I started to play Kessari Quadrant, also known as Star Control 3, here are my thoughts so far:
I'm still not sure what possessed me, but I started working on a guide for the planets. Which ones are suitable for colonies.
Speaking of which, they're back up on GOG.
That's good to hear.
There are many... Bugs in SC3. Minus the puppets for the more human-like races (Humans and Syreen ESPECIALLY), the puppets weren't bad. It had a ton of potential. I hope when/if the source code eventually gets released that much of it can be... Tweaked.
The Spathi should ask to rejoin the League when you defeat Plexor. Maybe the event failed to trigger in your game for some reason due to some bug, just like the Vyro-Ingo and VUX encrustation matrices didn't get found in some of my games.
And there is another unresolved storyline, too - the Kohr-Ah taking over the Ur-Quan colonies.
This game is so frustrating, I have played it many times through, purely based on nostalgia because I always wanted to fill an SC void after SC2 playthroughs.I know how much everyone hates it, but there are some things in it which I like, like the LK, and the Doog (particularly liked saving the Doog from financial enslavement), I actually liked most of the new kessari quadrant races, but the development and use of SC2 races was very uninspired. Hate the moving star map, hate not being able to explore the planets, hate the hyperspace bubble tech, hate all the convoluted triggers to actions without much explanation on wether you've done something ahead of something else and essentially broken the game.
^Could we please not turn every thread about the lawsuit, we already have one.
I haven't finished Kessari yet, still have to deal with the Eternal Ones. But one thing I have to add is that the fight against the leader of Hegemonic Crux, Plextor or whatever his name is, was anticlimactic, especially when compared to the other battles in the game.
What I would have done is had him have ships in his fleep from species that are part of the Crux and if you managed to get that species in the Alliance they would abandon him, leading to a nice villainous breakdown and him challenging the player to one-on-one fight, Precursor ship against Precursor ship for leadership of the Alliance. The player would have had several dialog options, to accept, refuse, etc.
Well I finished it, some more thoughts
It's been a very long time since I played SC3, but I think my biggest disappointments weren't necessarily in the story/characters, but the colony and fuel game mechanics. Those were both horrible. Not only was it difficult to understand how to get colonies to actually thrive and grow, but it was almost overly simplistic. Ultimately it was just a boring and crappy mechanic. There were also random story threads that were cut-off/unfinished (those stone-like people were supposed to provide you with something to stop the talking pets from mind controlling right?). You could also break the game somewhat by avoiding the Orz at the predetermined time and they wouldn't leave your fleet and stay friends. Could be remembering that wrong, but pretty sure I pulled it off and it was kind of hilarious. Anyways, I think it was a mediocre game on account of the bugs and colony/fuel mechanics that were unfortunately a large part of the game. You hit most of the issues in your initial post. I still enjoyed it for what it was though.
You can no longer speak with the K'Tang after you force them to surrender to the League, simply because no dialogue was written for the K'Tang when they are in the League. It has nothing to do with sentience energy collection or the Eternal Ones.
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