Your growing empire no longer needs your constant attention with these new features! Governors will rule planets in your place, easily managed large ships and fleets across the galaxy and more.
Some of the top features include:
Planetary Governors - Choose Governors to rule planets in your place, freeing you focus on grander strategic goals. Governors decide what Planetary Improvements to build.
Improved Ship and Fleet Management - We've introduced numerous UI enhancements to help manage large numbers of ships and fleets in your empire.
Improved Ship Destination Window - A newly redesigned Ship Destination Interface will help you organize the movement of large fleets across the galaxy.
Existing Galactic Civilizations III owners can get the update through the Steam client automatically.
We also announced the release of our newest DLC, “Revenge of the Snathi” today, check it out here.
How would you describe the difference? Is it whether the feedback is public or private? I see a public pronouncement as valid feedback just as I consider a private message valid feedback; however, the former has a wide audience while the latter does not.
Can someone post the link, i looked but couldn't find the video
It's not about public or private; it's about who it's addressed to. If I hung around outside your local car dealership and started loudly shouting about how awful their cars are, I'm not giving the dealership feedback. Nor am I doing so if I go around recommending them to my friends - I'm providing friends with a review, but the dealer isn't being given any feedback on his performance.
A review isn't really addressed to the developer. It's addressed at the customer and deliberately attempts to influence his buying behaviour, whether positively or negatively. Feedback, on the other hand, is aimed at the devs and largely doesn't attempt to influence customers at all.
Thanks, I think I understand your point. I still argue that yelling loudly outside the dealership, although intended to dissuade potential customers and not change dealership behavior, does indeed provide feedback to the dealership, even if unintended. I also agree telling your friends in private that the dealership rocks, without the dealership knowing you said it rocks, is not feedback simply because the dealership has no idea you said it. In other words, feedback requires awareness. If the developer is aware of customer input, regardless of method, then I consider it feedback. The quality of the feedback can always be debated. But i digress, thanks for the dialogue.
thanks MacsenLP
It's the quality of those hours spent that matters not the amount, and different experiences take different lengths of time. How people rate value for money is personal to their circumstances. Have I got value for money from Gal Civ 3... probably but the game hasn't reached my expectations during its development and post release so far, I hope it does eventually. There are games in my Steam Library I've played a lot less than Gal Civ 3 but have enjoyed them more, not to say that I haven't enjoyed Gal Civ 3 though but it has frustrated me a lot as well.
When your artists are underemployed you should really make a "our galactic wonders all have a unique picture/event"-DLC. It's really sad to build a galactic wonder and only a small message in the "events"-tab says: galactic wonder build". You should make this like civilization, with a picture and description: Here is your wonder, player!
I would buy that one.
People who have played and enjoyed the game reviewing on Steam is not remotely gaming the system, it is participating in the system. I enjoyed the game, but had not thought to review it. I generally don't post steam reviews, but SD reminded me, so I did. My feedback is not dishonest, and the review score is not less accurate because I reviewed it. In fact, the reviews of people that have played this game for hundreds of hours and enjoy it is probably much more valuable than the feedback of those that played for 2 hours, got frustrated, and trashed it in the reviews. Saying that fans of a game shouldn't review the game isn't protecting that score. As long as all the reviews posted are people's honest responses and the people have actually played the game, the score is perfectly legitimate.
Protecting the integrity of the score isn't dumb or ridiculous. The idea that the reviews of people who enjoy the game somehow damages that integrity is.
If you want an accurate meaningful score you want as many unbiased reviews as possible, from a broad range of consumers who have purchased that game. Companies encouraging the most biased people to review games, people who have perhaps been fans of a game or series for years, people who have preordered and invested in a game and its future are highly likely going to give a positive review. That's why they ask. At least a more positive review than something might merit.
You're much less likely to get an accurate score if most of the reviews come from a single group e.g. fanboys/girls that all share a similar bias/opinions. Arguably everyone has a bias whether they realize it or not, some more than others for some of the reasons I mentioned. I'd say I have a positive bias towards Stardock/Galactic Civilizations myself.
I would wish that companies just concentrate on making a good game and marketing it correctly, then we wouldn't have any grey areas, or potential accusations.
Since the 1.3 update the AI has stopped invading planets ... I created another thread addressing this issue, but it was deleted, which quite frankly confuses me a lot (the decision of the respective mod, that is).
I tampered with that one specific line in GalCiv3AIDefs, where the size of the radius of invasion-worthy planets is determined, raised it up from 9 to 256 tiles, which has worked as intended, until the day before yesterday with the final 1.3 release. I tested this hypothesis with half a dozen SOAK runs including all kinds of differently modified races, and the problem of endless, non-conclusive wars with a bunch of transports just idling around persists.
What can I do to rectify this, since in my eyes it ruins the whole point of the game ... (and please do not delete this again, I'm not ranting or anything, just need to find a solution for this problem of mine ...)
The AI definitely invades planets. I just load up and soak it and you can see massive invasions back and forth.
Also, regarding the invasion distance thing. I did check on that in the code. What it does is set a max distance it will look to invade. However, in 1.3, it was changed to scale with the map size. So let's say it's 9. That 9 is what it is on medium maps. On larger maps it can be much much higher. While you can change that value, it shouldn't make much difference.
1.31 has a number of AI improvements going in that I put in myself that should make the AI considerably more lethal. Not tactically but in terms of using its economic might better to get the tools it needs to fight wars.
I'm seeing invasions with the setting on 256 too, so that's not broken either. Might be occasional?
Thank you both for the replies! I kept frantically checking this thread every few hours, since I have my own game going on atm (something which I rarely do, since I have a busy work schedule), and I don't want all that time I invested in it going to waste, just because I altered that one digit.
We all own the same game, so if you can confirm that invasions are still on the plate, I'm very relieved to hear that I haven't neutered the AI's tactical abilities with this procedure and can carry on. Phew!
Awesome work, Frogboy! Looking forward to v1.31 too!
TY Sir..
the AI is pretty good on small maps, many of the weird behavior I observed were absent from small maps. However, the moment you get to huge and immense maps, the AI seems lost.
If my stuck bug is fixed (doubtful, since your team can not reproduce it) in 1.31, I shall try to make more tests on the AI.
Brad I hope the negative feedback does not effect your desire to add your considerable talents to making the AI better. I think Galactic Civ 3 has a lot of potential but with many of the issues it is currently having I am afraid it may never live up to it.
I know it's one of the major tenants of Galactic Civ games to utilize an AI that is competitive without the need to get resource bonuses, scripting, or other "cheats". However I feel like there are other parts of the game that would give improvement more bang for its buck than tweaking how the ai utilizes its planet resources etc. I would be fine with it getting enough of a resource bonus to make it be able to produce at least at comparable levels to a skilled human player and in advanced difficulty beyond that. But with the building as is I don't feel like the ai's use of its resources is the biggest issue that limits the challenge it provides or makes it uninteresting to play against.
The biggest issue with the ai to me is that diplomatically and war related it just does not do enough. Even at it's currently efficiency level an ai that stays active an busy would provide a far bigger challenge. I play all of my games at gifted level with up to 16 opponents and use a very similar and simple strategy. I just colonize as many good planets and claim as many resources as I can early then build up my research. I basically just mind my own business and continue to increase my technology and build up my worlds. I occasionally buy techs from other races I cannot research myself. I use next to no advanced strategy and really don't even try to take over other civs. I keep my military level around the middle of the pack in regards the strength. Eventually their comes a point I start to inadvertently culture flip other races and the ai does not have any answer for me eventually assimilating them. It does not even seem to care.
The only interaction the ai ever initiates with me is to offer me really bad trades and threaten me occasionally. Every time the ai threatens me I tell it to pound sand because I know it won't do a thing about it. The ai does not actively pursue anything as far as I can tell. It does not try to create treaties or alliances with me or any of the other races. And every ai opponent seems to pretty much behave the same generic way and interacting with them is just not interesting. And the one time per game the an ai opponent actually declares war on me it never attacks me or tries to invade my lightly defended planets or starbases. The only time I have been recently attacked was by the new peacekeepers from the mega events who attacked my because the Krynn declared war on me. That was resolved in three turns however when the Krynn sued for peace even though I had taken no action against them and had my butt kicked by the much more advanced peacekeepers.
My suggestion is to make the ai more diplomatically active, aggressive, and give it more personality. It also needs to learn how to actually execute an offensive and invade worlds. Diplomatically diplomatic races should actively pursue alliances and ai's that have similar alignments that are both diplomatic and aggressive should form military alliances and work together. Of course if one of them is both diplomatic and aggressive but has a ruthless trait it will look for the first opportunity to back stab the other two for it's own advantage. Aggressive and xenophobic races should be nearly impossibly to culture flip and be hostile and warlike to just about every race in their path. The ai should gain advantages and also make mistakes based on its core personality and not take such a seemingly generic approach to everything. And for the love of god we need to option to accept or decline a culture flipped planet into our civs and should take a massive diplomatic hit with the race we flip it from based on its personality type if we do accept. Against races like the Drengin that should pretty much equal a vendetta and crusade for the entirety of the game. It would also be cool to see some complex diplomatic activity between the ai races themselves.
I greatly enjoy the planet building aspects of the game but beyond that I don't see much going on with the game at this time. Hope this does not seem like a negative rant but I am thirsting for some interesting civ to civ interactions and for the rest of the game to feel alive and engaging. I know you love games like Star Control and most of that is probably due to the complex and interesting races that inhabit those games. While I know Galactic Civilizations is a different kind of game it would really benefit from developing the ai races to have personality and give you the feeling your race lives inside and evolving story that you get from those games. Love the Galactic Civ series more than Star Control just FYI
Thanks
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