We have a hot patch for 3.5, largely focused on fixing problems in the new tech trees as well as restoring mod functionality. Read below for details.
Thanks for the quick update!
Yes, thanks for the update!
I guess I'll add to the list of "oopsies" that people are reporting: While playing today, the Space Monster event fired and I went down the pragmatic selection path. Anyway, I failed the checks and the monster successfully attacked and (supposedly) wiped out my colony...
...except it didn't. My colony was just fine, no damage at all.
Just a heads up. Thanks for all the continuing support!
Those pesky space monsters. I'll let the team know about them.
The synthetic tech tree has no access to advance terraforming or colonization techs now.
This may be addressed or in the process, but my custom race no longer uses the correct portraits or names but instead defaults to human. This is despite having fully redone the custom race fresh. Just used the same custom race this morning in the prior version and it worked just fine.
I was also locked out of advanced colonization methods as synthetic.
Thanks for the reports. We are looking into both issues now.
We just updated the opt-in with this fix.
So the opt in patch fixed my traits on synthetics. However I still only have the first terraforming technology. I am blocked from the rest of the tree unless this is a nerf to synthetics which might be fair I’m unsure if this is intended just let me know I’ll start checking to see if I think it is to much. The increases construction cost I shrugged off easily although coupled with the reduced tourism income maybe this is about right.
The tech tree is apparently missing from custom and regular races “Yor and Onyx” synthetic life as well as silicone life.
Not a bug (I don't think), but I'm really missing the Targeting Assist and Targeting Support Techs that used to be on the sensor tech tree. Have they been relocated or are they no longer available as part of the tech tree pruning that occurred for the expansion?
What version does this bring it to? I'm still showing 3.5 on the opening screen.
3.5 Hotpatch. Benevolent Ideology - Outreach II, did not give a Class 10 planet near Homeworld (nor anywhere else in my territory that I can find). I am playing a custom Civ, but I've used it in previous versions & never had this problem. Restarted the same game from several different save points & it happens every time.
Galactic Civilizations III: Retribution - Revenge Of The Meat People.
Frogboy and co have realized that they are Meat People and so you synthetics, aquatics and silicons can just Sit. There. And. Suffer.
Revenge is a dish best served cold in a restaurant rather than by Uber Eats where by the time they find your address it will a dish served frozen.
We don't change the version number for hot patches.
I can't find the Gravitonics techs on my knowledgeable faction. So I think you broke the fix.
Thanks for the info. Does Steam keep a log of game updates I can check? How do I know I got it?
The Opt-in is selected, but I may have missed it. Maybe there's a file in the GC3 folder that will tell me?
Thanks for all your hard work, and your continuing communication with us gamers,
Hi Paul, the loading and saving bug is gone with the wind. No more problems.
1. Virtual World is giving it's bonuses to all my planets. Currently have the effects of 2 of them stacked on all my planets.
2.Had a thing where I was progressing down the terraforming tech branch. I had clicked an age of ascension technology, expecting it to stop automatically before habitat improvement, because I did not have enough tech to progress to the next age, but to my surprise, it SKIPPED Habitat Improvement, and before I knew it, I got Slaveling Recycling. It would not let me get anything else in the age of ascension. I am certain I didn't trade for it.
3. The Korath do not have Work Camp, as the tech tree would suggest.
This is all I've noticed. Running vers 3.5
Also, I agree with rap33042, when he says he wants to toggle auto upgrade on all his planets. I would also like a similar toggle for starbases, if it's possible.
I've had opt-in set. It pulled an update for the game today. Anthropology tech still isn't showing for the intuitive perk.
Thanks for the quick reply, but... the hotfix is cold : it doesn't work! I've done what is said : put beta, restart computer and steam, restart Galciv and have make a test. I still got 600 % with consulate on a tourism adjacency bonus hex! I'm rich!!!! But the game is still unplayable... Have I done something wrong?
Another thing I've noticed is when you do a "train [citizen]" social project, you can queue up an infinite number of them, so long as you have the resources to start the first one, sending the respective resources well into the negative. Though, that has been around for quite some time.
Cultural Beacon does not allow for the training of celebrities, but it's %bonus to influence affects all of my planets.
Diplomatic Corps. provides the ability to train diplomats AND celebrities.
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