*** RELEASED 05/12/2020 ***
Better Looking Worlds
Fixes
Balance
AI
Performance
UI
You could not wait until weekend, how can I work in home now that I have my mods to update???
Haha. You guys are the best.
You guys are great, thank you for continuing to update & support this game!
Great news!
>Optomization for systems with more than 4 logical threads
My new Ryzen 3600 system is surely looking forward to this.
I can't start full new game right now and I am only able to test my old savegame. After going through few turns I can't be sure about turn time (looks little faster) but I see UI freeze less and is generally more responsive. (4 physical cores/4 threds/16 ram). Next week I will start new game that would generally be on my system limit, then it difference should be more noticeable.
Does this preview include data changes under the hood mentioned by Frogboy?
Safe to mod with a relatively stable structure?
The optin has been updated to fix an issue where players wouldn't receive credits in trade deal. And to fix a stuck turn if you continued playing after winning the game.
I see there is not an option to shut off auto upgrading from the pre game screen.
I noticed that the turns are shorter thanks.
It's under Options -> Gameplay -> "Colonies auto-upgrade improvements by default" - just uncheck that.
I'll check when I get home. Last night I checked the whole options, but I will check again. Maybe I checked the pregame settings instead.
I think it is overkill on the orbital manufacturing tree under engineering. Can we get a more average on how long it takes to research these techs.
I researched industrialization. It promised a mega factory, but it gave me no factories.
Specialization techs are unlabeled.
No factories, and space elevators. I dont like that change.
Anybody know what tech my space elevator is supposed to be under now
I see them in the Space Elevators tech in the engineering tree, right after Artificial Gravity. And I see factories in the Colonial Settlements tech in the colonization tree, right after Colonial Administration.
Are you sure the game is installed correctly? Have you done a Steam verify files?
I will do that tonight if I have time.
I'd like to also add that from my perspective diplomacy seems to be very stale in that there is not much to do outside of trading and even then its like pulling teeth to even get one deal passed unless you have high tech that is way above their means. Heck trading planets/ships/starbases do not seem to add much weight to trading. Three of my planets was not even worth one...starbase and I am in ok standing with this faction. Back to diplomacy why not have what is already there have a greater value like open borders, a faction/country would not normally have open borders unless there is something to be gained. Maybe have it where instead of both sides opening borders to each it is only one--so that it has more value and strategic use. The faction who opened there border can even get a slight increase in influence due to they opening of their borders due to the increase of vulnerability to their territories. However in order to make this work the AI would have to view the influence zones of factions as no go zones, or better yet both sides are allowed to--as long as they keep their borders closed to attack and destroy any entering ships aside from diplomacy/trade ships as if they were viewed as pirates. This way the borders are able to be kept protected, however destroying a ship would naturally cause the faction's ship to become displeased or angered and if given enough time of their ships or vice versa being destroyed this could lead to war. Some factions much sooner than others. The type of ships destroyed could also a greater weight than others, for example a lone military ship discovered and destroyed may not have as much weight compared to a destroyed colony ship due to the colony ship containing billions of citizens.
I think that adding this would make the game more interesting diplomatically since now you could protect your borders from being over run but at the same time you have to be careful since angering your neighbors may not be the smartest thing to do. Maybe also adding a weight that increases the AI's chances of not sending any ships to any zone if the the ships it sends into said zone keeps on getting blown up. At the same-time the AI should get mightily pissed should the player enter their own territories making it harder to trade and other such things.
And As Willywilber added in another thread. The AI, and the player ships should be able to defend themselves--I am not advocating for an automatic battle win. The two ships have to battle it out like normal, its just that the ships entering your zone/territory would be free game and vice versa if you as the player is entering another faction's zone.
And will these updates effect multiplayer in anyway?
How do I find/download the patches? Where are they located? I see announcements, but they include no links and I cannot find them.
Thanks
Steam does it automatically. And I believe GOG does as well now.
Ryat is correct, you should get the updates on Steam directly. For GOG you'd need to redownload or use the Galaxy client.
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