Hello there, Sins of a Solar Empire fans! Are you ready for a brand new entry for the series? I know we are!
There are plenty of reasons that Sins of a Solar Empire is a fan favorite, such as the unique asymmetrical gameplay or diverse and interesting races and factions that you have to choose from. But, like anything, everyone has their own opinions about what makes something fun and worth playing.
So, I'd like to hear yours! Let us know in the comments what you're most looking forward to in the new game or what features you're really hopeful that you'll get to see. Are you hoping to see specific improvements to already existing systems? Perhaps looking to see new ones implemented? What does that look like to you?
If you want to learn more about what's coming in Sins of a Solar Empire II, make sure to check out our news post and following along with our Dev Journals as they release! We'll be revealing lots about upcoming features and sharing cool behind-the-scenes tidbits about the game's development as we move toward release. Don't forget to snag some HQ wallpapers for your desktop backgrounds too!
As always, we really appreciate all of you being here and supporting Ironclad and Stardock over the years. We know you've been waiting and asking for a sequel for a long time now - we are so very thrilled to be able to deliver that to you! We look forward to reading all of your thoughts and feedback.
Personally I would be excited for the game to be
- made using Unreal Engine 5 with the new tech of the engine, lumen and nanite
- using Vulkan API to allow the game to be played in both Windows and Linux
- has DLSS/FSR to improve fps when zoomed in and out
- Ray Traced lighting, reflection and shadows
- has in-game store to purchase fleet skins, building skins, player frames, player (premium TEC, Advent, Vasari) profile pictures, player logo, extra bgm, episodes of campaign missions, maps for multiplayer, AI scripts, user interface, premium weapon effects, jump effects, phase effects, explosion effects, sky background and mods
- no loot boxes, no gambling, no gacha etc
I hope for improvements to A.I. , that is a big must for me as I probably won't do much multiplayer online if any.
And please include the Systems of War map from the first game, that was my favorite, maybe even a 6-player variant.
I'm looking forward to zooming in on the ships during combat to see the weapon effects.
The 27th October will be perfect timing, as I'll have my new rig by then.
Just like politicans only picking the good responses and ignoring the criticism :/
The only significant criticism is that they are currently exclusive on Epic. They have already said they want to be on other platforms but right now are focusing on Epic. What else is there to say - the deals are done, the contracts are signed, and the checks are probably cashed. There is nothing they can say that will change that or change the opinion of those upset about it. Any change to appease a probably vocal minority is going to require money......and that means less money going into the development of the game. At this point, the best thing can do is push forward, put out a great game and let winning cure all ills.
Thanks, everyone! I read every comment here and I do share your feedback - the good and the bad - with the team.
We are focused on delivering the best game possible to all of you and appreciate your presence, enthusiasm, and criticism over the years.
Thank you for being here.
Something with high speed projectile that penetrates the hull, and if it hits vital parts, certain things happen.
Like engine room, slow or drifting.
Reactor, low energy or big badaboom
Helm, so there can be drifting ships that may be salvageable.
To see a ship that have seen time of decay is
I am most interested to see how far the new Iron Engine 3 can push the game. In SINS1 we had huge massive maps - which nobody ever played on because the lag was unbearable when it came to End Game. Most of the time 50-75 Planets was like the max most players would play on.
So my wish list:
- Large galaxy maps (maybe planets in the hundreds if possible?)
- Larger Fleets
- More complex faction mechanics
- More complex Planet mechanics
- More complex diplomacy mechanics
- Full modding tools and support
Can we get another Collector's Edition like Rebellion? Maybe with the Advent's Radiance Battleship? Or maybe even a Homeworld 3 style with a light up 14" ship.
Are we finally going to find out what the Vasari have been running from? Will one of the devs please answer this question? We have waited 15 years to know what else was out there......
I would like to see:
More tactical battles.
More ships and a higher capital ship limit.
Each ship being invaluable to the fleet.
More In-depth interactions with planets.
Being able to play on larger maps without lag.
And being able to buy the game on steam.
You guys should really get your act together wtf. Stardock delivers what we longed for and a lot of stuff I read here is hate for choice of publishing. I mean, obviously I'd prefer steam too but now what? Get down of your high horse and support this dev studio that actually wants to deliver what you wanted. If you by no means want the epic games launcher thing, just wait until it gets released else where and remain silent please.
We need mod tools that are easier to work with. The only real complaint I could give the original game is how tough it was to mod for. Id also love to see a full fledged story campaign if possible. I am sad you guys chose to make this an epic exclusive. All of my friends play on steam. If you ever release it free on epic and full price on steam, ill still buy it on steam. Since you guys already signed your contract there's really nothing more that can be said on the matter. We are just stuck waiting for it to come to steam. Just make sure you do it justice. We waited 15 years. Make it glorious.
Peace yall.
100% the expansion of whatever was chasing the Vasari, either as a story element, or even a new playable race down the line.
So hyped for this announcement.
My wish list would be:
I had always wished the original game would include some mechanic to introduce a trade off for focus firing (the main weapons, at least) of all ships on a single target. For instance,a suppression effect altering accuracy/output on ships under fire that would be lost if you directed everyone to attack one target.
And I still want my Advent battle balls!
I noticed the 3D vs 2D controversy,In fact there is a function key to control the z-axis position in sin1, please keep the 3D movement of this function in sin2。
I wish pirates in the game would have unlocked potentials rather than stats increase such as
Threat Level 1
Pirates use outdated technologies of gauss weapons gained from TEC Rebel scientists and focuses on maximizing this single technology to it's best, creating varieties of gauss weapons on their fleets. Gauss weapon is a cheap technology, fires a straight line trajectory and always misses their targets if the target is constantly moving.
Hull, Hull Regen & Armor: Basic
Shield, Shield regen & Shield Mitigation: None
Antimatter, Antimatter Regen & Skill Cooldown Reduction: None
Weapons:
Small sized gauss weapon on frigates,
Large sized gauss weapon on tactical buildings.
Movement Speed: Basic
Fleets: Frigates only (assault & siege)
Capital Ships: None
Titan: None
Logistics Buildings: 1x Frigate Factory (pirates build their fleets instead of coming out of nowhere)
Tactical Buildings: Basic
AI Script: Attack targets with highest bounty, patrols nearby planets to hunt trade ships and resource ships to progressively increase their threat level based on income gained from attacking trade ships, patrol fleets do attack scouts and colony ship but run away when player fleets is in the gravity well, rebuilds defense platform and repair platform if no combat in base gravity well
Diplomacy: Cease fire with rebels and militia, accepts cease fire from TEC Rebel
Threat Level 2
Scientists working in Black Market introduces the Pirate with research papers of outdated shield technologies sold by scientist of other races. Unlocking potentials of pirate fleets and increasing their effectiveness. Meanwhile, pirate's internal scientists created a new prototype of gauss weapon to counter squadrons on their tactical buildings aside from improving their current tactical building and fleet chassis. They also added abilities to their fleets to slow down targets' movement speed and created support fleet prototypes to increase survivability.
Hull, Hull Regen & Armor: +10%
Shield, Shield regen & Shield Mitigation: equivalent to 10% of max hull, 20% of hull regen & 10% shield mitigation.
Antimatter, Antimatter Regen & Cooldown Reduction: equivalent to 10% of max hull, 20% of hull regen & 10% cooldown reduction.
Micro sized gauss weapon on frigates and tactical building (squadron counter),
Medium sized gauss weapon on cruisers,
Gauss weapon Trajectory Speed +0%.
Gauss weapon cooldown reduction +5%
Movement Speed: +5%
Fleets: Frigates and Cruisers (assault, support & siege), have shield and antimatter tech
Logistics Buildings: 2x Frigate Factory (pirates build their fleets instead of coming out of nowhere)
Tactical Buildings: Gained shield technology, has repair platforms.
Threat Level 3
Pirate internal scientists managed to get their hands on research papers of capital ship prototypes and railgun system from black market scientists thus mix matching the design with their current technology. All pirate capital ships uses all sizes of gauss weapons. Gauss weapons now have railgun system mixed in their gauss weapons, increasing all gauss weapons' trajectory speed.
Hull, Hull Regen & Armor: 10% > +20%
Shield, Shield regen & Shield Mitigation: equivalent to 20% of max hull, 40% of hull regen & 20% shield mitigation.
Antimatter, Antimatter Regen & Cooldown Reduction: equivalent to 20% of max hull, 40% of hull regen & 20% cooldown reduction.
Micro sized gauss weapon on frigates, capital ships and tactical building (squadron counter),
Small sized gauss weapon on frigates and capital ships,
Medium sized gauss weapon on cruisers and capital ships,
Large sized gauss weapon on capital ships & tactical buildings.
Gauss weapon Trajectory Speed +20%.
Gauss weapon cooldown reduction +10%
Movement Speed: +10%
Fleets: Frigates and Cruisers (assault, support, interrupt & siege), have shield and antimatter tech
Capital Ships: Siege (have shield and antimatter tech)
Logistics Buildings: 3x Frigate Factory, 1x Capital Ship Factory (pirates build their fleets instead of coming out of nowhere)
Tactical Buildings: Gained shield technology, has repair platforms, micro sized gauss weapons added on gauss defense platform
Threat Level 4
Pirates gained planetary shield technology sold by other scientists with objective of protecting its base from players' superweapon. Meanwhile, internal scientists managed to cram engines on their tactical buildings to allow the movement of gauss defense platforms and repair platforms to concentrate their defenses upon large fleets of uninvited guests arriving on their base.
Hull, Hull Regen & Armor: 20% > +30%
Shield, Shield regen & Shield Mitigation: equivalent to 30% of max hull, 60% of hull regen & 30% shield mitigation.
Antimatter, Antimatter Regen & Cooldown Reduction: equivalent to 30% of max hull, 60% of hull regen & 30% cooldown reduction.
Gauss weapon Trajectory Speed +30%.
Gauss weapon cooldown reduction +15%
Movement Speed: +15%
Capital Ships: Assault, Siege (have shield and antimatter tech)
Logistics Buildings: 4x Frigate Factory, 2x Capital Ship Factory (pirates build their fleets instead of coming out of nowhere)
Tactical Buildings: Gained shield technology, has repair platforms, micro sized gauss weapons added on gauss defense platform, can move around, builds 3 planetary shield platform to mitigate 60% bombardment damage (20% per shield platform).
AI Script: Attack targets with highest bounty, patrols nearby planets to hunt trade ships and resource ships to progressively increase their threat level based on income gained from attacking trade ships, patrol fleets attack scouts, colony ship and small player fleets, gauss defense platforms chase down enemy in base gravity well, retreats to nearby repair platforms when damaged, gauss defense platform now prioritize repair platform safety, rebuilds defense platform and repair platform if no combat in base gravity well
Threat Level 5
Pirates hired military officers that were dismissed of their ranks from other races military institution, systematically coordinating their fleets into numerous formations instead of an uncoordinated large fleet without fleet leaders. In addition, pirate scientists successfully purchased titan prototypes from other scientists in black market, and mix matching the design with their current technologies at hand. They also managed to create a massive size gauss weapon variety to be refitted into their titan.
Hull, Hull Regen & Armor: 30% > +40%
Shield, Shield regen & Shield Mitigation: equivalent to 40% of max hull, 80% of hull regen & 40% shield mitigation.
Antimatter, Antimatter Regen & Cooldown Reduction: equivalent to 40% of max hull, 80% of hull regen & 40% cooldown reduction.
Micro sized gauss weapon on frigates, capital ships, titan and tactical building (squadron counter),
Small sized gauss weapon on frigates, capital ships and titan,
Medium sized gauss weapon on cruisers, capital ships and titan,
Large sized gauss weapon on capital ships, tactical buildings and titan.
Massive sized gauss weapon on titan
Gauss weapon Trajectory Speed +40%.
Gauss weapon cooldown reduction +20%
Movement Speed: +20%
Capital Ships: Assault, Siege, Support (have shield and antimatter tech)
Titan: 1 (have shield and antimatter tech)
Logistics Buildings: 5x Frigate Factory, 3x Capital Ship Factory, 1x titan foundry (pirates build their fleets instead of coming out of nowhere)
Tactical Buildings: Gained shield technology, has repair platforms, micro sized gauss weapons added on gauss defense platform, can move around, builds 4 planetary shield platform to mitigate 80% bombardment damage (20% per shield platform).
Threat Level 6
Pirates are now confident with their fleets, revoking cease fire agreement with all TEC Rebels, recreating the Great Equalizer for all players and work solely for bounty and gold. Pirates now created a movable starbase at their base gravity well to maximize their own security.
Hull, Hull Regen & Armor: 40% > +50%
Shield, Shield regen & Shield Mitigation: equivalent to 50% of max hull, 100% of hull regen & 50% shield mitigation.
Antimatter, Antimatter Regen & Cooldown Reduction: equivalent to 50% of max hull, 100% of hull regen & 50% cooldown reduction.
Gauss weapon Trajectory Speed +50%.
Gauss weapon cooldown reduction +25%
Movement Speed: +25%
Capital Ships: Assault, Siege, Support, Interrupt (have shield and antimatter tech)
Titan: 2 (have shield and antimatter tech)
Logistics Buildings: 6x Frigate Factory, 4x Capital Ship Factory, 2x titan foundry (pirates build their fleets instead of coming out of nowhere)
Tactical Buildings: Gained shield technology, has repair platforms, micro sized gauss weapons added on gauss defense platform, can move around, builds 5 planetary shield platform to mitigate 100% bombardment damage (20% per shield platform), 1 starbase.
AI Script: Attack targets with highest bounty, patrols nearby planets to hunt trade ships and resource ships to progressively increase their threat level based on income gained from attacking trade ships, patrol fleets attack scouts, colony ship and small player fleets, gauss defense platforms chase down enemy in base gravity well, retreats to nearby repair platforms when damaged, gauss defense platform now prioritize repair platform safety, rebuilds defense platform, repair platform, and starbase if no combat in base gravity well
Diplomacy: Cease fire with rebels and militia, revokes cease fire from TEC Rebel
I'm crazy excited about having a Sins ported over for modern hardware to allow for all the craziness we've been clamoring for for years. Larger maps, more factions, more ships, moving turrets, upgraded graphics.
More research (!), more ship upgrades, random events, list keeps going
And the prospect of modding thrown in there. I'm hyped for the game!
Just too bad I'll have to wait over a year for it to become available on other store platforms
played sins for years, its one of my go back to games when im bored, currently on 777 hours on steam, im hoping to get answers on who chased the vasari out of there own turf, as for gameplay im just happy that it will be updated and made for modern machines, every year at some point i would google sins 2 to see if any updates, then out of the blue i checked last night and and seen sins 2 i couldnt believe it after all this time, and i never get this way about a game, within 2 minutes i had downloaded epic and bought the pre-order, i then read all posts i could find about the game, youtube, steam, here, a big topic that stands out is it ons epic, i see soo many people angry about that and tbh i dont get it, everyone should just buy the game, support the development and enjoy the final game when its out.(keep in mind i dont know why people hate epic before sh*t posting me )
Steam release.
Happy to see Sins 2, not happy about Epic exclusive will get it when it goes to steam waited this long can wait a little longer.
It would be great to have 3 different titans on each faction (Still just 1 Titan launched - can't have more than 1) with different racial specific but all three different skills and designs.
Kind of TEC LOYAL (3 titans to choose from factory)...etc
This is quite a welcome announcement. But:
I would love the ability to enable/disable various research items during the pre-game setup. It would clean up the research trees, and let me change the flavor of the game much easier than building a mod to do it.
I'm super excited to see Sins 2 actually be announced! I've been playing off and on since the 2008 release, I still have my boxed copy of the original, and my collector's edition of Rebellion. I'm most excited for improved late game performance, but I'm also hype for everything else, including any extended lore. The story of this game has a lot of potential, I think.
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