XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
Vestalla Designer notes:
I originally created Vestalla for a Civilization 4 mod called Fairy Tale. I took the basic concept and modified it for FE:LH, making them a Krax Kingdom seeking to survive and redeem their race from darkness. I was thinking of using the Quick trait but decided to use Lucky instead (which makes a fortified Vestallan unit more formidable. Tough also helps) In addition, I gave them the nonconductor weakness to show their resistance to magic. I did incorporate the Scholar trait as I envisioned them being founded by a a university called The College of the Eternal Flame. Needless to say, once they get a Conclave going, they will develop technology quickly.
As for Kashadda, I always wanted to have a Life Disciple for a sovereign; I envisioned her as a woman who was scarred at childhood and discovered her powers then. Her traits flow from the fact that she is a doctor and surgeon. I used Hunter as a profession and anatomist and field surgeon as skills to represent her knowledge of anatomy. I see her using Fire magic to cauterize wounds (in addition to frying enemies!)
N/A
Perhaps I did something wrong, but when I click Equipment under my sovereign's popup screen, the Equipment is still completely overlaid by the Details info. I'm running a personalized sovereign, with your latest version, as well as CoS, BMB, and CB.
Shouldn't the equipment screen simply replace the info from details, though, when clicked on? As I recall, it did so in your previous versions. In any case, just rendering renaming the suffix worked.
EDIT: Currently using 1366 x 768--just a bit too low for one of your higher models. And from there, I have to jump to 1600 x 900, which is just too small. Might give it a go, though. Thanks for the suggestion!
PrimalSavage, you seem to have used a "Champion_Bacco_XD" InternalName for Bacco the Beggar in your latest version of XtraDeconstruct, but there doesn't appear to be a hero with that InternalName in your XtraDeconstruct pack. For some reasons it still gives you a basic version of Bacco despite there not being a Bacco of that InternalName, I don't know how it does that. But even if you do make one, I am overriding it in my NoXPSplit mod so that he can have No Experience Split.
I did a search for "Champion_Bacco_XD" in the XtraDeconstruct folder and the only place it came up was as a reward in the replacement triggered event, not as a hero in his own right.
I've been enjoying the latest update; well done.
I do have a few suggestions for future updates:
a. In the plans to augment the cold/fire staffs line (6/8/10/12). Similar plans for lightning staffs (9/11/13). Maybe some poison staffs, will have to see how The Code reacts. This might make it in tomorrow's update (1.7d) "MonkStaffs"/Bows/Crossbows will have to wait, especially crossbows, they need a major overhaul.
b. More Trained Unit Traits are needed for sure. I think thought I read the next DLC (or was it 2.0) would take care of that, but unfortunately I can't find the reference (Only finding stuff about a TacticalCombat+Stamps DLC). That being said, I'll keep adding a few more with each iteration of XtraDeconstruct. The more precise the request are, the easier for me it is to write the .xml and balance things out.
c. Ugh. While this would certainly fit the "Deconstruct" theme, this is a considerable undertaking. I feel I can do more in other areas of the game with the time I have left. Also, the races are linked to various ideologies and the traits they get are not entirely meaningless (Some of them being "Blood" traits)... See the "Lore" tab at the top of the page, especially ideologies. In any case, not a priority, but I did add a Guided "Weakness" (+2 Faction Strengths) which will be available in 1.7d. Time allowing, I may create blank races just for the models, will see.
d. Adding traits is fairly easy, but as with everything else, it is time consuming to fix the minor aesthetical issues and to test everything (LH xml being what it is, there's always often occasionally things not behaving as they should). The Frail Faction Weakness will make it in 1.7d along w/ a worse version. The changes to Warrior/WarriorCaste are unlikely to won't make it (See c.): it is much harder to change a Core ability properly, particularly if you need to remove something such as a tech unlock or a level up bonus.Thanks for the suggestions.
Anytime.
* AN alternate idea I had was to have it where Tarth Units and champs do not get Swarm bonuses to reflect their individualistic fighting style.
** The problem with these traits is that the techs can be easily acquired early on; this IMHO makes these traits rather useless. I felt these two should give faction bonuses like Adepts (extra mana) and Scholars (boosted research).
Just out of curiosity, will all of the tower shields give a better bonus to defenders than (say) attackers?
Just added my first mod based on my ideas; I changed the trait enhancements after studying the techs.
Warrior trait gives +15 Accuracy (Warriors I would assume are more familiar with weapons)
Civics gives +10% Gildar. (Civic minded factions can make money more effectively)
For the warriors trait, I'd probably split it between Accuracy and Attack, since they'd be more familiar (accuracy) and also probably stronger. I imagine a lot of practice would make you stronger as well.
Just a thought.
As for attack, I was thinking of a new trait: Might (+10% Attack); this would be for factions whose people are physically stronger.
Was referring to the class.
Also, out of curiosity, why hammers for the commanders? I would imagine spears (since you could attach banners to them, maybe) as a better option. Maybe hammers for the defender class?
----
I see your point, highwayhoss, about the traits. (I haven't really looked into them recently either).
Hmm...good point.
Suppose one could say that an administrator/commander might need to be someone who can hold a hammer?
Although, thinking on it now, most of the commander heroes use hammers anyways, iirc.
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