecting a Civilization, there was no way to check their own Civilization Abilities, Traits and other attached information, without exiting to the main menu, starting a new game and checking those details in the game-setup screens there. This information was visible in the Diplomacy screen once the player had unlocked Universal Translator and commenced in some intergalactic hobnobbing with their neighbours. At the start of the game however, the new game setup screens were your only option.This was frustrating, to say the least. I should know: as a Youtuber making videos for GalCiv4: Supernova, I was one of the people complaining about it.To address this problem, we’ve added a new “Civilization” information screen to the in-game Data Bank.Summarized here are the most important of your Civilization’s statistics, including your Cultural Priority (your main Ideological focus), Civilization Traits (including Biology type and Civilization Abilities too), Character Traits (which determine the behaviour of the AI when its playing this faction), some basic background lore and information on its Citizens too. You also get a video feed of a rather patient looking DL Bradley, or whatever noble/dreadful/bizarre creature it is that leads your budding galactic empire.Next up, we’ve improved the visibility of these same critical statistics for your rivals too. Previously, this information was available only in the Diplomacy Screen, again locked behind the Universal Translator technology.To eliminate the need to enter the Diplomacy screen purely to check up on an enemy’s vital traits, we’ve added a handy tooltip to the Summary tab on the right box of the main screen. Just hover over the Civilization you want to check out, et voila!On top of the Abilities, Biology, Traits and Cultural Focus, we’ve included their Prestige score (a reasonable indicator of how well they’re doing in-game), your current relations score and any modifiers listed below. Note that you can scroll this tooltip if there are more modifiers than would normally fit into the box.Let us know what you think of these changes!
One of the most common complaints that we’ve received regarding the user interface in Galactic Civilizations IV: Supernova is one of visibility of the various characteristics for each Civilization in play.
Most notably, players were reporting that after selecting a Civilization, there was no way to check their own Civilization Abilities, Traits and other attached information, without exiting to the main menu, starting a new game and checking those details in the game-setup screens there. This information was visible in the Diplomacy screen once the player had unlocked Universal Translator and commenced in some intergalactic hobnobbing with their neighbours. At the start of the game however, the new game setup screens were your only option.
This was frustrating, to say the least. I should know: as a Youtuber making videos for GalCiv4: Supernova, I was one of the people complaining about it.
To address this problem, we’ve added a new “Civilization” information screen to the in-game Data Bank.
Summarized here are the most important of your Civilization’s statistics, including your Cultural Priority (your main Ideological focus), Civilization Traits (including Biology type and Civilization Abilities too), Character Traits (which determine the behaviour of the AI when its playing this faction), some basic background lore and information on its Citizens too.
You also get a video feed of a rather patient looking DL Bradley, or whatever noble/dreadful/bizarre creature it is that leads your budding galactic empire.
Next up, we’ve improved the visibility of these same critical statistics for your rivals too. Previously, this information was available only in the Diplomacy Screen, again locked behind the Universal Translator technology.
To eliminate the need to enter the Diplomacy screen purely to check up on an enemy’s vital traits, we’ve added a handy tooltip to the Summary tab on the right box of the main screen. Just hover over the Civilization you want to check out, et voila!
On top of the Abilities, Biology, Traits and Cultural Focus, we’ve included their Prestige score (a reasonable indicator of how well they’re doing in-game), your current relations score and any modifiers listed below. Note that you can scroll this tooltip if there are more modifiers than would normally fit into the box.
Let us know what you think of these changes!
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Galactic Civilizations IV: Supernova Dev Journals
Dev Journal #56 - Ship Types
Dev Journal #55 - Ship Classes
Dev Journal #54 - Warlords Preview
Dev Journal #53 - Abilities & the Intueri
Dev Journal #52 - Moving People
Dev Journal #51 - Citizens in AlienGPT
Dev Journal #50 - Terran Tactics
Dev Journal #49 - Children of Altaria
Dev Journal #48 - Survivors of Elemental
Dev Journal #47 - The Exiles of Iconia
Dev Journal #46 - Expanding the Drengin Empire
Dev Journal #45 - The Torians' New Toys
Dev Journal #44 - New Improvements for the Arcean Republic
Dev Journal #43 - Diplomacy & Surrender
Dev Journal #42 - Spotlight on the Yor Singularity
Dev Journal #41 - Managing a Large Game
Dev Journal #40 - Return of the Korath
Dev Journal #39 - Fleet Management Tools
Dev Journal #38 - UI Updates in the v2.2 Ethnology Update
Dev Journal #37 - New Biomes in the v2.2 Ethnology Update
Dev Journal #36 - v2.2 Preview
Dev Journal #35 - The Juggernaut of Culture
Dev Journal #34 - v2.1 Genesis Update
Dev Journal #33 - Mod Manager
Dev Journal #32 - It's the Little Things...
Dev Journal #31 - The AI Strikes Back!
Dev Journal #30 - Ability Visibility
Dev Journal #29 - What’s New in Supernova
Dev Journal #28 - Replacing the Tech Victory in 4X
Dev Journal #27 - Localization
Dev Journal #26 - The Animals of AI
Dev Journal #25 - A Galaxy for Everyone
Dev Journal #24 - AIs Drinking Coffee on Planets
Dev Journal #23 - A Weekend of Polishing
Dev Journal #22 - Improving the Ship Design Screen
Dev Journal #21 - What to do about Space Bugs in Battle
Dev Journal #20 - How people use AlienGPT
Dev Journal #19 - Culture is your Civilization's Character
Dev Journal #18 - Should there be a campaign?
Dev Journal #17 - How much should you see?
Dev Journal #16 - The importance of onboarding
Dev Journal #15 - Thinking about planets
Dev Journal #14 - How many turns should that thing take?
Dev Journal #13 - GPT
Dev Journal #12 - Humanoids?
Dev Journal #11 - The AI Elephant in the Room
Dev Journal #10 - Little New Things
Dev Journal #9 - The FAQ
Dev Journal #8 - The Supernova Crisis
Dev Journal #7 - What's New in Supernova
Dev Journal #6 - Technology and Ideology Changes
Dev Journal #5 - The Planets are Liars
Dev Journal #4 - Event Updates
Dev Journal #3 - Battle Viewer And Ship Behavior Improvements
Dev Journal #2 - Updating Visuals
Dev Journal #1 - The 2023 plan
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