It was always a GC2 pet peeve of mine that I didn't have complete visibility within my civs borders. I hope this changes in GC3, or at least there could be a tech that could be researched and allows it.
While I understand your concerns, I would rather we do not have full visibility within cultural borders. Otherwise, how could ships infiltrate?
Enemy ships probably shouldn't be able to walk up to your front door unnoticed.
Space is huge. If you don't deploy sensor ships or some kind of planetary mumbo jumbo building, I don't see why you should have a full constant vision. The Hubble cannot see everything everytime. In GalCivII, the only way to care about sensors for me, is that it's the way to protect better my "territory" (cargo ships with good engines, some range and the rest sensors for massive visual range). On invading others they (sensors) can be nice too (for transports without scorts) but when I invade, the AI usually has not much of a chance.
Terrible idea.The sensors and stealth game is a massive part of the fun in 4x games.In fact GC3 should be more sophisticated in that manner.
Actually they should and I think you should also be able to deploy ships that help conceal or disguise the composition of a fleet inside sensor radius. In World War II they would deploy chaff to fool Radar. I would like this modeled in games more.
Not if you take precaution.
How about deploying Listening Posts/Spy outposts along your borders?You don't magically see what's inside your own borders. If you can't bother defending your way home, the game shouldn't do it for you.
Crippling your eyes should be an invader's or intruder's first order of business.
That would make sensors mostly useless in my opinion. So, I will have to disagree, considering people would just go for influence boosting tech, rather than sensor tech.
To clarify, I'm not saying that all of explored space should remain visible, just within your borders. So sensors wouldn't be useless for exploration.
I don't know about you, but I have the map mostly explored before I hit the second sensor tech. I use sensors to watch over my territory and keep a constant eye on opponents. I also see no reason for influence to magically grant awareness.
edit: Especially considering I can stack enough influence on one planet to cover 1/4 of a gigantic sized map with influence.
I dislike the idea.
That's why sensor tech is important, both on ships and Space stations. This is a part of strategy.
Edit: Noticed now others had answered him with sense already.
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