At the rate the servers are collapsing, I'm predicting less than 50 active players in six months. Heck, its no longer limited to MP folks either. Just read some of the stuff in the tech and steam forums. That and the fact that stardock has mentioned that they will cease all support for the game means looks like another game has bitten the dust.
If MP stabilized around a particular map with the same team configuration every time, I could see it working out and becoming a reliable measure. If the devs codified this at all, they could even add metrics for skills with positions.
There's a reason why team selection takes so long...you might get games quickly, but when the teams are always crap, people are going to tire of using matchmaking...
Part of what makes MP so enjoyable is the randomness...players like random maps and random role setups (# of ecos, suicides, etc.)...while players don't like their team getting screwed by the map, large team games statistically make it more likely to be fair from a team perspective (individual players will still get screwed, but usually it is a wash overall)...for all the problems that random maps can cause, the more you fix a map the more people are going to tire of it and feel like the game is all about "knowing the map"...
Sins will never succeed as a MP game unless the players drop the love affair with random maps. The only reason they like them is because all the pre made maps suck ass. I could shit out a better map than idiotic ones like "Aurelian Sector". Like WTF? Do these guys even play 5s MP? This requires a lot of effort on Starclads to fix part but sadly I don't see them rising up to the challenge.
Fuck off WOEaintME.
You do realize that all competitive play on things like League and DoTa is on the same map, right? The FPS I used to work on... Whenever people would play competitively, the map was always the same. I think the same applies to SC2, but I'm not familiar enough with the game to say definitively. There's nothing wrong with having an MP setup where players can know the map. That's not a bad thing.
Also, I'm only saying this in regards to matchmade games. If you want to go setup a random lobby with people on a random map, by all means, go ahead. My point was though that to get a stable MP matchmaking setup, you'd need a map. If it's a 5v5, then I'd imagine we'd want something along the lines of the following (going around the perimeter of the map by team)
0
1
So now sins is in the same boat as MOBAs and FPS titles? You'll forgive me if I find that idea despicable...
We do not need to turn Sins into something it is not in order to make it a success...
Starcraft 2, the most successful rts game right now, has dozens of maps that are rotated every year.
So now sins is in the same boat as MOBAs and FPS titles? You'll forgive me if I find that idea despicable...We do not need to turn Sins into something it is not in order to make it a success...
Again, I'm saying this would only apply to matchmade games. If you want to set up your random games, by all means, go for it. In no way am I trying to stop you from experiencing the game the way you want it.
Sins, by the nature of its maps, has the ability to have random maps in MP.
I don't know how many of you saw that we hired the guy who helped make Battle.net for Blizzard but that was recently announced and he's leading the team that's going to be building the backend to allow us to make sure our games have a much better meta experience.
So for instance, what I'd like to see with Sins is that players can optionally press a button and have it find another person, put them in a game and off they go with it keeping some Meta tracking of results.
Okay, 4 things:
So, was Tachyion the big Sins-related announcement? A matchmaking meta-game system would be great, but we are also going to need a multi-threaded Sins-2 soon. I hope Ironclad has aspirations of creating a Sins-2.
Well its next month do tell please.
cough cough sins on multi threaded processors >
Well its next month do tell please. cough cough sins on multi threaded processors >
Oh I see.... Suppose I need to look up that
http://www.imdb.com/title/tt0457400/
Tachyon generator right?
Here https://www.stardock.com/about/newsitem.asp?id=456485
Nowhere apparently.
Hi All,
There are a lot of good comments and observations in this thread. It would be a shame to see SINS pass away, I've been supporting it with my nephews from the beginning and still love the game.
SIN2: Yes, please.
64bit: Yes, please, even if it is this same game without the memory limitation it would still be epic! that 400 planet Star Wars map would be more playable
Kickstarter: Yes, I would support.
Planet Annihilation: Its good, but its not as much fun as SINS. I think a right-click is missing to do upgrades. Regardless its still missing something. The original Supreme Commander and SINS are to the two best RTS currently and both are old games. In my view. SC2 was ruined by the new map engine, looked great but wasn't openDeveloper enabled; result no 2nd Add-on was ever released.
We all want SINS2 and maybe people, in general, won't pay just for 64bit and nothing else, so to encourage the ideas of the next RTS platforms maybe we do need more. I have been thinking lately about where gaming will be in 5 years time. The consoles have managed to get people out of thier chairs and standing, dancing, surf boarding and Jedi-Knight-ing but in the PC gaming world we are still sitting. Voice activition is getting better but even the Ocotolus Rift head gear still needs a keyboard. What about touch screens ? low refresh rates I've heard but a SINS game that could be operated across multiple monitors (Like SC) and touch screen would be cool!!
Have any of you seen 'Enders Game' the film, the main war scenes; Now that is an RTS I want, with full 3D movement.
Zarrex
That tech might be a bit farther down the line past Sins 2. But it would be fun.
Have there been any updates on the status of the Tachyion project?
Agreed, dont turn Sins game into football match, because such approach works for StarCraft and MOBAs.
Not recently. We're discussing when Ironclad's schedule will open up a bit. There's full bore on Sins of a Dark Age right now.
It's been 6 ish months. The game is still here. I just wanted to say that.
Word
Seems to me that things have gone pretty quiet though. Maybe I should check up on other parts of the forums on the other hand...
Please cut and paste game on this engine, make it multi thread capable(more than one core) call it sins 2. Im ready to back (pre order, kickstart whatever you want to call it) today!
http://store.steampowered.com/app/267130/
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