I've worked on a lot of games over the years. It's really hard, on a personal level, to dedicate multiple years to a single project. It's the nature of the business but at the end of each project I end up in quite a bit of a funk.
Looking back on my own schedule here is what I've been worked on:
Why is GC4 not having a cider?
Will GalCiv4 get directX 12 to enhance multithreaded cpu throughput?
Here is the hoping one of those unannouced games, presumably the one on Cider, is Sins II.
I think iron clad games has to do sins 2.
Maybe. But so did they in case of Sins 1 and that one is still on that list.
We shall see.
What can we do to bump Ashes II up?
https://steamcommunity.com/app/507490/discussions/0/2242175020584046003/
GC3 is already running on a 64 bit thread neutral engine designed for turn based games. There is little reason to try to create GalCiv for the 4th release in Cider.
I'm afraid I don't see Ashes 2 getting bumped up.
Hoping for a sequel to fe:lh!!
Can't wait for the release of GalCiv4 this year.
I haven't kept up with things so I'm not sure what "Cider" is exactly (an engine?), but I hope that Unannounced game 2 [Cider] is Sins-2. It was teased on Facebook a week ago or so when a poll was put up about whether people wanted to have a campaign mode.
If a Sins-2 were in development or planned, why all of the secrecy? Is there a concern that some other studio would rush out a competing game?
https://forums.galciv3.com/499512/page/3/#3778901
There are a lot of ways to solve this issue but none of them would be easy. The easiest path would be to simply move to DirectX 12 so that multiple threads could be loading textures into the GPU simultaneously. Your GPU is powerful. It can easily handle it. So can your CPU.It's just that when DirectX 11 was written, they were thinking about 2 core PCs, not 8 or 16 or heh 64!
SchismNavigator,
This separate thread about multi-core CPU performance and the bottle necks is why I threw out DirectX 12 for GalCiv4. Not sure if Kumquat Galactic can be upgraded to DX12, but that was my thought on it.
Respectfully
I would say the engine would need a rewrite to support the latest graphics library. Please rewrite it so we can utilise our computers. I dont like not utilising my whole computer. Wouldn't the change be no more than changing everywhere you call for the graphics library. Maybe at the beginning where you need to initialize your libraries.
I am hoping that is game # 3 in the future projects.
#3 and not #2 because I want it to be on the Cider project!
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