So we all think that Sins is an amazing game. We'd like Sins 2. Post here if you want it.
I would. Good times. In game and forums [e digicons]}[/e]
AS A RECAPBasicaly to make a larger tiered ship , say from scout to mid ship , it will need 4 scout ships to "#MOULD" together . ONLY THE SUPER BIG JUGGERNAUT ORGANIC SHIPS ARE CAPABLE OF FORMING A DYSON SPHERE , BUT IT WOULD NEED MANY SUPER JUGGERNAUT SHIPS AND TIME TO CREATE THE DYSON SPHERE-ONCE THAT HAPPENS , THE LIGHT IN THAT SOLAR SYSTEM "#EXTINGUISHES." A SORT OF QUANTUM ENTANGLEMENT (LOOK IT UP TO SEE WHAT IT MEANS) IS CREATED AT THE DYSON SPHERE , SO THAT "#ALL" SHIPS ARE FED ENERGY ONCE THE SUN'S ENERGY IS "#BLOTTED" OUT! THE "#ORGANIC" SHIPS REPLICATE AT A GEOMETRIC RATE BY CELL MITOSIS-SPLITTING APART FOR EVERY REPRODUCTION CYCLE-SO THE FIRST CYCLE WILL BE TWO FROM THE ONE SHIP , BY DIVIDING ,THEN NEXT CYCLE 4 , THEN 8 , THEN 16 , THEN 32 , THEN 64 , THEN 128 , THEN NEXT CYCLE IT WILL BE 256 AND SO ON. THIS SHOULD BE FRIGHTENING BECAUSE IN NO TIME IT WILL REACH A MILLION FOR NEXT CYCLE AND A BILLION THE FOLLOWING CYCLE!!!! SO FROM OUR GALAXY WE SEE STARS GOING OUT ONE BY ONE AND ANY SHIPS SENT THERE WILL NEVER RETURN TO TELL THE STORY ( DUE TO DYSON SPHERE BLOTTING OUT SUN AND THE ENTIRE SOLAR SYSTEM DELUGED WITH A NUMBERLESS AND STILL INCREASING FLEET)ONLY THE "#HIGHEST" TIERED SHIP IS CAPABLE OF FIRING "#SEED" MISSILES ONTO A ORGANIC PLANET OR METALLIC PLANET . BOTH METAL AND ORGANICS ARE CONSUMED BY ENVELOPING , THEN CONSUMING. -SO IT HAS TWO ABILITIES TO GAIN NOURISHMENT-THE FIRST IS FROM ENERGY LIKE THE SUN AND OTHER SOURCES LIKE THE ENEMY SHIPS AND SECONDLY THROUGH "#ENVELOPING" THE SHIPS FOR CONSUMPTION -JUST LIKE OUR IMMUNE SYSTEM WHICH IS WHITE BLOOD CELLS ENVELOPING THE INTRUDER!!THE "SEED" BULLETS FIRED ONTO PLANET CAN BE SEEN FROM ORBIT AND "WITHIN SECONDS" , NEARLY INSTANTLY SPREADING A BLACK MASS OUT IN "ALL DIRECTIONS". WHEN IT'S COMPLETELY COVERED EVERYTHING , INCLUDING THE OCEANS , IT WILL QUICKLY RETRACT TO FORM THAT TIERED SHIP . The tiered ship will be dependant on the amount of organic material . For instance -if there's only an island with little organic life , then only a "#small" scout ship will be made , but if it's a "#SUPER CONTINENT" RICH IN ORGANIC LIFE , THEN THE HIGHEST TIERED SHIP COULD THEN BE FORMED.ANOTHER WAY OF CREATING THESE SHIPS IS BY "#MOULDING" OR "#MERGING" TOGETHER THE "#SAME" "#TIERED" SHIPS TOGETHER TO FORM A HIGHER TIERED SHIP. SO 4 SCOUT SHIPS MERGED TOGETHER TO FORM LARGER TIERED SHIP AND SO ON. ANOTHER WAY IS A FAIL SAFE WAY TO PREVENT EXTINCTION. IF 99.88% OF THESE SHIPS ARE DESTROYED , THEN A TINY FRACTION OF THAT WILL "#INFECT" A PERSON OR SHIP , WAIT WHILE DORMANT FOR A PERIOD ,THEN ALMOST INSTANTLY TRANSMUTE THE INDIVIDUAL INTO AN ORGANIC SOLDIER OR SHIP TO START OVER AGAIN. THE FEDERATION SCIENTISTS HOWEVER TRY TO ADAPT THIS REPLICATION TECHNOLOGY INTO SHIPS BY FILTERING THE REST OF WHAT MAKES THESE THINGS OUT-- ,BUT INADVERTENTLY A SAMPLE ESCAPES OUT INTO THE WILDERNESS ON ONE OF THESE RESEARCH PLANETS AND ENTERS THE FOOD CHAIN. AS A RESULT A "#NEW" "#SPECIES" OF HUMAN IS BORN WITH SPECIAL PSIONIC ABILITIES BUT ARE QUICKLY SHUNNED , THEN SPORADICALLY RACIALLY ABUSED , THEN ATTACKED. THIS NEW SPECIES DECIDES TO BREAK AWAY TO FORM A NEW BUT SEPARATE "#FACTION". THIS NEW FACTION ARE FAR SUPERIOR INTELLECTUALLY AND PHYSICALLY. BECAUSE THESE SHIPS FEED BY ABSORBING ALL FORMS OF ENERGY , IT MEANS THAT NO SCAN CAN DETECT THEM , SINCE A SCAN NEEDS THE ENERGY TO REFLECT BACK TO GIVE AN IMAGE-HOWEVER BECAUSE THESE SHIPS CONSUME ENERGY BY ABSORBINGTHROUGH IT'S SKIN , MEANS THAT THEY ARE INVISIBLE TO SCANS AND SIGHT , SINCE THEY ARE BLACK IN MASS , HOWEVER THEY CAN REFRACT LIGHT LIKE STARS TO PASS THROUGH THEM SO THAT THEY WOULD BE INVISIBLE WITHOUT A SILHOUETTE. HOWEVER THE FEDERATION DISCOVERS A CRYSTAL THAT CREATES A "'NEW" FORM OF ENERGY . THIS NEW ENERGY IS THEN USED TO CREATE SCANS FOR DETECTION AND WEAPONS TO DESTROY THESE BIOLOGICAL SHIPS.FOR THE GAME HOWEVER NEW TECH ALLOWS FOR DETECTION AT GREATER AND GREATER DISTANCES AS THE GAME PROGRESSES. THE ONLY SAFE TIME TO DESTROY THE ENEMY IS WHEN THEY ARE DORMANT , WHILE GOING THROUGH THEIR CELL DIVISION REPRODUCTION CYCLE. IT IS UP TO THE PLAYER TO DETECT , REACH AND DESTROY AS MANY AS POSSIBLE -"BEFORE"- THE DORMANCY DURING REPRODUCTION ENDS.
Waiting for the second part of the game)))
Also, I forgot to add this:
Play more with Phase lanes and connections between the planets. Add types of phase lanes. I really think Phase Space is a special bit of the Sins IP that could really make the game shine in both gameplay and market presence.
Having high density nests of phase lanes would be nice too, so that some areas become "explore chokepoints" that would allow for new explore strategies and the possibility of denser explore networks to allow a player to hide by virtue of the sheer number of possible explore points. This would force a counter to build a lot of scouts to brute force the hiding player's location, IF players have the time and resources to do it. This allows for a stronger comeback strategy for a player and would disincentivize rage quits because there's a stronger comeback strategy available.
Are you saying "No more room at the inn"? It's easy: keep the new team separated from the old team. Just don't let the new team see the catered brunches and pedicures the old team recently negotiated for.
The new team won't bother much with the old team. (Bunch of dazed old people wandering around looking for jello cups anyway.)
Millennials don't like the smell of napalm in the morning. Avocados maybe? I expect a softer gentler Sins from the new team.
Treat the new team like brash young kids with newfangled ideas, that just might work, I reckon (slaps knee with well worn hat).
New blood stirs the pot.
Sins 2 wish:
Sins 2 with the most awesome api for modding the universe has ever seen. With tutorials of how to use it on Udemy.
backs out of the room slowly...
Word!!
I would love to see a graphical upgrade on each model based on the technology level you have unlocked in the tech tree on more items. Like better nano-tech adds a slight sheen on the metal of the ship that is traveling. More efficient mining technology actually has a graphical effect if you unlocked a better metal technology.
Like metal changes sheet/texture based on the level of armor upgrades in tech trees. Since lore-wise it makes sense.
For example the advent beam technology, I want to see that upgrade reflected on the model, so I can see what going from refined laser cannons look different compare to precision beam focus or high intensity plasma look different.
TEC what does Titano-Ferric plating look compared to Repelon Premium Armor.
The evolution of my race as they advance in technology. War develops Technology, and I want to see that look.
It would also be cool to have a home world that upgrades its look based on the planet technology. Let me upgrade my advent homeworld to show the changes of advent harmony items such as zealous worship, and how that looks different compare to something like the unlocked divination, like what effect does that add to my world?
What does the Vasaris full terrain lockdown look like compare to how my race would evolve to something like Sulfurous Respiration. The look and feel just added to models as they unlock.
SINS 2 I want to see that level of love for a game.
I have been playing for more than six years. I'm really looking forward to the second part!))
Agreed and I have been playing since the very first release.
Dear Ironclad/Stardock:
Please make more Sins so I can give you more money. Please take my money.
Thank you. That is all.
I would even be willing to participate in a crowdfunding for this. Also, please include the community in what shape V2 would take.
Actually, making it 64 bit and be able to use multi core would help tons more. But DX12 would be nice as well.
Omg PLEASE, STARDOCK, HEAR US ! [e digicons]X([/e]
Please stardock, Sins 2.0
with real intelligent AI that is modable. And does not hang as soon as we add a prerequisite to a research tech
and the long ago promised firing arcs.
and scripted modding with control flow
thanks
X2
Why not. I liked the first and would play the second with pleasure
So after the Update to Sins that you guys released a few days ago, it made many players happy and and I thank everyone who made it come true, but.... don't you guys (Stardock) think its time to move on and give us a Sins 2? and if its not possible because you have no rights to do a sins 2 thanks to Ironclad Games then why not create a spiritual successor to sins?
That can work out really well, we need something new, using an updated engine that can handle today's Tech.Cheers to Ironclad Games and Stardock for always supporting this awesome game.
Need this
Stardock/Ironclad should either make Sins 2 or sell the IP to a company that will do something with it if it is against their corporate culture to make Sins 2. They are leaving allot of money on the table otherwise.
I will buy Sins 2.
The fact is if you don't do stupid things when defining ints, almost all x86 code will compile to 64bits without any modification at all. . .
why developers not make ekstra ships dlc?
just uploaded an idea for new dlc and new sins maybe take a look
https://forums.stardock.net/509349/a-new-sins-dlc-and-trailer-idea
Love for you to reply to it with what you think
Wow this thread has recieved over 1 million views. I hope that the game will come out! I hope they want my help because I'd love to work on that game!!!!
Also, if the website dev's could add an achievement for having a post hit over 1 million views that would be kinda fun
Yes to Sins of a Solar Empire 2 please,
also would be nice to have Sins1 in 64bit meanwhile, since with horde fleets it crashes even with enable large address.
BR
Everyone, in case it's been a while, Sacrifice of Angels 2 mod for Trinity is still too much fun for humans. Illegal it should be.
Seems like we got our wish
Sins of a Solar Empire II (sinsofasolarempire2.com
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