Hello there, Sins of a Solar Empire fans! Are you ready for a brand new entry for the series? I know we are!
There are plenty of reasons that Sins of a Solar Empire is a fan favorite, such as the unique asymmetrical gameplay or diverse and interesting races and factions that you have to choose from. But, like anything, everyone has their own opinions about what makes something fun and worth playing.
So, I'd like to hear yours! Let us know in the comments what you're most looking forward to in the new game or what features you're really hopeful that you'll get to see. Are you hoping to see specific improvements to already existing systems? Perhaps looking to see new ones implemented? What does that look like to you?
If you want to learn more about what's coming in Sins of a Solar Empire II, make sure to check out our news post and following along with our Dev Journals as they release! We'll be revealing lots about upcoming features and sharing cool behind-the-scenes tidbits about the game's development as we move toward release. Don't forget to snag some HQ wallpapers for your desktop backgrounds too!
As always, we really appreciate all of you being here and supporting Ironclad and Stardock over the years. We know you've been waiting and asking for a sequel for a long time now - we are so very thrilled to be able to deliver that to you! We look forward to reading all of your thoughts and feedback.
Quoting Shadowhal, reply 142Don't like.- No campaign or other stronger push for lore. A traditional campaign may not work well here or offer limited replayability, but maybe alternative approaches could help. Like faction-specific quest lines as in Endless Legend/Space, a few unique planets with a written history, a few named characters with personalities and background. Maybe even the different sub-factions we have in Sins 2 (Korsul armada; etc.) and/or their leader portrait could get a bit of description who they are and what their role or position is. Much as I loved Sins 1, it's approach to lore-building was mediocre when compared to what other games have done. I'd hope for more in some form.- Given how pretty it is, I hope my slightly older laptop can actually play it.
Got through the demo of Stellaris Nexus over the weekend. I liked how they sprinkled bits of lore here and there, e.g. each planet have a small description. I think something similar could be a nice addition to Sins 2. Maybe even dynamic text, to reflect what has happened to the planet over the course of a game, e.g. direction of development, battles, controlling factions, etc.
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