I am in a game in galciv 1 that has lasted 42 years on a gigantic map on one of the lower difficulties. Currently I own half the galaxy, and I have 105 colonies but at 75% of government expenditures, only 5 of them has a higher income compared to its expenses. Is this normal? a planet's expenses is a function of the percent of government expenditure correct? how do I make the planets earn more or cost less? How do I change my economy so that all the planets are still earning even if I am at a higher percentage of government expenditure, say 90-100%?
That's right this is a game of gal civ 1. I figured that I should post here since the gal civ1 forum seems dead and maybe the principle is still similar. One of the things different in galciv1 is that you can't build several of the same structure on a planet, however there is no limit to how many structures you can build on one. maybe there are some people here who still remember gal civ 1?
It's been a while since the last time I played it, but let's see, if I can remember enough to help.
The expenses of a planet come from three areas:
There is not much you can do about the first point, except for lowering the overall production capacity you use or stopping to build anything on your planets (which still leaves the Research-cost though). The amount of production (and its cost) depends on the base value plus any bonuses from planetary improvements, starbases, and racial abilities (the bonuses are all simply added together). This value is then adjusted based on how much of your production capacity you are using, and on how much of it is used for the respective category.For example, your planet produces a base of 100 industrial units per turn, and has 50% manufacturing bonus coming planetary improvements, a 30% bonus from starbases, and a 20% bonus from your Social Production ability. This means, that the planet can produce 200IU per turn when building improvements (100 x (1 + 0.5 + 0.3 + 0.2)). Your overall production capacity is set to 100%, and your Social Production slider to 33%. This means, that the actual amount of social production your planet will do is 66IU (200 x 1 x 0.33).Each point of production costs 1bc, but a certain amount of your bonus production is free. I'm not sure, but I think, that it is 50% of the bonus production from starbases, 33% of the manufacturing bonus from planetary improvements, and 66% of the research bonus from planetary improvements. However, I could be wrong about this. I also don't remember, if some part of the bonus production from racial abilities is free or not.
Several planetary improvements will cost you a certain amount of bc for maintenance each turn. At the start of the game, you don't make much money, so you should be careful about what you build. The same goes for your ships and starbases too. Maintenance can quickly eat up your income.
Survival refers to the cost of colonising and maintaining low-quality planets. If I remember it correctly, planets with a PQ lower than 15 have a maintenance cost of 5bc. Planets with a PQ lower than 10 add an additional cost of 10X your government level (Imperial is level 1, Republic is level 2, Democracy 3, and Federation is 4). To give you an example, at the start of the game you're running an Imperial government, so a planet with a PQ of 9 would cost 15bc per turn to maintain.
Overall, the game is about colonising the best planets (PQ 15 and higher). Seriously, the PQ affects every aspect of your planets. For example, your income, production, and free production are being penalised, if they go above certain values times the PQ of the planet. However, I can't remember what those values were again.
In essence, unless you don't have any other choice, don't waste your time with low-PQ worlds. You can unlock a few improvements that can improve the PQ of your worlds (you already start with Soil Enhancement), but they only go so far (a combined bonus of 40%, if I remember correctly).
Well, I hope this helps.
Gaunathor said: For example, your planet produces a base of 100 industrial units per turn, and has 50% manufacturing bonus coming planetary improvements, a 30% bonus from starbases, and a 20% bonus from your Social Production ability. This means, that the planet can produce 200IU per turn when building improvements (100 x (1 + 0.5 + 0.3 + 0.2)). Your overall production capacity is set to 100%, and your Social Production slider to 33%. This means, that the actual amount of social production your planet will do is 66IU (200 x 1 x 0.33).Each point of production costs 1bc, but a certain amount of your bonus production is free. I'm not sure, but I think, that it is 50% of the bonus production from starbases, 33% of the manufacturing bonus from planetary improvements, and 66% of the research bonus from planetary improvements. However, I could be wrong about this. I also don't remember, if some part of the bonus production from racial abilities is free or not.
Gaunathor said:
For example, your planet produces a base of 100 industrial units per turn, and has 50% manufacturing bonus coming planetary improvements, a 30% bonus from starbases, and a 20% bonus from your Social Production ability. This means, that the planet can produce 200IU per turn when building improvements (100 x (1 + 0.5 + 0.3 + 0.2)). Your overall production capacity is set to 100%, and your Social Production slider to 33%. This means, that the actual amount of social production your planet will do is 66IU (200 x 1 x 0.33).Each point of production costs 1bc, but a certain amount of your bonus production is free. I'm not sure, but I think, that it is 50% of the bonus production from starbases, 33% of the manufacturing bonus from planetary improvements, and 66% of the research bonus from planetary improvements. However, I could be wrong about this. I also don't remember, if some part of the bonus production from racial abilities is free or not.
So that means when a starbase or anything else gives you 50% bonus production, it doesn't mean that all of that 50% bonus is free? It only means that the planet can produce more? So the free part is only a small percent of the overall production? So hypothetically if you have a building that gives you a 100% production bonus and you are not making use of the full production capacity then you are wasting money on said building's maintenance cost? I understood this correctly?
Survival refers to the cost of colonising and maintaining low-quality planets.
I already knew about this that's why all my planets are high PQ, but even the high PQ planets,as high as PQ 28, have so much expenses some up to twice as much as their income (@ government expenditures set to 75%, and social set to 100%)....
and how do i make quoted text appear properly? thanks
Edit: I just looked at my game now and I found the planet details screen. So I found out that the revenue my worlds are earning is actually much higher than its maintenance. It was just the things I am producing and researching on the worlds that are exceeding the revenue it can provide...
1. So I guess the only way to increase revenue is to increase taxes and and have higher morale so more people are paying..
2. And the only way to decrease my expense without changing how much the planet is producing is to get rid of planetary improvements i don't need that are eating cash..
Do you agree with the above two points?
thus we see the problem with galciv1, you cannot tailormake each world for a certain purpose and most of the adjustments affect all planets..
Correct.
It's rare, that you'll be able to make full use of something. You'd have to set your sliders to 100% in one production area to achieve that, making you unable to use the others. Though, basically yes. If you build a factory on a planet you only want to use for research then that maintenance is definitely wasted. Though there is constantly waste in this game.
If you mouse over a post some buttons appear in the lower righthand corner of it. The second one to the right is the Quote button (looks like a single quotation-mark). Clicking on it will quote the whole post. If you only want to quote a specific portion of it, mark that part before clicking Quote.
Yes.
You can tailormake each world, but you're not able to make full use of it all the time. GalCiv 2 is slightly better in that regard, especially due to the Focus-mechanic (it allows you to use part of your expenses in two production areas to boost the third one, albeit with a penalty), but GalCiv 3 seems to have finally nailed it (based on what the devs have shown us at least).
Well I just won the said game above with a quick tech win. the difficulty was simple, on gigantic map with all races present.
In the end screen it showed that my average income was -3467bc/month and average tax rate of 43bc/month and the game was probably about 50 years. Does this mean that I did not handle my economy right and it will screw me over once I crank up the difficulty? It's way lower than the ave incomes of the other races yet I have the highest economy score.. I want to show the screenshot but I don't know how to put up the screenshot.
what difficulty do you think i should play next? I was thinking one on one with challenging on the smallest galaxy
Not necessarily. Sometimes it is necessary to run a deficit to achieve a certain goal, but you should still strive to have positive income (just like in real life). Depending on the approval rating of your colonies, you probably could have run a higher tax rate though.
You need to upload them to a hosting service first (like Dropbox or Imageshack), and then link to them in your post.
I'd first need to know what difficulty you played last.
In the post I just made i said the difficulty was simple, gigantic with all races, all victories enabled, initial minors on
>facepalm< Sorry. Missed that completely. I blame it on sleep-deprivation.
Going from Simple to Challenging is a pretty big jump, but it could work in a one-on-one. Even if it doesn't, you'll at least learn what you're up against, and can do better next time.
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