So while scouring for any info I could find on SoaSE 2 I found an interview article that made mention of things like Starbases being limited by rare finite resources scattered across the map.
This gave me a bit of pause as I'm not really a fan of finite resources, especially in large scale games. Of course we've yet to actually try it and it might be fine but I feel like it'd be much better if these "rare resources" if they're still a thing were infinite like Metal & Crystal but had fewer deposits or slower trickles or maybe even a diminishing trickle that starts off larger when you first discover the rare resource then peters off as you exploit it until it becomes a slow trickle. Or perhaps a late game tech/option to synthesize the special resources at cost.
Again I'm not gonna throw a tizzy about it until I actually get to try it and see whether I really have any reason to feel iffy about it but yeah the idea gives me a weird vibe. Like it just doesn't really feel right, even conceptually.
I don't remember if it was in the article of Discord, but I think Blair clarified that late game you can use refineries as TEC to get at least some of these rare resources. My guess is that they're intended to encourage early game exploration and perhaps prevent rushing/spamming certain key units until the late game.
Cant wait to harvest my first bits of starbasium
Very cool if that's the case, glad that the devs are steps ahead of me if true
Also hopefully things like that aren't TEC exclusive lol. I'm sure they won't be cause that'd be kinda silly.
Even things like trade routes being TEC exclusive(?), it'd make sense if the Vasari & Advent need to research it (since the Vasari are on the run & the Advent are on a crusade of vengeance) while the TEC start off with trade and trade routes already (since their society is initially built on it) and the V & A only turning towards more permanent forms of economy when they start to grind to a halt against the TEC & each other. Idk I'm getting off topic kinda, running my mind off random lines I've read here and there.
Gotta try and stay cool 'til the technical beta goes live lol.
This is correct though all the tools to accomplish these goals won't be available in the early builds. Also the balance for that is going through a fair bit of flux.
I am not at all excited about this change.
This will make the game more interesting, and even more if what they said that those resource will be found near Stars.
Very cool, I'm super excited for SoaSE 2
Keeping the resources as limited caches in the early-mid-game I think is a cool idea that can add a lot, I was only concerned if they were limited across the ENTIRE span of the game, knowing that there's later game techs to synthesize the rare resources puts me at ease.
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