Suddenly the game is miscalculating my income. I am losing X amount every turn when it should be profit.
Also from my race covering near half of the Balance of power bar i have gone to near bottom.
As this in not the first time this has happened maybe i am missing something major. But i cant imagine what.
How can i post my save game here as an attachment ??.
You have to upload it elsewhere, like google drive, and then link it.
It appears that if i let my Wealth sit at 1m. for a couple of turns without spending The game gets confused and starts reading income as a deficit.
From this.
https://drive.google.com/file/d/13ZQKwGQrCx_diVvpykvJg4LVWy9FmUUo/view?usp=sharing
To this. In one turn.
https://drive.google.com/file/d/1sW3GmLTdU1ewKeoHIVlyW8saQxIfaPZD/view?usp=sharing
The game engine actually has a hard cap on how much credit you can have, even if you tried to raise the upper limit in the xml files (which would error out when you try to save the changes).
That sounds fine. And i am aware of that. So i should stay at the cap and not get more. That doesn't explain the game reporting my x amount profit as a actual loss. So that, from that point on my income is x amount in the negative. Which in my case instead of having 2.3mil in profit every turn, The game says i am losing 2.3 mil. per turn.
Obviously something is getting screwed up when i reach the cap as this is happening repeatedly.
What is happening to you is just the result of incrementing beyond the maximum value allowed by the data type (which seems to be an int, but IDK). What happens when you increment beyond the MAX or MIN value allowed by the data type without an overflow is that the programming language (at least in this case) will automatically do a wrap function, such that MAX + 1 = MIN and MIN - 1 = MAX. For example, if the MAX value is 2147483647, when you add one to that, it will become -2147483648 because 2147483648 is not a value allowed by the data type.
This could easily be fixed by changing the data type to one that could allow for higher values or building in some sort of overflow. Blame the devs (or the programming language) for your debt. lol
So in other words. I cant play this game unless i deliberately avoid making excess money. Which with the way the port of call works combined with the missionary centre is so easy to do. Playing on Incredible With a standard race (not an op custom race) I can have 200k plus income per turn well before turn 100. At which stage i can just buy opposition Colonies n star-bases every turn. Intrigue has made this game so easy (Bugs And Commonwealth excluded) Especially if you play Synthetic like the Yor,,,, that it is hardly worth playing.
Thanks for Your replies.
If you are making that much money, you pretty much have no reason to just let it collect. Might as well spend it on buying up colonies and rush ships to take over the galaxy asap. lol
How do you get that by turn 100 I'm usually at -59 especially that early.
https://drive.google.com/file/d/1HW2KMQoeS9d7XIIiHLyh3iblmUmY3Uj5/view?usp=sharing
So. How do i put a screenie here.
If you just want to attach a screenshot, you can click on the + button on your formatting menu, and click on the "Image" option from the drop down menu. Use the "upload" tab to upload from your computer.
Showing you how to upload screenshots by uploading a screenshot of my post showing you how to upload screen shots. The screenception!
Thank you Nilfiry. What would i do without you, lol. Synthetic. No moral issues. No food required. 100% tax at all times. so OP.
Incredible/Gigantic/V 15
Hi altak,I must be blind, but for the life of me I can't find the Missionaries Center.
I saw it once so I know it's there... somewhere.
Playing Yor.
TIA,
Richard
You have to get a benevolent ideology point to get it.
Of course. I had forgotten all about that... doh...
Thanks!
You welcome.
Hi Rap. Glad the night-shift got to answer you. loool.
Have run into the income in reverse problem again. Have submitted a ticket. Hope they can help. Had started destroying ports on my smaller planets to keep income down, but it didn't help. I was nowhere near the financial cap this time either in income or money in bank. As i had just bought 10 - 12 planets in the last few turns.
Hi Altak,
This may seem like a bump (if I understand that word), and I apologize if that's the case, but I have a question for you--
In the first 50 turns or so, which techs do you try to focus on first? I realize this is situational. In GC2, playing an economy game was pretty easy, but I struggle doing this in GC3.
Turn 50- 60 is about the time I need to start building military so I don't get squashed by the likes of the nasty Snathi, and I'd like to have a good part of the infrastructure being built by that time.
Don't get me wrong. I'm no expert like the Admiral and if he wishes to correct or contradict any or all of what i say. He is more than welcome to do so. Before intrigue i could play at max Genius level .
After the initial stages i focus on tourism and some gov to facilitate rapid expansion when i start buying planets. Plus some moral boosting techs ( But once you can just buy everything moral isn't such an issue ), other than that i mostly trade/buy techs from the AI.
I find that my high income keeps me high up the balance of power bar and i don't tend to get attacked.
With so much income once you reach turn 80 to 100 it is easy to pump out rushed ships every turn. Before that i keep my military a deterrent by raiding the bazaar n buying Mercenary's Plus what few ships i can produce.
I mostly produce scientists as citizens and use them to pop the must have but slow to research techs.
There are certain techs the AI don't seem to trade anymore like planetary invasion and ship building techs, these are the ones i find myself focusing on mostly along with better weapons n Logistics if the AI are slow to research them.
Hope this helps.
And hope the Admiral will add more.
Cheers Alan.
Well that was a waste of time. So no help i guess.
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Guess i will try uninstalling and reinstalling again. Maybe it is an issue in my game.
Thanks, Altak. That helps a lot,
Well maybe it's because I'm not focusing on tourism as far as researching. If anyone is bragging about 100000 a turn income, or gross income they definitely have me beat.
I shoot for media assimilation first. Then I recently concluded that researching morale is good, because I like to play as slyne. Then to keep the enemies off my back I research diplomacy techs. At this point I research weapons or engines. I do try to keep media assimilation as long as possible. It works even with 30+ planets if you research as many approval techs as possible.
I need to try researching tourism early though.
Yep i forgot that one. I research/trade for Diplo techs. And don't share them as in re trade.
One other thing i do is totally ignore farming/farms/food/cities with a proposed income of over 100k even over 200k per turn before turn 100, if you buy planets as soon as you can afford them them rush P.O.C. and Missionary on them, you will be rush buying everything and have no need for big production.
Plus low pop helps keep moral in check.
Any cultural/influence tech you can pick up helps, as tourism income is based on your cultural spread.
Hi,
I've just completed a game and didn't have any problems when i went over 1 million (except that it displayed as exactly 1000,000) so maybe they've quietly changed the number type?
I hadn't previously remotely appreciated the power of the the port of call but was intrigued by the initial post and tried the Yor at Genius on a huge ,map with nine random opponents. Although I only managed to colonise three more planets, one was a precursor research world and using it for research and Iconia for production generated more than enough of both and about +450 gold a turn with just those four ports of call.
I spent the rest of the game, bashing and trying to maximise wealth but I am v impressed by +250K at move 100 ish. I guess that was with a tech tree that has the tourism expansion since even at 100% tax with robots I only got to +73K per turn about move 200ish before dropping down when i changed to the Singularity government type
My only problem in the latter stages was generating enough resources given the way that the market works. I wanted to keep Durantium and Promethion at 100 and only got 2 or 3 a turn that way plus 5 ish from start bases; and whatever I could buy from the remaining civs who all hated me (apart from the Terran Resistance) and so were charging prohibitive rates for resources
Anyway, While it was fun once, I agree that the new economic model is broken since tourism + ports of call are just too powerful; and . I gather (we were pragmatic robots so I didn't get to test this) that Missionary centres accentuate this even more.
Any suggestions from anybody on ways to remedy this without the sort of dramatic lurch that Stardock seem to implement every time they change direction? Perhaps ports of call could operate on a sliding scale (downwards). After all, there are presumably only a finite number of tourists to go round.
Incidentally, the battle viewer still isn't working - sticks at the opening scene. A little irritating when you have a serious engagement. Any ideas short of reinstallation on how to remedy this? (As far as I know, my graphics drivers haven't changed recently.)
Cheers,
Jon
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