It has been awhile since we’ve visited the world of Elemental. The last update to the expansion to Fallen Enchantress (AKA: Legendary Heroes) was in 2019. Hardware has continued to evolve, and with that comes the opportunity to further improve the game.
Our story so far…
Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental. This world was nearly destroyed by the War of Magic, and it is up to you to rebuild it.
Unlike most civilization games, the Elemental games put you into the game directly as a character.
The beginning
When the game begins, it’s just your character. You are greeted with land tile information that displays the food, material and essence of that tile. Food determines how fast the city built there will grow, Material determines how fast it can build things, and Essence determines how many magical spells can be placed on the city.
In version 2.6 we have added a new faction structure called the Tower of Knowledge. It generates 1 knowledge per essence and can help jump start research.
The Tower of Knowledge is above for reference.
To be honest, most of the work in this update has been in fixing bugs. Players have graciously sent us saved games over the past year and we’ve used them to find lots of edge case crash situations or stuck turns. Of course, when it happens to you while playing it doesn’t feel like an edge case, so it’s nice to get these found and fixed.
I have always loved how you can zoom in and see the people working on your cities. It helps explain what’s going on and fleshes out the world.
We also made a number of unit AI improvements, which should make tactical battles even more interesting.
We also wrote some new code that should improve the turn times pretty substantially, especially on larger maps.
The performance gains we had combined with the greater stability made us decide to increase the map sizes a bit as well.
Changelog
Screenshots
Good question, hopefully it is still in the plans somewhere!
Still waiting to hear about this. Waiting with bated breath!
I've been playing some more lately, would love to have some news as well
Don't get me wrong, I'm looking forward to Sins 2, but I was definitely hoping for Elemental 2
I was disappointed when I saw Sins II, I'm enjoy GalCiv 4 for the moment, but Vicky 3 came out so that's going to take my attention. I keep coming back to this thread hoping there's something new about Elemental.
Ok, we did update Fallen Enchantress to fix that spell casting issue. Sorry it took so long!!
In regards to your tweet about the next Elemental game, honestly I'd love a sequel, but if y'all aren't interested then yes I'd certainly take a god game in the Elemental world
Thank you!!
GOG version (at least offline installer) is still on 3.0.
Does anyone know what the fix was for 3.01 to fix the enemies from getting stuck on summoning?
The reason I'm asking is because I'm trying to play the game with Xtradeconstruct and Children of the Storm - but the enemies still get stuck after trying to summon.
So I'm wondering if it was an XML fix that is getting reverted by installing Xtradeconstruct mod or other mod?
It would be nice to be able to patch the mods too if possible.
(Of course it's also possible that the fix "should" work with the mods but I'm getting some kind of old file issue even though I've tried re-installing a couple of times).
Thanks for any help!
Maybe try this if you havent already: https://forums.elementalgame.com/451107/page/89/#3865001
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