*** Released 4/23/2014 ***
Features
+ Added the Death Blow ability- +40 attack vs opponents with less than 20 hit points.
+ Added the Master Archer ability- +25 crit chance when using a bow.
+ Added the Dragon Born ability- +1 fire attack / level.
+ Added the ability to have conditional stats that aren’t comparative (it doesn’t need to have a higher stat that the unit, it can just be set to be applied if the enemy has an attack higher than a fixed amount). (for modders)
+ Added the ability to have these conditional modifiers based on either the attacker or the targets unit stats. (ie: Master Archer is based on the unit having UnitStat_IsBow value that all bows give, Death Blow is based on the target having less than 20 hit points). (for modders)
+ Added a new Chosen Amarian trainable unit (Pariden needed more units in their magic tree).
Fixes
+ Fixed an issue that could cause players to become stuck on the FE scenario map 2.
+ Fixed the icon on the Amulet of Haste.
+ Fixed an issue with the Plague quest reducing double the required amount of gold.
+ Fixed an issue with the Assassin’s Blade quest not removing the blade if the player opts to destroy it.
+ Fixed an issue with the Haunter quest not removing the correct amount of gold.
+ Fixed an issue with the Trapped Wildings quest giving a goodie result instead of a quest location.
+ Fixed some references to Eblin where he is called Eblis in the Killing Jar quest.
+ Fixed an issue where the Cloak of Stars quest didn’t require you to return to the quest location.
+ Fixed an issue with the Dragon’s Eye quest where you get the reward without completing the quest.
+ Fixed Guardian Wind’s description.
+ Fixed an issue keeping the Dead horseman from being trainable.
+ Fixed an issue keeping the Krax warg rider from being trainable.
+ Fixed an issue keeping the Altarian horseman from being trainable.
+ Fixed an issue where base effect attachments didn’t work on units. (for modders)
+ Quendar Wine will no longer give it's attack bonus permanently.
+ Fixed an issue that was keeping some common items to be passed out from goodie huts.
+ Fixed an issue where units captured from lairs would join the city militia as soon as you entered a city (ie: the beast lord tamed units disappear bug).
+ Fixed an issue causing Mantle of Oceans to reduce tactical spell costs by 60% instead of 40%.
+ Fixed an issue allowing you to rush production when you had a project (like Produce Research) in queue.
+ Fixed an issue causing death warded units to be reborn at full hit points instead of half their normal hit points.
Balance
+ Letters can now be sold in shops (just to allow players to clear them out of their inventory).
+ Reduced the amount of skeletons generated by the Night of Haunted Dreams event.
+ Reduced the training costs of armor slightly.
+ Reduced the metal costs of armor slightly.
+ Switched the Wilding Rider from a group to a party.
+ Reduced the training time for Blunt weapons slightly.
+ Gold veins are slightly more common.
+ Iron Ore is slightly less common.
+ Late game champions boosted:
+ Soliag the Undefeated given the Revenge ability.+ Mayriam given the Water 3 and Water 4 abilities.+ Listrid given the Master Archer and Shadow Strike 3 abilities.+ Gwenneth given the Earth 3 ability.+ Flurin loses Lethal 1, 2 and 3 and gains Death Blow, Shadow Strike 1, 2, 3 and Precision 2, 3 abilities.+ Arvyn gains the Endurance 2 and Brute abilities.+ Adant Verris gains the Quick ability.+ Thannata gains the Eviscerate and Bleed abilities.+ Tann the Dragonborn gains the Dragon Born ability.+ Shimsher gains the Endurance 2 and Brute abilities.+ Lady Sculla gains the Endurance 2 ability.+ Norii the Quick gains the Shadow Shift and Charge abilities.+ Magush gains the Water 4 ability.
+ Fixed an issue that could sometimes cause the damage popup to sometimes be incorrect.
+ Increased Poison damage by about 50% (effects of the poison abilities raised from 1/2/4/8 damage to 2/3/6/12 damage).
DLC Quest Pack
+ Fix to support the above issue keeping some common items from being passed out from goodie huts.
DLC Loot Pack
+ Fixed an issue with the Quicksilver Potion not applying its bonus correctly.
DLC Dead World
+ New scene for Morrigan the Risen.
I spent ages on that wondering what the hell was going on.Transporting units all over the map.
@Derek
Request: Would it be possible for the 1.6 changelog to include some changes to the number and types of city defenders towns, conclaves, and fortresses have? I have previously put together this (to be used as an example if you don't like the balance of the idea): https://forums.elementalgame.com/451304/page/1/#3441614.
I'm hoping for a tad more dynamics when it comes to city defending...
Also, I've noticed that you added another Amarian unit for Paradin. Do you have plans to go through the existing units and spruce them up a bit to help the AI become more challenging and make better use of there resources? I've found that I am really enjoying the AI Plus mod changes....but to make the changes each update is considerable effort.
I was looking at AOW 3, but I am thinking that this, is going to be a lot better when they have finished tinkering with it.
Completely agree. This will likely be a better patch than trying to patch the game with Age of Wonders 3.
Yes, that's exactly the place. And it is scheduled for release later this month.
Later this month like, next week in beta?!
Awesome!
The way game dev usually goes, it's probably April 63rd
Is this patch special, is that why it's been hanging around for decades unreleased?
I want to be a beastmaster.
Give them the time they need. Means more fixes and balances and tweaks and perhaps even new material will be added in...
Yes, I will give them time. Is it ready yet?
No, but, I think it's going to be a special patch with it taking so long, maybe as you say have new content.
Dude, you think this is taking a long time? Fallen Enchantress 1.4 was literally never released!
Kind of sad but true, it is still questioned about every now and then whether it will be released too.
What happened to the UI overhaul, that was planned as the original 1.4 patch?
(Havent played and visited the forum for quite some time)...
Is it going to come at all?
[quote who="Heavenfall" reply="87" id="3455476"] Dude, you think this is taking a long time? Fallen Enchantress 1.4 was literally never released! [/quote]
I know, I know. I watched the page daily for ten years until I finally gave up on it.
Maybe they have a 90% off completion policy, as a tax dodge.
This is a very good question.
Don't give up on LH yet, SD. I know you're planning 2.0, but with some UI fixes, finally squashing those bugs, and taking some cues from Age of Wonders 3, LH could go down as the best fantasy 4X ever made.
Also, 1.6 is essentially going to be released in conjunction with a DLC.
It would be nice to get some more information.
I know things are busy, but communication has really dropped off as of late.
I really need this patch. I can't play AoW3 anymore, so childish compared to this game. Was bored after 30 min. actually....
I didn't even bother with AoW3. Couldn't get through AoW2....boring.
I think GalCiv 3 is taking up most of the dev's attention at the moment.
It would be somewhat elegant if they actually finished one game before proceeding to the next, don't you think? [e digicons]<_<[/e]
Elegant perhaps but most likely not practical.
oooo.....I like.
Different employees work on different games. There is no reason to write an new engine for FE:LH, why would these programmers have to be on the FE:LH project? Do we really need 10 artists working on FE:LH at the moment? Most the Art is done. There is a few things to correct yes. I say that FE:LH is completed, but there are improvements that I would like to see... especially in this patch. I'd like to see it done, but I'd like to see GalCiv 3 get done as well. I would like to see the next iteration of Elemental get done as well. In the mean time, I'm going to add another mod to my list to show my appreciation to Stardock. I just need some time.
Agreed. If AOW has done anything for me, it's to help me appreciate LH more.
I put about 5 hours in to AOW. I don't see myself putting more than 10 - 15 hours tops in to it. In comparison to my near 100 hours in LH and growing.
There are many great features available to you once you register, including:
Sign in or Create Account