I played a couple hours of v .90 over the past 2 days and wanted to share my impressions.I want to start by saying overall I like it alot! Seems like alot of game mechanics are being streamlined. But admittedly I haven't played all aspects so this is just going to be a smattering of my observations.
Nice post. Here's the answer to your shipyard question.
perhaps this means more orbital structures in the future? Who knows, but this is where the icon to build it is located also.
cheers,
It's funny to me because after over 100 hours in this game, I'm not really bothered by any of the things you pointed out except for the research mechanic. It's a big game, it's new, some things are going to take a while to get used to.
Following are my top reasons why I believe this game is not even remotely close to ready for release:
I still have high hopes for this game but not if they rush to release it before it is ready.
What I'm about to say might sound bad, but it's not intended that way:No GalCiv game has ever been what I think it should be until about 1.5 years after release.But this is NOT a comparison like a lot of games that "ship before they are ready". GalCiv is just very deep and complex. The difference is that a game like CalCiv...if some stuff is missing...or some things "seem useless until a patch"....the overall game is still enjoyable (as opposed to an RPG where stuff like that can easily ruin the game experience.
No GalCiv game has ever been what I think it should be until about 1.5 years after release.But this is NOT a comparison like a lot of games that "ship before they are ready". GalCiv is just very deep and complex. The difference is that a game like CalCiv...if some stuff is missing...or some things "seem useless until a patch"....the overall game is still enjoyable (as opposed to an RPG where stuff like that can easily ruin the game experience.
IDK, I bought GalCiv I and II on release and liked them both. I didn't find them completely broken. Both militaristic and non-militaristic strategies were viable and I don't recall any major UI issues. I also think that the market is much less patient now. Humankind is languishing and Old World is moribund. I'd be surprised if another turn-based 4X game could really withstand such a mediocre rollout as Civ VI's.
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