I can currently win in a Gigantic galaxy with 7 Masochistic AIs. But I really abuse High diplomatic skill and tech trading. I am tempted to try a game with tech trading disabled to get out of my comfort zone. I really doubt I can win masochistic without tech trading.
So I wondered what other strategies players used to win on high difficulty.
P.S. I had posted this a few days ago in the GalCiv2 forum but it went under the radar. I guess there are more active galciv players in the GalCiv III forums right now so I am posting this here.
In the beginning pick the populists party. The federalists and technologists work to. My favorite ability setting is in the list of priority(morale, economy, research or population).
Well I never really disable tech trading or diplomacy. I would start out with setting my production to 100%. Also play with taxes until your approval is 100%. You don't need to worry about Bc loss until your Bc is -400. I start building my colony ship right away. I colonize every planet I can find.
I start building factories on my home planet. Then my morale center. If this is a colony then you need to build your star port first. If I'm the Torians then I only build my entertainment center until I research healing pools. This could be an beginning research goal for the Torians.
After you finish build your entertainment building then you have to check if you have economic and research buildings. You need to check to see if your expenses are more than your income. If the income is more then build a research building until your spending is more then build economic buildings. If your the Krynn then you probably should just build your 1 per planet building after you build the morale center. If your the Krynn then you can research the Temple of Krynn quickly.
You really don't have to worry about population until your population is 1 billion less than your max. At this point build your best farm unless you don't have any kind of farms then you need to research farming.
Keep building colony ships after you build star ports; Unless there is a resource then build one constructor ship and grab the resource as soon as possible. When you grab the resource go back to building colony ships. You should make better designs as you can through research. Don't upgrade the current designs they are not worth the cost. Another good exception is when you research sensors. Then you should designate a planet for building cargo hull survey ships. When you build survey ships put them on auto survey.I don't worry about warships until the game starts threatening me.
Keep checking your economy screen to make sure your not wasting Bc's when you can raise taxes. You probably designate 1% or more to espionage. When your money fall below -400 Bc then you need to fix this right away. You should probably lower your approval to 70%. This is done at this point by raising or lowering taxes and production. Eventually things will get better because at this setting your population will grow. Your economy will slow down for awhile. Sometimes you have to bring this above 0 Bc when the game tells you to.
Now moving on to research sensors is a good first research goal. if you are the Torians Healing pools are a good second choice. The reason sensors are important is because it is nice to have extra money. You don't need to research Universal translator until you meet someone. You don't need to research farming until a planet is almost maxed out. You don't have to research soil enhancements until your planets can't build anymore improvements. You don't need to research weapons until someone is threatening you. What is good researching is military production, economics, morale, and research.
If you can snatch up treaties whenever you can. Economics are better than research. Label your planets so you can remember the bonuses. Starship planets are good for manufacturing capital and any non civ wide specific wonders. Use you biggest planet for the technological capital. Some factions may have wonders to enhance this. You will need to combine farming and entertainment for you economic capital. The economic and political capitol goes together. In order to work on wonders you will need to build them on your most social production planets. This can be checked on your planet/ship screen.
I do many of those things but I really like the Sensor as an early research goal, for some reason I always research this a bit later, but getting a second survey ship early makes good sense.
I just started a new game with the Yor, instead of my usual custom civs, and I disabled tech tradin and brokering. I put it on crippling instead of maso because I will have to play much differently than I am used to. And I Will try the early sensor idea.
Well as far as survey ships actually I usually have a fleet of them.
I usually build them in mid game and use them to patrol my borders and enemy positions.
In my current game I spammed them in the beginning and hoarded anomalies like nobodies business.
Another awesome trick with survey:
- When you find a Civilization Graveyard or Planetoid. Switch your tech research to whatever costly tech you most want, chances are you will get the magical +25% research on it. I was lucky and struck 3 of those in early game, Used them all on planetary invasion
Result I researched it ultra early at 75% off, its just like Steam holiday sale and then I rushed the Krynn and im currently totally owning them.
Because it appears several people on this forum are playing Suicidal, Im giving this a Bump.
Either;
A ) Exploit influence trading
B ) Exploit AI perceptions of planet value
C ) Set up highly-specialized manufacturing planets to crank out expendable attack frigates once per turn, and slowly grind down the AI's superior numbers through superior fleet placement placement and resupply. Use the remainder of your worlds as money machines (you'll need 50,000+ BC per turn to stay competitive) Divert attention from your civilization onto others through use of Super Organizer, Super Manipulator and Super Diplomat. Start as many proxy wars as possible to weaken the AI's, all while striving for peace with all factions. When you feel like your fleet is of appreciable and comparable strength, attack the strongest player. When you beat them, the game is over, and you win (effectively). Use the conquered territory to set up more economic and manufacturing worlds, then press the attack on other races.
One strategy I've been playing around with (to good success) in the early game is not maxing out my home world with manufacturing but instead focusing more on getting several decent manufacturing planets as I expand--always keeping a low percentage of production on manufacturing and always building on bonus tiles (sometimes only on bonus tiles until population increases enough). Basically, I am selective of which planets will be for manufacturing early on and get the most bang for my buck with multiple bonus tiles. This way, the economy doesn't tank and expansion can be sustainably managed.
Also, I often buy a very cheap scouting ship (or two) right away in the hopes of finding resources early on.
And like admiralWillyWilber said, try to get as many one-way economy and research treaties as possible, this will help prop you up as you build up your infrastructure.
One other early-game tactic I use is buying planets along borders (or within my sphere of influence), this helps prevent too much clashing influence. But be sure to snatch them right away so the cost is low.
I agree! Keep peaceful relations and at the same time start proxy wars until military is superior and strategically positioned.
A lot of the hi-cheese strategies seem to involve diplomacy, this is why I wanted to play a game isolationist style as the Yor and see if I can win without those.
Some other tricks I have found usefull.
-You are better off building low tech buildings on all tiles than Hi tech buildings on half the tiles.
-Aim to have your production slider at 100% at all time.
-Having ships almost fully built but then put at the end of queue can be a way to have military ready to be used without the maintenance cost.
If you forgo diplomacy and manipulation, you're going to get dogpiled.
My favorite 'strategic reserve' approach.
That was a bit silly of me to say that as there is no queue for starport in GalCiv 2 however that trick is great in other games. With some craftiness you can sort of apply it to GalCiv with the production focus and the Military prod slider.
From what ive seen it should work great in GalCiv III though ( until -if- we have a separate starport in space )
I have the best strategy compared to all of you!
I read everything you guys posted for a month before I made a account. I know all of the best strategies thanks to you all. (I find planet labeling almost as important as missile tech Admiral )
DARCA
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