How To Handle Space Bugs
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0.92 Changelog
In the information on the right, there should be a comma after energy. In the information at the bottom, are should be our.
The Xeloxi are allied with the pirates, but they are happy that I joined them against the pirates.
This is probably due to the Quest_PirateThreat event where they asked me to help clear out pirates and other baddies that were causing problems. I wondered about that when I accepted, then completed the task.
If so, it needs to have a preclusion that prevents races that have whatever trait it takes to be allied with the pirates from getting this event.
The Navigators don't like my ships in their borders, so they want me make an open borders treaty with them.
They can't make treaties.
This flavor text and all others that involve treaties (there are several), should have a preclusion that prevents races that can't make treaties from getting them.
The Drath were destroyed at month 170. At the same time I got a message from them.
That doesn't seem right to me.
At month 200 I got a notification that one of my agreements with them had expired.
Shouldn't all agreements end (expire) when a race is destroyed? I don't think I should get a notification if they expire then.
The Terran Alliance was destroyed at month 182, but, at the same time, the Mimot Brotherhood offered me a lot credits to declare war on them.
What could I do? I took the free credits, of course.
Starting some time after month 215 and by month 250, one of my advisors has been warning me about them. It has continued to month 350.
I was not aware. I was thinking that the Altarians were almost a bland civ.
yeah, the research from ascension crystals isnt anywhere in the description. the only reason anyone else knew is because it was that way in gal civ 3 and we figured it might be the same.
that +30% approval policy they have is due to their empathy ability btw.
yeah, the research from ascension crystals isnt anywhere in the description.
The tooltip of the ability "Ancient" includes this info
Bugs:- Load new game -> Civilization Outputs are 0 0 0...- Manufacturing malus of "It's alive" is not considered for the shipyard production. Other global multiplicators like Planetery stimulus could be the same/should be checked
- Planet list: wrong manufacturing if you got global multipliers (Planetery stimulus, It's alive)
- Double click on a Core World does not work if the description of a colony is under the cursor. Select (single click) works though- Talk to Festron. Resource Agreement. Tooltip: "minor civ". Should Resource Agreement be visible in the first place?- Precursor Anomaly is defended by Precusor Sentinels but symbol and name of enemy fleet suggest they would be pirates- I can place a Colonial Clinic and a Medical Center on the same planet. My guess is, Medical should be an upgrade of Colonial like it is in GC3
- Industrial Center gives + 1 creativity. You can remove it without losing creativity, then construct it again and again- Got a drone upgrade (survey event) but cannot chose it for an upgrade of a survey shipFeedback:- AI's decision making in regards of new Core Worlds is really bad. It should consider the distance to already existing Core Worlds
- Galactic Wonders. Technology cards should show if it has been built and if yes then by whom and where- Growth is ok, if you focus on it (reduce pollution, build and buff a colony clinic)
it just says u gain research from precursor artifacts and anomalies. never mentions ascension crystals.
You are right. Precursor artifacts should be replaced by ascension crystal.Bugs:- Colony ship automation. I use it twice. The second colony ship gets the same destination- After researching trade I got my free freighter but in the shipyard was no standard freighter. I could design a new custom freighter though. Standard freighter appears later (I guess next turn)Feedback:- Random damage numbers (e.q. 10 attack does 8 damage and 12 attack does 2 damage). The random factor seems to play a too big role. Also this makes it very difficult to understand how the combat works. I would like a system based on accuracy better – either zero damage or normal damage without a damage range- Late game is tooltip heavy because information is often not visible at first glance. Example 1: Lots of leaders at factions and you want to assign one as a Finance Minster. Example 2: A bigger fleet. Which ship is damaged? What are the stats of each ship?
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