Synthetic + Prolific + Xenophobic. Start with colony ship.
Getting pop early for synthetic is difficult as you literally have to build your pop. However, you don't have to worry about pop cap or farming or morale. Like you can put 8 billion people on a class 4 planet and it's perfectly fine as synthetic.
Prolific provides +50% population upon settling. So: put two colony modules on a colony ship (6 pop) and settle some random planet and get +3 pop just like that.
Rinse and repeat. As long as you have enough administrator points, which you can get by beelining the government techs after the early +1 movement techs, and you can keep on colonizing and never run out of pop even as synthetics.
For ideology, pick up benevolent for the free colony ship, and later the level 3 ability that provides an extra +2 pop upon colonization. With this trick you can out expand the AI even on Incredible and still have all of the bonuses of being synthetic.
You want Xenophobic for the massive social production and research boosts (building population as synthetic is social production).
The Promethium and Duranthium requirements would slow you down quite a bit.
That's why you get your pop from expanding. With a colony ship caring 3 pop, that's an extra 3.5 pop every colonization.
If it's carrying 6 pop, it's an extra 5 pop/ colonization.
Once available colonies run out, get Extreme Colonization. You only need Durantium and Promotheon in the mid-late game.
whats your point?
It's a way to get around the early game synthetic population problem that blocks expansion.
Point is: if a synthetic gets to expand to 30 colonies, they win. My research and social production is second or third place on a gigantic map with 14 civs at "Incredible" difficulty on turn 30. 100% tax rate, 100% morale. Factories on almost every tile. No need for farms, etc. etc.
Nothing else comes close to this.
Cool, good find, I'll try that sometime.
thank you , I had stopped playing synths because of running out of pop
I was not sure , but did Horem limit pop for synths ?
how could I make the peacekeeper event last longer and happen more often etc...
the Dalek used to be formidable and have 100 pop on a planet , what happened to stop that ? they were a huge threat when they could have 100 pop on 10 planets , they would come after you with great ships , now I see 1 pop per planet and they are easy to beat. is it the requirement to use promethion and durantium ? can they be cut loose from that
Marigoldran,
Didn't there use to be a way to upgrade population manufacturing? I'm at around turn 50 and can barely keep one Pop on my homeworld while still trying to run a colony rush.
If there are Techs to speed up this process, well then, I can't find them. The only thing I know to do is to build lots of factories at the expense of other buildings I like to use.
What is your solution to this problem?
TIA,
Richard
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