You would think Xeno manufacturing is a good thing for synthetic races but it actually ruins your game.
The reason is because the governors are STUPID. The moment you get that tech your governors will automatically try to upgrade all of your factories, EVEN IF THE COLONIES' POPULATION IS 1.
As a result you have to cancel all of the upgrades, cancel governors, and MANUALLY select "build pop." Which happens to be at the bottom of the screen. So for every planet you have to SCROLL DOWN THE ENTIRE BUILD LIST, which isn't easy if you have 30 colonies.
So yeah. The moment I get the "Colony Building" line of techs I start losing because I don't want to spend an hour micromanaging all of the colonies to "build pop." The only solution I can think of? Never get any of the Colony Building line of techs so the idiotic governors have nothing to upgrade.
For god's sakes, please make a couple of changes IN THE NEXT PATCH. Your game's pretty awesome, but these little details can ruin it. For synthetic races, code it so the governor will always try to BUILD POP first before upgrading buildings. And please put the build pop button at the top of the build order, not the bottom.
Also, if you add in an "auto-build pop" it would be awesome.
None of this is hard to code or change given what you have made already. A couple of small changes in "order of operations" would make the AI so much smarter and the game easier to play.
When you colonize a planet turn off auto upgrades in the colony governor screen less micro than you describe.
I have been saying making planetary governor screen global with an option to override with local options with an option to set all colonies to global default would be sweet.
I made a suggestion some days ago that AI governors should only upgrade one building at a time when the tiles are full and "do not autoupgrade until tiles are full" option is set. That I did mainly to preserve precious resources, but it would solve your problem also, especially if it is implemented also when above option isn' set.
I would like to see an option to disable the Auto Upgrades on a galactic scale, rather than having to remember to turn it off for each planet.
One Radio button in the game options would be perfect.
The ability to prioritize different items in the build queue per colony helps in this regards
luceo non uro
Huh? I'm a stupid person. I don't understand.
It is his signature, Latin for "I shine, not burn" according to Google Translate.
Also, while I agree with the underlying point of your original post, the tone of it made me cringe. Calling the governor system horrid and the UI horrible in the title makes it less likely that your point will be acted on, because the way that it is made will invite conflict and a defensive posture from the devs. Perhaps you thought that being polite would result in your voice getting lost in the crowd, but either way, it's a big risk to call someone out like that.
"We often refuse to accept an idea merely because the tone of voice in which it has been expressed is unsympathetic to us."- Friedrich Nietzche
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