*** Released 4/23/2014 ***
Features
+ Added the Death Blow ability- +40 attack vs opponents with less than 20 hit points.
+ Added the Master Archer ability- +25 crit chance when using a bow.
+ Added the Dragon Born ability- +1 fire attack / level.
+ Added the ability to have conditional stats that aren’t comparative (it doesn’t need to have a higher stat that the unit, it can just be set to be applied if the enemy has an attack higher than a fixed amount). (for modders)
+ Added the ability to have these conditional modifiers based on either the attacker or the targets unit stats. (ie: Master Archer is based on the unit having UnitStat_IsBow value that all bows give, Death Blow is based on the target having less than 20 hit points). (for modders)
+ Added a new Chosen Amarian trainable unit (Pariden needed more units in their magic tree).
Fixes
+ Fixed an issue that could cause players to become stuck on the FE scenario map 2.
+ Fixed the icon on the Amulet of Haste.
+ Fixed an issue with the Plague quest reducing double the required amount of gold.
+ Fixed an issue with the Assassin’s Blade quest not removing the blade if the player opts to destroy it.
+ Fixed an issue with the Haunter quest not removing the correct amount of gold.
+ Fixed an issue with the Trapped Wildings quest giving a goodie result instead of a quest location.
+ Fixed some references to Eblin where he is called Eblis in the Killing Jar quest.
+ Fixed an issue where the Cloak of Stars quest didn’t require you to return to the quest location.
+ Fixed an issue with the Dragon’s Eye quest where you get the reward without completing the quest.
+ Fixed Guardian Wind’s description.
+ Fixed an issue keeping the Dead horseman from being trainable.
+ Fixed an issue keeping the Krax warg rider from being trainable.
+ Fixed an issue keeping the Altarian horseman from being trainable.
+ Fixed an issue where base effect attachments didn’t work on units. (for modders)
+ Quendar Wine will no longer give it's attack bonus permanently.
+ Fixed an issue that was keeping some common items to be passed out from goodie huts.
+ Fixed an issue where units captured from lairs would join the city militia as soon as you entered a city (ie: the beast lord tamed units disappear bug).
+ Fixed an issue causing Mantle of Oceans to reduce tactical spell costs by 60% instead of 40%.
+ Fixed an issue allowing you to rush production when you had a project (like Produce Research) in queue.
+ Fixed an issue causing death warded units to be reborn at full hit points instead of half their normal hit points.
Balance
+ Letters can now be sold in shops (just to allow players to clear them out of their inventory).
+ Reduced the amount of skeletons generated by the Night of Haunted Dreams event.
+ Reduced the training costs of armor slightly.
+ Reduced the metal costs of armor slightly.
+ Switched the Wilding Rider from a group to a party.
+ Reduced the training time for Blunt weapons slightly.
+ Gold veins are slightly more common.
+ Iron Ore is slightly less common.
+ Late game champions boosted:
+ Soliag the Undefeated given the Revenge ability.+ Mayriam given the Water 3 and Water 4 abilities.+ Listrid given the Master Archer and Shadow Strike 3 abilities.+ Gwenneth given the Earth 3 ability.+ Flurin loses Lethal 1, 2 and 3 and gains Death Blow, Shadow Strike 1, 2, 3 and Precision 2, 3 abilities.+ Arvyn gains the Endurance 2 and Brute abilities.+ Adant Verris gains the Quick ability.+ Thannata gains the Eviscerate and Bleed abilities.+ Tann the Dragonborn gains the Dragon Born ability.+ Shimsher gains the Endurance 2 and Brute abilities.+ Lady Sculla gains the Endurance 2 ability.+ Norii the Quick gains the Shadow Shift and Charge abilities.+ Magush gains the Water 4 ability.
+ Fixed an issue that could sometimes cause the damage popup to sometimes be incorrect.
+ Increased Poison damage by about 50% (effects of the poison abilities raised from 1/2/4/8 damage to 2/3/6/12 damage).
DLC Quest Pack
+ Fix to support the above issue keeping some common items from being passed out from goodie huts.
DLC Loot Pack
+ Fixed an issue with the Quicksilver Potion not applying its bonus correctly.
DLC Dead World
+ New scene for Morrigan the Risen.
Thanks Derek/Stardock.
As I mentioned in the Life/Death bug thread, not sure how much work it is for you guys but if there is any way you can beta release these patches i'm sure there's lots of super keen players who would help pick up some of these minor issues and maybe give you the chance to fix a few before the official release.
Well Brad did say that the DLC's pay for the version updates, so I'm OK with that...as long as the DLC's are decent, and I didn't purchase the dead DLC for the same reason you didn't.
Nonetheless, I don't think bug fixes should be included under the umbrella of version releases. Instead I think they should be hot fixed.
but that would be a business model decision...
Personally, I'm fine with packaging fixes in with updates....so long as the updates are timely. I haven't played LH for 4 monthes because of the beastmaster bug and the building rotate bug.
If updates are not going to be timely, then give players the option to install an earlier version of the game so that we can play instead of Steam always forcing you to update. [e digicons]>[/e]
N/A
This is the problem. Steam ignores your request and updates regardless.
1.6 has been updated to address the following issues:
1. Allegiance prereqs back on life/death.
2. Fix the issue where if you have Listrid when you are playing as Pariden and you buy her a tome of water and level her down the water tree she will have an overlapping ability.
3. Fix the Dead horseman and Krax Horseman defines.
4. Some spelling errors.
Wait, no DLC tomorrow? Seriously?!
We waited this long for a patch and new content and the patch needed patching and the DLC is being delayed.
Edit: Was being a whiny little sh it. Done now.
It sounds there at Stardock you need more QA testers...
It's hard to feel the love at this point
I think Morrigan's new background is awesome. I can't wait to see what is coming soon
Is this the scene in the sovereign selection screen? Mine is still showing the same scene as Verga. Bummer.
What? No DLC tomorrow.... oh well so, here's my comment:
Booooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo *fart*
Yay for updates!
Excited for the DLC.
Cleared out mods folder and validated files. Nothing.
edit: Attempting complete uninstall/reinstall.
Interesting. I wonder why it didn't update with the patch, or the re-install? Anyway that worked. Thank you.
What else do you expect other than "sorry" and an explanation? Cookies? Brad coming to polish your shoes? There are countless companies out there who dont even bother to say sorry, they just say "its done when its done". Here, the developers and CEO come and talk to you.
Being annoyed and disappointed, on the other hand, that I can understand. Especially the disappointment bit... I would love to fiddle with the spouses.
Agreed. Maybe a little melodramatic there.
I'm disappointed and a little annoyed. I just feel like LH doesn't get the love and priority it deserves. It had SO MUCH potential.
Still does.
@ Derek / Stardock - pls checkout this thread:
https://forums.elementalgame.com/453748/page/1/#3461498
It seems the allegiance prereqs aren't working in the path trees which stuffs up the paths. Can we pls get a hotfix for this too asap ? It breaks the mage tree (and a bunch of mods).
Thanks.
And I re-iterate, not sure what the heck happened with the qa here, but just give us a beta and we'll test it for you. Not a great look for new customers coming in having a stuffed up Mage path. Love the game, don't care about waiting longer for a dlc... but bit disappointed in the quality of this patch.
^ What abob101 said ^
I'm moving on to Endless Legend for a bit.
I moved on to GalCivII for a bit now...
Great game...but the tech tree is soooo watered down and drives me nuts. I don't like how, for example, you have 5 Laser techs whereas each only upgrades MINOR aspects of the laser weapon; having to select the next tech in the line every other turn plus pop-ups,etc. Waste of time.
Imo, those types of 'multi-techs' should be split into a maximum of 2 groups: 1/3 and 2/3 research value. The 1/3 establishes the tech and some bonuses. The 2/3 advances the tech to its efficent state and provides other bonuses. Depending on your race, you may have to research both parts to progress to a more avanced tech, only the first part, or in some cases bypass it altogether. Done.
Thanks for the quick fix to this!
[e digicons]:yes:[/e]
Wolfie said - I'm moving on to Endless Legend for a bit.
Tell me wolfie, what is Endless legend like? I take what people on steam say with a pinch of salt.
Now that the DLC is here, I am disappointed and annoyed too
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