*** Released 4/23/2014 ***
Features
+ Added the Death Blow ability- +40 attack vs opponents with less than 20 hit points.
+ Added the Master Archer ability- +25 crit chance when using a bow.
+ Added the Dragon Born ability- +1 fire attack / level.
+ Added the ability to have conditional stats that aren’t comparative (it doesn’t need to have a higher stat that the unit, it can just be set to be applied if the enemy has an attack higher than a fixed amount). (for modders)
+ Added the ability to have these conditional modifiers based on either the attacker or the targets unit stats. (ie: Master Archer is based on the unit having UnitStat_IsBow value that all bows give, Death Blow is based on the target having less than 20 hit points). (for modders)
+ Added a new Chosen Amarian trainable unit (Pariden needed more units in their magic tree).
Fixes
+ Fixed an issue that could cause players to become stuck on the FE scenario map 2.
+ Fixed the icon on the Amulet of Haste.
+ Fixed an issue with the Plague quest reducing double the required amount of gold.
+ Fixed an issue with the Assassin’s Blade quest not removing the blade if the player opts to destroy it.
+ Fixed an issue with the Haunter quest not removing the correct amount of gold.
+ Fixed an issue with the Trapped Wildings quest giving a goodie result instead of a quest location.
+ Fixed some references to Eblin where he is called Eblis in the Killing Jar quest.
+ Fixed an issue where the Cloak of Stars quest didn’t require you to return to the quest location.
+ Fixed an issue with the Dragon’s Eye quest where you get the reward without completing the quest.
+ Fixed Guardian Wind’s description.
+ Fixed an issue keeping the Dead horseman from being trainable.
+ Fixed an issue keeping the Krax warg rider from being trainable.
+ Fixed an issue keeping the Altarian horseman from being trainable.
+ Fixed an issue where base effect attachments didn’t work on units. (for modders)
+ Quendar Wine will no longer give it's attack bonus permanently.
+ Fixed an issue that was keeping some common items to be passed out from goodie huts.
+ Fixed an issue where units captured from lairs would join the city militia as soon as you entered a city (ie: the beast lord tamed units disappear bug).
+ Fixed an issue causing Mantle of Oceans to reduce tactical spell costs by 60% instead of 40%.
+ Fixed an issue allowing you to rush production when you had a project (like Produce Research) in queue.
+ Fixed an issue causing death warded units to be reborn at full hit points instead of half their normal hit points.
Balance
+ Letters can now be sold in shops (just to allow players to clear them out of their inventory).
+ Reduced the amount of skeletons generated by the Night of Haunted Dreams event.
+ Reduced the training costs of armor slightly.
+ Reduced the metal costs of armor slightly.
+ Switched the Wilding Rider from a group to a party.
+ Reduced the training time for Blunt weapons slightly.
+ Gold veins are slightly more common.
+ Iron Ore is slightly less common.
+ Late game champions boosted:
+ Soliag the Undefeated given the Revenge ability.+ Mayriam given the Water 3 and Water 4 abilities.+ Listrid given the Master Archer and Shadow Strike 3 abilities.+ Gwenneth given the Earth 3 ability.+ Flurin loses Lethal 1, 2 and 3 and gains Death Blow, Shadow Strike 1, 2, 3 and Precision 2, 3 abilities.+ Arvyn gains the Endurance 2 and Brute abilities.+ Adant Verris gains the Quick ability.+ Thannata gains the Eviscerate and Bleed abilities.+ Tann the Dragonborn gains the Dragon Born ability.+ Shimsher gains the Endurance 2 and Brute abilities.+ Lady Sculla gains the Endurance 2 ability.+ Norii the Quick gains the Shadow Shift and Charge abilities.+ Magush gains the Water 4 ability.
+ Fixed an issue that could sometimes cause the damage popup to sometimes be incorrect.
+ Increased Poison damage by about 50% (effects of the poison abilities raised from 1/2/4/8 damage to 2/3/6/12 damage).
DLC Quest Pack
+ Fix to support the above issue keeping some common items from being passed out from goodie huts.
DLC Loot Pack
+ Fixed an issue with the Quicksilver Potion not applying its bonus correctly.
DLC Dead World
+ New scene for Morrigan the Risen.
QA testing is complete when they pull someone off GC3 long enough to push the patch out.
My guess is it comes out 4/24 with the DLC- the DLC requires the patch.
A fair assessment.
Ah sounds good. I can't wait to have another patch... FELE is a very enjoyable game, and I look foward to the DLC. Does it have fluffy duck slippers?
p.s. guys, stop moaning already... imagine waiting oh, one and a half year on a game that was supposed to blow your socks off and ending with War o' Magic... thats way worse than a patch that's not out yet. Did any of you ever wait for one of Blizzard's Diablo II patches?
What about a bug fix that took them 2 seconds to fix yet 2 months to release? I got cobwebs on my trigger finger.
This has to do with development cycles. I am sure there are hordes of bugs that are easily squashed, yet they introduce new bugs, and if you fix 500 bugs, you have to test the 500 bugfixes, and then retest, and test all the basics again, and test some more, and then you release and only THEN you find out you've introduced 50 new bugs. Unless your game has a structure built for constant bugfixes and updates, its not that easy to release hundreds of really small fixes.
Yea, that may be true, but the beastmaster bug is pretty serious, and it was working properly before 1.5.
IMO, it should have been addressed in a "flash fix".
Exactly. Try telling that to them up there on there on their high horses, laughing while flicking boggies at us.
I hope that their Galactic civ 3, get's eaten by a space monster.
The cynical part of my brain wonders if since they made the most sales of the game in the early release days of the game that maybe the reason they are taking so long to... man I don't want to finish that thought.
It's a valid thought and makes me worried about having invested in GC3.
Was it a dirty thought? I sometimes have those.
Their focus is on GC3 now. There's just no way around it.
Three words: Steam Summer Sale.
If they have forgotten the lessons learned from the past, it will cost them dearly in the end. No two bones to rub together about that.
Your way of expressing suggests that you think Stardock does not take good care of its customers. I beg to differ. They do. Had you been here from the start of WoM you would have known.
I was here long before that mate. Just wore a different hat. [e digicons]B)[/e]
In the GalCiv 3 live stream on Twitch.tv today, the devs mentioned, that they're going to do LH live stream next week, showcasing the patch. At least, if I understood that right. I had some connection issues during the stream.
You are correct on that one. They were not sure if they were going to do a Gal Civ 3 cast. For FE:LH they are going showcase some of the new things and people can talk with Derek. I'm rather excited about this one.
Do you have more info on this? Link/Date/Time/etc...? Thanks.
I provided a link to the Past Broadcasts page of Stardock's Twitch.tv-profile in my last post. You can watch yesterday's live stream there. The devs will probably announce the date a day before, either here or on the GalCiv 3 forums (maybe even both).
Nice. Thank you, didn't see the link originally.
@Stardock -
Why does this thread still say "UNRELEASED" ?
And can you pls confirm whether removing the allegiance prereqs from Life Death magic as pointed out here:
https://forums.elementalgame.com/453713/page/1/#3461092
is intentional or not? (Given there is no mention of it in the release notes).
[e digicons]:typo:[/e]
Thanks.
They have thrown us a bone. Don't be expecting any meat to be on it.
This patch has been overdue for months.
Notice how it finally arrives, two days before a new DLC is released. Nice coincidence.
I love Stardock, I understand they don't have to release any patches at all and we can go to Hell, but maybe I just expect better from them than the old 'Insert Coin' slot.
I bought the map pack, items, and quest DLC. The Undead faction looked like a rush job to me so I refused to pay for it. The new DLC sounds okay so far but I will wait until it comes out to sniff it further and then decide.
We are going to update to address some issues that you guys have pointed out:
1. Allegiance prereqs back on life/death.
2. Fix the issue where if you have Listrid when you are playing as Pariden and you buy her a tome of water and level her down the water tree she will have an overlapping ability.
3. Fix the Dead horseman and Krax Horseman defines.
It's not a coincidence, QA has been very busy with GC3 and software side testing, so when I got some QA time I put both updates through for testing, which is why they fall at the same time. The DLC will likely be delayed and not come out tomorrow (sorry), but we wanted to get the patch out as soon as possible.
Its just a scheduling consideration when working in a company with lots of projects going on, not a nefariousness marketing plan (though I did see our brand manager twisting his moustache while standing near train tracks yesterday).
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