On a ludicrous size map, I have races located in neighboring (literally next-door) star systems. Is there a way to specify a minimum distance between home worlds?
It has nothing to do with Ludicrous map size. It does this on ALL map sizes.
And yes, there is a way to fix it. I alrdy figured out how entirely on my own (since, as is often the case with the endless problems in these games, there were no answers posted online), and fixed it in my mod last February.
You have to change the XML, either with a mod or by editing the base game file directly. In "GalCiv3MapDefs.xml", fairly near the bottom, change the values on these two lines to read this:
<PlayerStartSpacingWideMod>0.2</PlayerStartSpacingWideMod> <PlayerStartSpacingNarrowMod>0.1</PlayerStartSpacingNarrowMod>
And presto, player home systems are now pretty close to evenly spaced, which is mandatory for making the game playable in my opinion. I think I know the reasoning/rationale behind why they did it the way they did instead, but I vehemently disagree with it.
Normally I like to keep stuff like this that I've figured out on my own private, but in this case it's SO egregious a problem that I felt compelled to share so at least a few other people wouldn't suffer. You're welcome.
AHA! So the secrecy is contagious! I suspected as much.
Thank you LunarMongoose! Much appreciated.
does this change change how close AI players are spaced relative to the human player. Or does it impact potentially habitual star systems relative to your home system
Yes, as it stands right now, starting positions are out of whack. I've had games where I claim 15-20 planets without even trying all that hard (on a large map), where no one is near me. Then I've had games where I don't even have anywhere to send my 3rd colony ship because I'm surrounded by other civs and there are no planets left to claim.
There are many great features available to you once you register, including:
Sign in or Create Account